October 6, 2008, 22:39 (GMT) |
* Fix for silly crash in point density UI, showed up in files with an existing empty texture. |
Revision 8d73ea7 by Ian Thompson October 6, 2008, 22:08 (GMT) |
Comments for text editor functions. More to come tomorrow. |
Revision 160609b by Martin Poirier October 6, 2008, 21:41 (GMT) |
Grease Pencil Bugfix When converting to armature, don't flag the first bone of each stroke as connected. |
October 6, 2008, 19:57 (GMT) |
patch [#17772] Fluid solver not built with OpenMP in Makefile build system Submitted By: gsr Kent |
Revision d16a864 by Martin Poirier October 6, 2008, 17:37 (GMT) |
merge runk 16887:16950 |
Revision de6a9d0 by Chris Want October 6, 2008, 17:11 (GMT) |
Use xrange() rather than range() for loop iterations. |
Revision d5f647a by Chris Want October 6, 2008, 17:06 (GMT) |
A fix for bug #8814: http://projects.blender.org/tracker/?func=detail&atid=125&aid=8814&group_id=9 Smarter handling of faces that have a material index that points to a null material. |
October 6, 2008, 12:25 (GMT) |
* New point density update: Turbulence This addition allows you to perturb the point density with noise, to give the impression of more resolution. It's a quick way to add detail, without having to use large, complex, and slower to render particle systems. Rather than just overlaying noise, like you might do by adding a secondary clouds texture, it uses noise to perturb the actual coordinate looked up in the density evaluation. This gives a much better looking result, as it actually alters the original density. Comparison of the particle cloud render without, and with added turbulence (the render with turbulence only renders slightly more slowly): http://mke3.net/blender/devel/rendering/volumetrics/pd_turbulence.jpg Using the same constant noise function/spatial coordinates will give a static appearance. This is fine (and quicker) if the particles aren't moving, but on animated particle systems, it looks bad, as if the particles are moving through a static noise field. To overcome this, there are additional options for particle systems, to influence the turbulence with the particles' average velocity, or average angular velocity. This information is only available for particle systems at the present. Here you can see the (dramatic) difference between no turbulence, static turbulence, and turbulence influenced by particle velocity: http://mke3.net/blender/devel/rendering/volumetrics/turbu_compare.mov |
Revision 16f199b by Joseph Eagar October 6, 2008, 10:24 (GMT) |
one-liner fix for id property duplication bug |
Revision ba72003 by Campbell Barton October 6, 2008, 09:17 (GMT) |
* dont change handle types when adjusting the radius or tilt of a curve handel. * dont take the handles into account for the manipulator center when they are not drawn. |
Revision bd81616 by Joshua Leung October 6, 2008, 08:29 (GMT) |
Bugfix: Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view. |
Revision c9634ce by Campbell Barton October 6, 2008, 08:02 (GMT) |
fix for [#17560] Error in BPY_run_python_script any path starting with a '.' on win32 would be replaced with C: (or the default root) this was added rev 6568 so the file selector would replace "." with C:. should be moved to fileselector but for now compare with "." rather then checking the first char. header_view3d.c - prop edit and render were aligning in curve edit mode. |
Revision 6c2738e by Campbell Barton October 6, 2008, 06:10 (GMT) |
fix for own bugs in curves. - the number of segments was always 1 too many on cyclic curves. - [#17739] - normals were not being calculated when rendering curves. Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it. |
Revision 002725d by Campbell Barton October 6, 2008, 01:59 (GMT) |
use uint8_t and uint32_t rather then Uint8 and Uint32, (mingw didnt know about Uint's) |
Revision e6ba090 by Nathan Letwory October 5, 2008, 22:44 (GMT) |
whitespace commit |
Revision 9d77cc9 by Nathan Letwory October 5, 2008, 21:36 (GMT) |
* use env.Clone() instead of deprecated env.Copy() |
Revision 7bdb629 by Nathan Letwory October 5, 2008, 21:33 (GMT) |
* merge main SConstruct and some of the utility scripts for our scons build from trunk. Note: I'll be working on improving our scons build environment in this branch Note2: I'll be upgrading our scripts to work fully with scons 1.0 (and possibly later) |
Revision 5d92376 by Nathan Letwory October 5, 2008, 19:07 (GMT) |
=== SCons === * small doc update |
Revision 3439954 by Peter Schlaile October 5, 2008, 17:31 (GMT) |
== FFMPEG == Added optional OGG / theora / vorbis support. (OGG-format encoding is currently disabled, since the bundled ffmpeg version is broken here) Fixed a bug with PTS-encoding, to make theora work. You have to explicitly enable it and currently only scons is supported. Otherwise: enjoy! :) |
Revision e99ff61 by Ken Hughes October 5, 2008, 14:31 (GMT) |
Python API ---------- Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter. |
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