Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 28, 2009, 21:00 (GMT)
BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
February 28, 2009, 15:28 (GMT)
2.5 Python API
* put back #if PY_VERSION_HEX check again, so we without Python 3.0 can still compile
- Campbell, please don't remove it again, ok?
February 28, 2009, 13:27 (GMT)
Python experimental UI API
Can draw panels in the scripts space containing RNA and operator buttons.
* Added bpyui.register() so scripts can draw buttons and panels into the scripts space type.
* wrapped drawBlock, drawPanels and matchPanelsView2d
* Operator buttons take a python dictionary used to set the button defaults.
* BPY_getFileAndNum utility function to get the filename and line number python is currently running.

Revision 99919b1 by Joseph Eagar
February 28, 2009, 12:49 (GMT)
merge with trunk. also tried to fix tesselator code; new code should've worked, but there's still some problems, possibly not in the tesselator code entirely. also still have reverted tools/Blender.py since scons still isn't fixed, heh.
Revision 0f89696 by Joshua Leung
February 28, 2009, 10:23 (GMT)
Bugfixes for armature operators - parent + align operators weren't working correctly, since the active bone wasn't being accounted for in the right way.
February 28, 2009, 09:59 (GMT)
2.5: updated MSVC9 project files
- blenfont
- editors: sculpt changed to sculpt_draw
- some RNA additions (rna_animation.c)
- fixed some game engine include directories
Revision 6f7a432 by Joshua Leung
February 28, 2009, 09:58 (GMT)
2.5 - Various animation bugfixes

* When inserting keyframes, newly created groups are no longer created with expanded + active flags set. The former should work better and keep the views less crowded by default when there are many F-Curves.
* Fixed crash when trying to select action groups. This only seemed to happen in one of the BBB files...
* Settings that have been tagged in RNA as being un-animateable are now ignored when creating Keying Sets.
* Removed some un-needed old code from keyframing code. I've still left in the old-style builtin KeyingSets from about 2.48, since those will be useful reference when setting up the new builtin KeyingSets.
* Removed obsolete correction factor for Visual Keying -> object rotations.
February 28, 2009, 09:25 (GMT)
* blender doesn't need the -w anymore to start in a window
* NULL can be used instead of () args for calling python functions from C.
February 28, 2009, 07:45 (GMT)
Making y2 for File the same that Add Timeline etc
February 27, 2009, 23:53 (GMT)
BGE Python API
* Scene's and GameObjects can now be printed (raised an exception)
* Added GameLogic.getSceneList()
February 27, 2009, 21:27 (GMT)
Running the OBJECT_OT_mesh_add operator outside the 3d view would crash.
February 27, 2009, 18:49 (GMT)
blender.desktop file from Rudolf Kastl
February 27, 2009, 14:10 (GMT)
Restore the #if around the ui_module declaration, this made compiled fail
with python 2.5 (< 3.0).

February 27, 2009, 10:22 (GMT)
added defAutoButR() and blockSetFlag() and some flags for the experimental python UI, which just wraps C the functions.
February 27, 2009, 00:08 (GMT)
[18327] Fix crash when activating nodes
- faulty linking and header file lead to crashing whenever nodes were used.
February 26, 2009, 12:43 (GMT)
build blenderplayer without opennl and decimation
February 26, 2009, 09:14 (GMT)
better remove t1_generate_luts.c rather then in scons.
February 26, 2009, 09:04 (GMT)
Py BGE API
Python dir(ob) for game types now includes attributes names,
* Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible
* Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro.
* Added place holder *::Attribute array, needed for the _getattr_up macro.

February 26, 2009, 05:50 (GMT)
update to build with python 3.0.1 which removed Py_InitModule3, added richcompare functions to the operator api.
February 26, 2009, 05:17 (GMT)
small errors in touch sensor and gameObject
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