Revision 036c4f6 by Nathan Letwory October 19, 2008, 23:20 (GMT) |
=== Blender Python API === * add DataSize() to module level with this one can get datablock struct size. |
Revision ae9953b by Nathan Letwory October 19, 2008, 22:09 (GMT) |
forgot to add removeRenderLayer() documentation |
Revision f1f27c0 by Nathan Letwory October 19, 2008, 22:01 (GMT) |
=== SCons === [#17867] Adds option to SCONS to generate Python API documentation Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly. To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1. |
Revision 3544a4b by Nathan Letwory October 19, 2008, 21:39 (GMT) |
=== Blender Python API === * fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with render_save_layers.py, just fix passRadiosiy and passRadiosiyXOR) * add some docs on RenderLayer API * fix some copy/paste leftover in render_save_layers.py |
Revision a6b1c0a by Ken Hughes October 19, 2008, 21:25 (GMT) |
Added WITH_BF_NOBLENDER to scons so that blenderplayer can be compiler by itself (false by default). Also added dependency for 'blender' on command line; seems 'blender' was intended to be a target, but would give the error "Do not know how to make target `blender' ". |
Revision 18072f5 by Campbell Barton October 19, 2008, 15:53 (GMT) |
modified OBJ import and export UI's to be less confusing with nicer layout. removed an unneeded workaround in fbx export. |
Revision 4d4fd56 by Nathan Letwory October 19, 2008, 13:51 (GMT) |
* small code change from Split to env.Glob() |
Revision f76a742 by Nathan Letwory October 19, 2008, 13:48 (GMT) |
=== BPy API === * Add read access for octree resolution |
October 19, 2008, 08:25 (GMT) |
Another WIP commit, nothing to see yet. |
Revision c6d1ac3 by Campbell Barton October 19, 2008, 06:12 (GMT) |
only set the SDL audio driver to alsa when not running in background mode and when blender is compiled with SDL. |
Revision 42e287a by Campbell Barton October 19, 2008, 04:02 (GMT) |
source/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for overlapping strings. source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char. source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh() |
Revision 72e5ede by Joshua Leung October 19, 2008, 03:41 (GMT) |
Few tiny cleanups in Action Editor code (comments only) |
Revision ba72ff0 by Martin Poirier October 19, 2008, 03:33 (GMT) |
Self intersection detection for gestures. Two new gestures: - Merge: remove cuts on a stroke (gesture is a circle around the cuts to remove). The encircled points are changed to continuous points. - Convert: convert selected strokes to bones (gesture is a stroke that loops back on itself once). Note that all those different gestures are experimental. First, to get a good hang on recognition. Second, to try different things. |
Revision 96f524e by Martin Poirier October 19, 2008, 00:35 (GMT) |
Alt-C and Del/X for convert and delete (no confirmation, no undo, LIVE ON THE EDGE!) Fix bug with mouse selection (would selected last stroke when clicking in empty space). |
Revision 7d108a3 by Martin Poirier October 18, 2008, 23:54 (GMT) |
Delete Gesture: 2 segments gesture, going back and forth over a stroke (intersecting twice, angle between segments > 120). Can delete more than one stroke at once. Stroke crossed only once are not deleted. |
Revision 9dc10ef by Martin Poirier October 18, 2008, 22:16 (GMT) |
Gesture recognition: - straight segments are extracted from the strock - Cut gesture is now on straight strokes only Trim Gesture: - Two segments gesture. First segment indicates where the cut is, second indicates which side to trim. Gesture / Stroke intersection bugfix: better code to deal with perspective (this is very brute force still). |
Revision a71cb63 by Benoit Bolsee October 18, 2008, 18:37 (GMT) |
BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has been identified and fixed in bullet. |
Revision e96a5bd by Campbell Barton October 18, 2008, 13:33 (GMT) |
patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes. |
Revision 03d5780 by Campbell Barton October 18, 2008, 13:23 (GMT) |
Added joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored. Made own edits, removed videoscape and added curve and armature specials. |
Revision 1be4da6 by Campbell Barton October 18, 2008, 09:04 (GMT) |
* Fixed eekadoodle problem where faces with a zero index vert in the wrong place would reotate the UVs and VCols incorrectly * Fixed an error that made IndexedLineSet and IndexedPointSet not load for x3d's * Added support for opening gzip x3d/wrl files |
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