Revision 2ff6d5c by Campbell Barton November 3, 2008, 09:59 (GMT) |
made scanling creation into its own function project_face_scanline, speedup adding ProjectPixel's by interpolating the screen coords rather then getting the pixels worldcoord and projecting it into screenspace. |
November 2, 2008, 23:25 (GMT) |
Reverted to the previous, more hackish version of the spin field. There has to be a better way of doing this though... jahka? :) |
Revision 336ae14 by Martin Poirier November 2, 2008, 19:44 (GMT) |
merging trunk 17221:17300 |
Revision 17296ef by Benoit Bolsee November 2, 2008, 18:41 (GMT) |
VideoTexture: fix compile error with GLint in ImageViewport under osx, part 2 |
Revision 7d63f5a by Benoit Bolsee November 2, 2008, 18:31 (GMT) |
VideoTexture: fix compile error with GLint in ImageViewport under osx. |
Revision db24487 by Ton Roosendaal November 2, 2008, 18:12 (GMT) |
Makefile fixes for compiling with new videotexture code. Also: buttons for logic, controllers, didn't line up correct when multiple objects were selected (too little space) |
Revision a775719 by Ton Roosendaal November 2, 2008, 18:05 (GMT) |
Bugfix #17942 Python dict error: when trying to access a Bone via a key, and the key was not found, a wrong error message got printed. Fix provided by reporter Gregor Riepl. Thanks! |
Revision 2973bd8 by Benoit Bolsee November 2, 2008, 18:02 (GMT) |
VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3 |
Revision d7aad35 by Martin Poirier November 2, 2008, 17:43 (GMT) |
Sketch Retargetting: Use stroke normal to align roll of the retargetted bones. Unlike stroke conversion, the final roll is not forced to point exactly to the normal. Rather, It tries to align the X or Z axis of the bones (whichever is closest) to the stroke normal. Forcing the roll can invert knees while this rightly only makes one of the joints rotation axis perpendicular. |
Revision f180702 by Martin Poirier November 2, 2008, 16:28 (GMT) |
Quiet ffmpeg log by default. No more ugly stream info in console. Starting Blender with -d turns info logging back on. |
Revision 719e30f by Enrico Fracasso November 2, 2008, 15:16 (GMT) |
Disable completely OpenAL if WITH_OPENAL is OFF |
Revision 407e38a by Enrico Fracasso November 2, 2008, 14:54 (GMT) |
Added bf_videotex to unix libraries (linking error) |
Revision 12b2f1c by Martin Poirier November 2, 2008, 14:36 (GMT) |
Include path for numpy no longer needed. |
Revision fdc1ef2 by Ton Roosendaal November 2, 2008, 14:03 (GMT) |
Bugfix #17902 Black dots appearing in mirroring 3d beveled curves, when using orco texture coords. Appeared there was memory read just outside of the allocation. |
Revision 752920c by Daniel Genrich November 2, 2008, 12:50 (GMT) |
python25.zip wasn't copied using cmake. Should fix win64 python e.g. "import random" problem |
Revision 3001690 by Ton Roosendaal November 2, 2008, 12:27 (GMT) |
Bugfix #17920 When entering a wrong expression (or garbish) in a Nkey panel button, the cursor jumps to the place where the button was clicked. On failure the button could return a B_NOP, not a 0 |
Revision a4f8f06 by Brecht Van Lommel November 2, 2008, 00:25 (GMT) |
Fix for two proxy + undo related crashes: * When making a proxy, the lib linked IPO driver was also changed to point to the proxy object, and after undo this local proxy object was replaced so the pointer became invalid. In fact it is not needed at all to change this because the IPO code maps the pointer to the local proxy object already. * Undoing the make proxy operation would crash because the proxy_from pointer in the library linked object would still point to the removed object. Now it clears all these pointers before undo, because on each undo memory file read they will be set again anyway. |
Revision 68f50e0 by Benoit Bolsee November 1, 2008, 22:28 (GMT) |
VideoTexture: remove numpy dependency. |
Revision 3c9520f by Campbell Barton November 1, 2008, 22:04 (GMT) |
Revision e72d6c7 by Benoit Bolsee November 1, 2008, 20:18 (GMT) |
VideoTexture: fix NULL pointer crash when material name is not found. |
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