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August 5, 2008, 09:35 (GMT)
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
also changed importText so it dosnt do a malloc
Revision 9e968ce by Joshua Leung
August 5, 2008, 03:29 (GMT)
Bugfix #16673: Segfault when using Bake Constraints Script

There were several buggy things here (in order of significance):
1) PyAPI method didn't check to make sure that there was an active posechannel when deleting posechannel constraints. This was required by constraint_active_func() to be able to update the 'active' flags for the constraints in that stack
2) PyAPI method removed the links to the constraint data from the constraints list, even though that wasn't necessary, and may have caused memory leaks.
3) constraint_active_func() had no error checking for no constraints-stack being found
August 5, 2008, 02:27 (GMT)
Merging with trunk
15568 - 15963
August 4, 2008, 23:20 (GMT)
own bug in weightpaint cleaning, wasnt removing as many groups from verts as it should be.
Revision 53e535d by Ian Thompson
August 4, 2008, 23:01 (GMT)
Text Markers: multiple, coloured selections within a Text object with group relationships. They allow portions of text to be edited as one and enable quick jumping between and editing of different areas.

Flags control the behaviour and grouping of markers. At present, Ctrl+M places a marker with TMARK_EDITALL set for testing purposes.

I have also split the text area event handler into separate methods for marker handling and the existing text tools. This makes the events system much easier to follow as it was getting a little hairy.
August 4, 2008, 20:30 (GMT)
Shrink BVHNode by 16bits
August 4, 2008, 19:12 (GMT)
Option to hide embedding dots on display
Merge internal and external filtering in a single loop (solve problems caused by order of filtering)
Made graph length calculations work on cyclic graphs (it unrolls them)
August 4, 2008, 17:24 (GMT)
Fix for better icc + openmp support using scons
Revision 51d90ee by Ben Batt
August 4, 2008, 16:44 (GMT)
Fix for [#17291] Array modifier merge caps leaves a whole
This code was missing a test_index_face call after merging, so it was making
quads with v4 == 0.
Revision cbec988 by Ben Batt
August 4, 2008, 14:49 (GMT)
Fix for [#17376] Applying mirror modifier does not respect UV pinning.

The custom data system wasn't swapping pinning or selection flags for MTFace
data when face vertices were reordered.
August 4, 2008, 14:27 (GMT)
Made shrinkwrap variables be initialized when declared
Revision 9ec6083 by Janne Karhu
August 4, 2008, 14:17 (GMT)
Fix for [#17414] Particles doesn't obey to lattice once children are added
-Lattice calculations were left out for children by accident
Revision 0c9508d by Janne Karhu
August 4, 2008, 13:57 (GMT)
Fix for [#17366] Particle children from particles only take colour from UV-Maps
-Some old code in particle rendering hadn't been updated properly.
August 4, 2008, 13:12 (GMT)
SimpleDeform modifications:
* Added "Lock axis" options on taper and strech/squash (suggested by ZanQdo)
* Better control of deform factor (suggested by ZanQdo)
* Added eModifierTypeFlag_AcceptsCVs (so it now accepts both curves and meshes)

August 4, 2008, 11:50 (GMT)
Fixed double inflation in case of co_moving points
Revision 2e6a371 by Matt Ebb
August 4, 2008, 11:47 (GMT)
* Armature hierarchy selection tools
These are for use in pose mode or armature edit mode, to let you quickly traverse up and down a chain of bones.
It's quite useful for bones that are in hard-to-click places.

The tools are:
*Select parent/child ( [ and ] )
selects the parent or child of the active bone, deselecting the original active bone

* Extend select parent/child (shift [ and shift ] )
selects the parent or child of the active bone, adding to the selection

Thanks to Joshua for reviewing this so promptly!

PS. I'd like to use these [ and ] keys more widely in blender as consistent 'select next / previous' tools. I can imagine it being very useful for a lot of things like keyframes, nodes, mesh edges, etc.
August 4, 2008, 01:57 (GMT)
* KX_GameObject.cpp - error with getMesh(), was returning None rather then an error with invalid args. also memory leak with getVectTo() if invalid args were given.
* Material.c - functions for get/setRayTransGlossSamples were not being used.
* BPY_interface.c - removed function GetName(), since everything else just uses id->name+2.
* header_info.c - added ifdef win32 around copy_game_dll since its not needed for other os's yet

August 3, 2008, 21:59 (GMT)
BGE patch #17398 approved: implementation of BGE method getVectTo().
August 3, 2008, 21:57 (GMT)
Update MSVC project files for new Boolean Operation file (BOP_Merge2.cpp)
August 3, 2008, 16:11 (GMT)
== FFMPEG ==

This fixes:
[#16655] Blender crashes when Fraps videos are added to the sequencer

(sorry, color conversion is not supported by swscaler for some reason,
so currently, only the crash is fixed)

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