Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 4, 2008, 23:46 (GMT)
* doing some warning cleaning
* accidently left priority tests around.
November 4, 2008, 23:04 (GMT)
* enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
- I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
November 4, 2008, 22:46 (GMT)
=== SCons ===

* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
I changed the default config files, but do double-check your user-config files, esp. if you did
a full copy of an old default platform config
Revision a19366f by Matt Ebb
November 4, 2008, 22:16 (GMT)
* Changed the constant colorband interpolation to work left->right,
rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png
November 4, 2008, 21:14 (GMT)
* remove redundant comment
November 4, 2008, 19:10 (GMT)
Properly unselect copied bones (it wasn't clearing active flag)
Remove double undo push
November 4, 2008, 12:04 (GMT)
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter.
November 4, 2008, 10:17 (GMT)
perspective mode now works with seam bleeding.
November 4, 2008, 09:21 (GMT)
VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object.
November 4, 2008, 05:29 (GMT)
optional uv seem bleed so painting across seams wont give artifacts (like with baking), no UI yet, set to 2 by default.

Does not work yet with perspective view yet, there are still some issue with pixel alignment.
Revision f5f0c8f by Matt Ebb
November 4, 2008, 05:17 (GMT)
* Fixed a strange problem with the way textures are interpreted - was causing weird things with point density turbulence on

* Reverted the spin field once more..
November 4, 2008, 01:05 (GMT)
Simple warning fixes
Revision 1f83dff by Matt Ebb
November 4, 2008, 00:15 (GMT)
Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png
Revision b7fdf2a by Kent Mein
November 3, 2008, 23:35 (GMT)
Add's GSR's INT64_C fix and removes dos line endings...

Kent
November 3, 2008, 23:17 (GMT)
Added Lattice vgroup support to shrinkwrap and simple deform modifier.
November 3, 2008, 22:27 (GMT)
fix for compile error in last commit + some WIP functions.
November 3, 2008, 17:54 (GMT)
Sketch Retargetting: Rolling bone perpendicular to stroke's normal is now optional.

Normal pointer added to reeb nodes (the last bone in a chain needs it and can't get it from the embedding).
November 3, 2008, 13:33 (GMT)
Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer)
November 3, 2008, 13:00 (GMT)
Bugfix #17921

ALT+select face-loop on mesh with hidden faces ignored the hidden part.
Also caused errors on deleting faces that way.

November 3, 2008, 11:06 (GMT)
last commit broke projection painting in perspective mode.
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