Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 2, 2008, 17:22 (GMT)
BGE bug fix: set parent actuator change the orientation of object
May 2, 2008, 15:47 (GMT)
Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend
May 2, 2008, 15:45 (GMT)
fix for #7314
solution provided by Leandro Inocencio
Revision e1090ee by Jiri Hnidek
May 2, 2008, 12:43 (GMT)
Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes
from center of every metalement to 26 directions and try to find every place, where implicite function
crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step
is useless.

May 2, 2008, 12:27 (GMT)
wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being offset each time the script ran.
May 2, 2008, 10:48 (GMT)
remove a debug print
May 2, 2008, 10:38 (GMT)
fix for #10080 copy/paste operations were
broken after first on os X
May 2, 2008, 10:33 (GMT)
used fixed width font, set the command history to ignore dupes when pressing up/down
May 2, 2008, 10:22 (GMT)

Bugfix: reading in function pointers from a 64 bit .blend on 32 bit
gave "memory block reconstruct: end corrupt" errors. This bug was
harmless, just gave ugly error messages.

May 2, 2008, 00:16 (GMT)
+normal projection optimized with RayTree (RE_raytrace.h)
+control for normal projection direction (default,inverted,both)

There are some bugs on projection over quads.. it seems to work 100% on fully triangulized meshs
May 1, 2008, 22:28 (GMT)
== PyNodes ==

Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9

Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.

Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).

May 1, 2008, 20:43 (GMT)
Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key released while scene suspended. The fix covers keyboard and mouse sensor
May 1, 2008, 20:31 (GMT)
stop centering objects from moving children
May 1, 2008, 19:46 (GMT)
deleting a vertex group didn't update the buttons window when the 3d view wasnt open. it also didn't update the 3dview weight paint colors.
copying a group kept appending "_copy" and rose an error when the string was too long. now just add one _copy prefix and number uniquely.

Revision a87d820 by Ken Hughes
May 1, 2008, 18:52 (GMT)
Add library.name attribute, which returns the actual library name used by blender (this may be different from the library.filename attribute).

May 1, 2008, 18:46 (GMT)
fix for [#10148] 3D preview render does not update on mouse rotate and pan
(own fault when replacing magic numbers)
May 1, 2008, 18:20 (GMT)
* add MSVC9 check for lib_vs2008. (CMake users, please verify. Provided by zebulon).
May 1, 2008, 18:16 (GMT)
Surface bugfix (reported by jms on the french newsgroup)

Adding Donut or Sphere surfaces with the Align to View option turned on added broken surfaces.

Those two surface type were always aligned in the past and their creation method were not made to deal with this. Fixed now (that is, they are aligned to view and created correctly if the option is on).

There might be other cases of this bug elsewhere.
May 1, 2008, 17:31 (GMT)

Fix for bug #10144: "set editable" on a disabled particle system
could cause crashes.
Fix related to bug #10198: particle mode didn't respect undo steps
set to 0.

Also made the memory statistics print (ctrl+alt+shift+q) use the
more human readable form to give an overview, instead of printing
out a python script.

May 1, 2008, 16:00 (GMT)
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
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