Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4841 / 5574

October 19, 2008, 23:20 (GMT)
=== Blender Python API ===

* add DataSize() to module level
with this one can get datablock struct size.
October 19, 2008, 22:09 (GMT)
forgot to add removeRenderLayer() documentation
October 19, 2008, 22:01 (GMT)
=== SCons ===

[#17867] Adds option to SCONS to generate Python API documentation

Added patch from Brandano with some small improvements (BF_DOCDIR, clean) by yours truly.

To use make sure you have epydoc installed. Enable with WITH_BF_BPYDOC=1.
October 19, 2008, 21:39 (GMT)
=== Blender Python API ===
* fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with render_save_layers.py, just fix passRadiosiy and passRadiosiyXOR)
* add some docs on RenderLayer API
* fix some copy/paste leftover in render_save_layers.py
Revision a6b1c0a by Ken Hughes
October 19, 2008, 21:25 (GMT)
Added WITH_BF_NOBLENDER to scons so that blenderplayer can be compiler by itself (false by default). Also added dependency for 'blender' on command line; seems 'blender' was intended to be a target, but would give the error "Do not know how to make target `blender' ".

October 19, 2008, 15:53 (GMT)
modified OBJ import and export UI's to be less confusing with nicer layout. removed an unneeded workaround in fbx export.
October 19, 2008, 13:51 (GMT)
* small code change from Split to env.Glob()
October 19, 2008, 13:48 (GMT)
=== BPy API ===
* Add read access for octree resolution
Revision 49aa7ed by Matt Ebb
October 19, 2008, 08:25 (GMT)
Another WIP commit, nothing to see yet.
October 19, 2008, 06:12 (GMT)
only set the SDL audio driver to alsa when not running in background mode and when blender is compiled with SDL.
October 19, 2008, 04:02 (GMT)
source/blender/blenloader/intern/readfile.c - use memmove rather then strncpy for overlapping strings.
source/blender/blenlib/intern/fileops.c - zero length strings would check for a slash before the strings first char.
source/gameengine/GameLogic/SCA_JoystickSensor.cpp - m_istrig_prev was not initialized
source/blender/src/editmesh.c - active face pointer was not set to NULL in free_editMesh()
Revision 72e5ede by Joshua Leung
October 19, 2008, 03:41 (GMT)
Few tiny cleanups in Action Editor code (comments only)
October 19, 2008, 03:33 (GMT)
Self intersection detection for gestures.

Two new gestures:

- Merge: remove cuts on a stroke (gesture is a circle around the cuts to remove). The encircled points are changed to continuous points.
- Convert: convert selected strokes to bones (gesture is a stroke that loops back on itself once).

Note that all those different gestures are experimental. First, to get a good hang on recognition. Second, to try different things.
October 19, 2008, 00:35 (GMT)
Alt-C and Del/X for convert and delete (no confirmation, no undo, LIVE ON THE EDGE!)

Fix bug with mouse selection (would selected last stroke when clicking in empty space).
October 18, 2008, 23:54 (GMT)
Delete Gesture:

2 segments gesture, going back and forth over a stroke (intersecting twice, angle between segments > 120). Can delete more than one stroke at once. Stroke crossed only once are not deleted.
October 18, 2008, 22:16 (GMT)
Gesture recognition:
- straight segments are extracted from the strock
- Cut gesture is now on straight strokes only

Trim Gesture:
- Two segments gesture. First segment indicates where the cut is, second indicates which side to trim.

Gesture / Stroke intersection bugfix: better code to deal with perspective (this is very brute force still).
October 18, 2008, 18:37 (GMT)
BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has been identified and fixed in bullet.
October 18, 2008, 13:33 (GMT)
patch [#17856] Correction on docs for Ipo module. from Lucas Vella (lvella) + some other minor changes.

October 18, 2008, 13:23 (GMT)
Added joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp
patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored.
Made own edits, removed videoscape and added curve and armature specials.

October 18, 2008, 09:04 (GMT)
* Fixed eekadoodle problem where faces with a zero index vert in the wrong place would reotate the UVs and VCols incorrectly
* Fixed an error that made IndexedLineSet and IndexedPointSet not load for x3d's
* Added support for opening gzip x3d/wrl files
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021