Revision 0f49fd4 by Martin Poirier October 17, 2008, 21:52 (GMT) |
Skeleton Sketching Cut gesture: drawing a line with RMB adds exact points (joints in the final skeleton) on strokes. Can cut multiple strokes at once as long as it cuts each one only once (this could be changed). Shape of the gesture doesn't matter, but eventually it would be straight lines shapes for cuts. |
Revision efdbf4b by Campbell Barton October 17, 2008, 19:06 (GMT) |
x3d and vrml importer for loading thes files as static scenes. x3d needs a full python install. VRML97 files can be imported without python. for details on what is supported see http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97#Compatibility |
Revision 2158fbf by Brecht Van Lommel October 17, 2008, 13:36 (GMT) |
Fix for bug #17829: with ATI drivers, GLSL shadows crashed on physics 'show pivot' drawing in the viewport. Also added checks for some other cases where this could happen. |
Revision 6ff2110 by Brecht Van Lommel October 17, 2008, 13:34 (GMT) |
Fix for imagepaint soften tool giving a bit too dark results, due to poor float-to-char conversion. |
Revision bf0440a by Benoit Bolsee October 17, 2008, 09:24 (GMT) |
BGE bug fix (continuation of previous bug fix): - Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference. - Don't record collision on inactive sensor. This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors. The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated). |
October 17, 2008, 05:54 (GMT) |
non-working WIP commit to continue coding at home. nothing to see here, move along! |
Revision 16aaefb by Martin Poirier October 17, 2008, 04:17 (GMT) |
Bugfixes for sketching with multiple 3d view (correct update and poly line preview in all views). Fixed a bug with correlation conversion (matrix application wasn't done at the correct place). |
Revision c119fb6 by Benoit Bolsee October 16, 2008, 23:33 (GMT) |
BGE showstopper bug fix: - Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject(). - Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references. - Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway). |
Revision 265dc12 by Martin Poirier October 16, 2008, 21:48 (GMT) |
First draft for sketching gestures. Destures are done with RMB drag ESC can now also be used to end a polyline. |
Revision d8d2358 by Martin Poirier October 16, 2008, 21:43 (GMT) |
[#17845] View Snapping causes background grid confusion view needs to be reset while moving to take care of view snapping properly. |
Revision 005d7a2 by Martin Poirier October 15, 2008, 21:25 (GMT) |
Color fade out to indicate the direction of a stroke. |
Revision 9dec209 by Martin Poirier October 15, 2008, 19:31 (GMT) |
Subdivision schemes for continuous strokes: Subdivide in equal length bones Subdivide by correlation (linearity limits) Code borrowed in parts from the skeleton generator. Will be eventually reuse code more efficiently. |
Revision 58ce460 by Campbell Barton October 14, 2008, 23:43 (GMT) |
vrml exporting with images was broken. |
Revision 8fcaa17 by Campbell Barton October 14, 2008, 22:31 (GMT) |
cleanup epydoc errors |
Revision dcda0b9 by Andrea Weikert October 14, 2008, 20:27 (GMT) |
== windows installer == small update for release 2.48 - no need to re-tag |
Revision 718c0d5 by Martin Poirier October 14, 2008, 20:03 (GMT) |
Convert and Delete only selected strokes. Convert no longer remove converted strokes. Akey -> select all/deselect all strokes |
Revision c6e2684 by Nathan Letwory October 14, 2008, 16:24 (GMT) |
=== Installer (win32) === * Fix for [#17651] Silent Install Issue - make sure silent install is really silent ( /S on command-line) * Improve installer to check for msvc90.dll * Improve installer to check for py 25 install (using registry) |
Revision 55dafc1 by Campbell Barton October 14, 2008, 14:10 (GMT) |
resaved in the gimp, now loads with libpng 1.2.30 |
Revision 6773d41 by Ton Roosendaal October 14, 2008, 12:16 (GMT) |
Bugfix #17832 Particle system crashed in convertblender, missing NULL check. This fixes crash, render survives, but I doubt it was meant so... Will leave it Janne to evaluate later. |
Revision e1aff84 by Daniel Genrich October 14, 2008, 11:54 (GMT) |
Collisions: CollisionModifier needs to be resetted for every loop |
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