Revision cd1d46c by Campbell Barton August 5, 2008, 09:35 (GMT) |
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer. also changed importText so it dosnt do a malloc |
Revision 9e968ce by Joshua Leung August 5, 2008, 03:29 (GMT) |
Bugfix #16673: Segfault when using Bake Constraints Script There were several buggy things here (in order of significance): 1) PyAPI method didn't check to make sure that there was an active posechannel when deleting posechannel constraints. This was required by constraint_active_func() to be able to update the 'active' flags for the constraints in that stack 2) PyAPI method removed the links to the constraint data from the constraints list, even though that wasn't necessary, and may have caused memory leaks. 3) constraint_active_func() had no error checking for no constraints-stack being found |
Revision e238066 by Martin Poirier August 5, 2008, 02:27 (GMT) |
Merging with trunk 15568 - 15963 |
Revision 07bc1e5 by Campbell Barton August 4, 2008, 23:20 (GMT) |
own bug in weightpaint cleaning, wasnt removing as many groups from verts as it should be. |
Revision 53e535d by Ian Thompson August 4, 2008, 23:01 (GMT) |
Text Markers: multiple, coloured selections within a Text object with group relationships. They allow portions of text to be edited as one and enable quick jumping between and editing of different areas. Flags control the behaviour and grouping of markers. At present, Ctrl+M places a marker with TMARK_EDITALL set for testing purposes. I have also split the text area event handler into separate methods for marker handling and the existing text tools. This makes the events system much easier to follow as it was getting a little hairy. |
Revision 0008b1d by Andre Susano Pinto August 4, 2008, 20:30 (GMT) |
Shrink BVHNode by 16bits |
Revision d4b6461 by Martin Poirier August 4, 2008, 19:12 (GMT) |
Option to hide embedding dots on display Merge internal and external filtering in a single loop (solve problems caused by order of filtering) Made graph length calculations work on cyclic graphs (it unrolls them) |
Revision 8d285fc by Daniel Genrich August 4, 2008, 17:24 (GMT) |
Fix for better icc + openmp support using scons |
August 4, 2008, 16:44 (GMT) |
Fix for [#17291] Array modifier merge caps leaves a whole This code was missing a test_index_face call after merging, so it was making quads with v4 == 0. |
August 4, 2008, 14:49 (GMT) |
Fix for [#17376] Applying mirror modifier does not respect UV pinning. The custom data system wasn't swapping pinning or selection flags for MTFace data when face vertices were reordered. |
Revision a0f3910 by Andre Susano Pinto August 4, 2008, 14:27 (GMT) |
Made shrinkwrap variables be initialized when declared |
Revision 9ec6083 by Janne Karhu August 4, 2008, 14:17 (GMT) |
Fix for [#17414] Particles doesn't obey to lattice once children are added -Lattice calculations were left out for children by accident |
Revision 0c9508d by Janne Karhu August 4, 2008, 13:57 (GMT) |
Fix for [#17366] Particle children from particles only take colour from UV-Maps -Some old code in particle rendering hadn't been updated properly. |
Revision 919eba0 by Andre Susano Pinto August 4, 2008, 13:12 (GMT) |
SimpleDeform modifications: * Added "Lock axis" options on taper and strech/squash (suggested by ZanQdo) * Better control of deform factor (suggested by ZanQdo) * Added eModifierTypeFlag_AcceptsCVs (so it now accepts both curves and meshes) |
Revision d786fea by Andre Susano Pinto August 4, 2008, 11:50 (GMT) |
Fixed double inflation in case of co_moving points |
August 4, 2008, 11:47 (GMT) |
* Armature hierarchy selection tools These are for use in pose mode or armature edit mode, to let you quickly traverse up and down a chain of bones. It's quite useful for bones that are in hard-to-click places. The tools are: *Select parent/child ( [ and ] ) selects the parent or child of the active bone, deselecting the original active bone * Extend select parent/child (shift [ and shift ] ) selects the parent or child of the active bone, adding to the selection Thanks to Joshua for reviewing this so promptly! PS. I'd like to use these [ and ] keys more widely in blender as consistent 'select next / previous' tools. I can imagine it being very useful for a lot of things like keyframes, nodes, mesh edges, etc. |
Revision 3598dcd by Campbell Barton August 4, 2008, 01:57 (GMT) |
* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error with invalid args. also memory leak with getVectTo() if invalid args were given. * Material.c - functions for get/setRayTransGlossSamples were not being used. * BPY_interface.c - removed function GetName(), since everything else just uses id->name+2. * header_info.c - added ifdef win32 around copy_game_dll since its not needed for other os's yet |
Revision ae762be by Benoit Bolsee August 3, 2008, 21:59 (GMT) |
BGE patch #17398 approved: implementation of BGE method getVectTo(). |
Revision df2364a by Benoit Bolsee August 3, 2008, 21:57 (GMT) |
Update MSVC project files for new Boolean Operation file (BOP_Merge2.cpp) |
Revision b647c5b by Peter Schlaile August 3, 2008, 16:11 (GMT) |
== FFMPEG == This fixes: [#16655] Blender crashes when Fraps videos are added to the sequencer (sorry, color conversion is not supported by swscaler for some reason, so currently, only the crash is fixed) |
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