Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 8c3e960 by Matt Ebb
October 6, 2008, 22:39 (GMT)
* Fix for silly crash in point density UI, showed up in files with an existing empty texture.
Revision 8d73ea7 by Ian Thompson
October 6, 2008, 22:08 (GMT)
Comments for text editor functions. More to come tomorrow.
October 6, 2008, 21:41 (GMT)
Grease Pencil Bugfix

When converting to armature, don't flag the first bone of each stroke as connected.
Revision 64527fa by Kent Mein
October 6, 2008, 19:57 (GMT)
patch [#17772] Fluid solver not built with OpenMP in Makefile build system
Submitted By: gsr

Kent
October 6, 2008, 17:37 (GMT)
merge runk 16887:16950
Revision de6a9d0 by Chris Want
October 6, 2008, 17:11 (GMT)
Use xrange() rather than range() for loop iterations.

Revision d5f647a by Chris Want
October 6, 2008, 17:06 (GMT)

A fix for bug #8814:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=8814&group_id=9

Smarter handling of faces that have a material index that points
to a null material.

Revision 25ece3b by Matt Ebb
October 6, 2008, 12:25 (GMT)
* New point density update: Turbulence

This addition allows you to perturb the point density with noise, to give
the impression of more resolution. It's a quick way to add detail, without
having to use large, complex, and slower to render particle systems.

Rather than just overlaying noise, like you might do by adding a secondary
clouds texture, it uses noise to perturb the actual coordinate looked up
in the density evaluation. This gives a much better looking result, as it
actually alters the original density.

Comparison of the particle cloud render without, and with added turbulence
(the render with turbulence only renders slightly more slowly):
http://mke3.net/blender/devel/rendering/volumetrics/pd_turbulence.jpg

Using the same constant noise function/spatial coordinates will give a
static appearance. This is fine (and quicker) if the particles aren't
moving, but on animated particle systems, it looks bad, as if the
particles are moving through a static noise field. To overcome this, there
are additional options for particle systems, to influence the turbulence
with the particles' average velocity, or average angular velocity. This
information is only available for particle systems at the present.

Here you can see the (dramatic) difference between no turbulence, static
turbulence, and turbulence influenced by particle velocity:
http://mke3.net/blender/devel/rendering/volumetrics/turbu_compare.mov
Revision 16f199b by Joseph Eagar
October 6, 2008, 10:24 (GMT)
one-liner fix for id property duplication bug
October 6, 2008, 09:17 (GMT)
* dont change handle types when adjusting the radius or tilt of a curve handel.
* dont take the handles into account for the manipulator center when they are not drawn.
Revision bd81616 by Joshua Leung
October 6, 2008, 08:29 (GMT)
Bugfix:

Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view.
October 6, 2008, 08:02 (GMT)
fix for [#17560] Error in BPY_run_python_script
any path starting with a '.' on win32 would be replaced with C: (or the default root)
this was added rev 6568 so the file selector would replace "." with C:. should be moved to fileselector but for now compare with "." rather then checking the first char.

header_view3d.c - prop edit and render were aligning in curve edit mode.

October 6, 2008, 06:10 (GMT)
fix for own bugs in curves.
- the number of segments was always 1 too many on cyclic curves.
- [#17739] - normals were not being calculated when rendering curves.

Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.

October 6, 2008, 01:59 (GMT)
use uint8_t and uint32_t rather then Uint8 and Uint32, (mingw didnt know about Uint's)
October 5, 2008, 22:44 (GMT)
whitespace commit
October 5, 2008, 21:36 (GMT)
* use env.Clone() instead of deprecated env.Copy()
October 5, 2008, 21:33 (GMT)
* merge main SConstruct and some of the utility scripts for our scons build from trunk.
Note: I'll be working on improving our scons build environment in this branch
Note2: I'll be upgrading our scripts to work fully with scons 1.0 (and possibly later)
October 5, 2008, 19:07 (GMT)
=== SCons ===

* small doc update
October 5, 2008, 17:31 (GMT)
== FFMPEG ==

Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)

Fixed a bug with PTS-encoding, to make theora work.

You have to explicitly enable it and currently only scons is supported.

Otherwise: enjoy! :)

Revision e99ff61 by Ken Hughes
October 5, 2008, 14:31 (GMT)
Python API
----------
Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter.

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