Blender Git Commits

Blender Git "master" branch commits.

Page: 4895 / 5574

July 25, 2008, 13:45 (GMT)
BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
July 25, 2008, 10:52 (GMT)
BGE bug fix: approve patch #17297: Track To Actuator bug fix
Revision 1634b7c by Ian Thompson
July 25, 2008, 08:06 (GMT)
Documentation panel improved to scroll and have better word-wrapping.
July 25, 2008, 07:56 (GMT)
* make sure blenderplayer links again
Revision 325b166 by Joshua Leung
July 25, 2008, 07:11 (GMT)
Grease Pencil - Backend work:

Just preparation work for an eraser tool (as well as the code of a failed attempt at an implementation).
July 25, 2008, 02:18 (GMT)
soc-2008-mxcurioni: fully implemented (but did not test) Curve class.
July 25, 2008, 01:38 (GMT)
soc-2008-mxcurioni: fully implemented (but did not test) ViewEdge class. Modified functions accross API taking input boolean values.
Revision 846ae7a by Matt Ebb
July 25, 2008, 01:17 (GMT)
* Fix for bug #9450 'Problems with Extended Material node with AmbCol socket'

It turns out the material AmbCol property was never working properly, or even supported in the renderer, so I've removed it. Also included is a fix to make the 'Amb' input work properly too.
July 25, 2008, 00:18 (GMT)
soc-2008-mxcurioni: Added iterator capability to FEdge and Stroke. Recoded parts of ViewVertex, SVertex and Convert to support these changes.
July 24, 2008, 21:32 (GMT)
soc-2008-mxcurioni: found and fixed all potential issues iterating over internal view-map data. The internal namespaces (ViewEdgeInternal, ViewVertexInternal, CurveInternal, StrokeInternal...) should NOT be included to prevent redefintion errors.
July 24, 2008, 20:39 (GMT)
soc-2008-mxcurioni: cleaned up the Convert header file to prevent cyclic or header positioning problems and adapted classes accordingly
July 24, 2008, 20:03 (GMT)
Slight code changes to select different limits for simulated annealing (commit now to test on another machine later)
Revision bbd636d by Joseph Eagar
July 24, 2008, 19:34 (GMT)
added note to epydocs explaining the nature of floats in id properties from the python point of view
Revision 0118a82 by Joseph Eagar
July 24, 2008, 19:22 (GMT)
added support for doubles to the id property code, and made the python code use them by default
July 24, 2008, 19:12 (GMT)
Axial symmetry stability bug fix.

Axial symmetry tagging was depending on the order of the nodes, so it might tag left side as right and vice versa depending on the order. Stability test ensures the tagging is order independant (what it tags as right and left might not be the real right and left, but at least they are consistant between mesh graph and armature graph, so it doesn't flip limbs)
July 24, 2008, 14:11 (GMT)
Propagate control bones repositioning (can deal with chains of control bones)

Retargetting IK/FK switcher setups should work ok now (worked on a setup I did, need to test with more)
July 24, 2008, 12:27 (GMT)
soft body bug fix own finding
left overs from new particles
-wind and force did not work if aero or edge collision was activated.
-force field had flipped sign compared to particles
tsk who thinks a attractive force should negative sign? well... i am passionless with that.
-adapted effect of wind and fields on softbodies such that softbody "particles" and particle "particles" behave consistently
note!
effect of wind is 1/25 compared to before
other forces 1/10
Revision f9dc77c by Joshua Leung
July 24, 2008, 09:23 (GMT)
== Grease Pencil - More Tweaks (I) ==

New Stuff:
* Alt-XKEY / Alt-DelKey will now activate the Grease Pencil "Erase" menu. This will only show up when it's relevant (i.e. when there exists Grease Pencil data). It should make it faster to quickly delete the last stroke made. This hotkey has been added to the tooltips of the relevant buttons.
* Finished off colouring of 'active' layers panel so that they are now easily identify-able. This could also be done for Constraints, but the 'active' one isn't that important there.

Bugfixes:
* Fixed bug with drawing gp-data sources in the Action Editor, which resulted in missing icons.
* Fixed buttons in Grease Pencil panel. My hasty attempt last night at making the Action Editor to refresh was causing problems.
* Added a (hopefully temporary) button that will be used to prevent drawing from occurring with Shift-LMB. This is useful when trying to select stuff sometimes, with LMB as select-button, especially when selecting a bunch of closely spaced bones might be interpreted as a new stroke.
July 24, 2008, 08:29 (GMT)
soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#).
Revision 955ffb4 by Matt Ebb
July 24, 2008, 06:21 (GMT)
* Added the ability to toggle visibility/renderability for bones in edit mode or pose mode, in the outliner
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021