Revision a7f951f by Benoit Bolsee July 25, 2008, 13:45 (GMT) |
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. |
Revision ab44742 by Benoit Bolsee July 25, 2008, 10:52 (GMT) |
BGE bug fix: approve patch #17297: Track To Actuator bug fix |
Revision 1634b7c by Ian Thompson July 25, 2008, 08:06 (GMT) |
Documentation panel improved to scroll and have better word-wrapping. |
Revision 8df67da by Nathan Letwory July 25, 2008, 07:56 (GMT) |
* make sure blenderplayer links again |
Revision 325b166 by Joshua Leung July 25, 2008, 07:11 (GMT) |
Grease Pencil - Backend work: Just preparation work for an eraser tool (as well as the code of a failed attempt at an implementation). |
Revision dc385c5 by Maxime Curioni July 25, 2008, 02:18 (GMT) |
soc-2008-mxcurioni: fully implemented (but did not test) Curve class. |
Revision c0f567e by Maxime Curioni July 25, 2008, 01:38 (GMT) |
soc-2008-mxcurioni: fully implemented (but did not test) ViewEdge class. Modified functions accross API taking input boolean values. |
July 25, 2008, 01:17 (GMT) |
* Fix for bug #9450 'Problems with Extended Material node with AmbCol socket' It turns out the material AmbCol property was never working properly, or even supported in the renderer, so I've removed it. Also included is a fix to make the 'Amb' input work properly too. |
Revision d8d9839 by Maxime Curioni July 25, 2008, 00:18 (GMT) |
soc-2008-mxcurioni: Added iterator capability to FEdge and Stroke. Recoded parts of ViewVertex, SVertex and Convert to support these changes. |
Revision fc97e91 by Maxime Curioni July 24, 2008, 21:32 (GMT) |
soc-2008-mxcurioni: found and fixed all potential issues iterating over internal view-map data. The internal namespaces (ViewEdgeInternal, ViewVertexInternal, CurveInternal, StrokeInternal...) should NOT be included to prevent redefintion errors. |
Revision 2860bc5 by Maxime Curioni July 24, 2008, 20:39 (GMT) |
soc-2008-mxcurioni: cleaned up the Convert header file to prevent cyclic or header positioning problems and adapted classes accordingly |
Revision 71b2bf2 by Martin Poirier July 24, 2008, 20:03 (GMT) |
Slight code changes to select different limits for simulated annealing (commit now to test on another machine later) |
Revision bbd636d by Joseph Eagar July 24, 2008, 19:34 (GMT) |
added note to epydocs explaining the nature of floats in id properties from the python point of view |
Revision 0118a82 by Joseph Eagar July 24, 2008, 19:22 (GMT) |
added support for doubles to the id property code, and made the python code use them by default |
Revision d1bdd58 by Martin Poirier July 24, 2008, 19:12 (GMT) |
Axial symmetry stability bug fix. Axial symmetry tagging was depending on the order of the nodes, so it might tag left side as right and vice versa depending on the order. Stability test ensures the tagging is order independant (what it tags as right and left might not be the real right and left, but at least they are consistant between mesh graph and armature graph, so it doesn't flip limbs) |
Revision 059b065 by Martin Poirier July 24, 2008, 14:11 (GMT) |
Propagate control bones repositioning (can deal with chains of control bones) Retargetting IK/FK switcher setups should work ok now (worked on a setup I did, need to test with more) |
Revision b93156a by Jens Ole Wund(bjornmose) July 24, 2008, 12:27 (GMT) |
soft body bug fix own finding left overs from new particles -wind and force did not work if aero or edge collision was activated. -force field had flipped sign compared to particles tsk who thinks a attractive force should negative sign? well... i am passionless with that. -adapted effect of wind and fields on softbodies such that softbody "particles" and particle "particles" behave consistently note! effect of wind is 1/25 compared to before other forces 1/10 |
Revision f9dc77c by Joshua Leung July 24, 2008, 09:23 (GMT) |
== Grease Pencil - More Tweaks (I) == New Stuff: * Alt-XKEY / Alt-DelKey will now activate the Grease Pencil "Erase" menu. This will only show up when it's relevant (i.e. when there exists Grease Pencil data). It should make it faster to quickly delete the last stroke made. This hotkey has been added to the tooltips of the relevant buttons. * Finished off colouring of 'active' layers panel so that they are now easily identify-able. This could also be done for Constraints, but the 'active' one isn't that important there. Bugfixes: * Fixed bug with drawing gp-data sources in the Action Editor, which resulted in missing icons. * Fixed buttons in Grease Pencil panel. My hasty attempt last night at making the Action Editor to refresh was causing problems. * Added a (hopefully temporary) button that will be used to prevent drawing from occurring with Shift-LMB. This is useful when trying to select stuff sometimes, with LMB as select-button, especially when selecting a bunch of closely spaced bones might be interpreted as a new stroke. |
Revision a0359c3 by Maxime Curioni July 24, 2008, 08:29 (GMT) |
soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#). |
July 24, 2008, 06:21 (GMT) |
* Added the ability to toggle visibility/renderability for bones in edit mode or pose mode, in the outliner |
|