Revision e7a1066 by Benoit Bolsee May 2, 2008, 17:22 (GMT) |
BGE bug fix: set parent actuator change the orientation of object |
Revision f0a41d9 by Benoit Bolsee May 2, 2008, 15:47 (GMT) |
Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend |
Revision b846e7a by JLuc Peuriere May 2, 2008, 15:45 (GMT) |
fix for #7314 solution provided by Leandro Inocencio |
Revision e1090ee by Jiri Hnidek May 2, 2008, 12:43 (GMT) |
Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes from center of every metalement to 26 directions and try to find every place, where implicite function crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step is useless. |
Revision caa7566 by Campbell Barton May 2, 2008, 12:27 (GMT) |
wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being offset each time the script ran. |
Revision ac634f5 by JLuc Peuriere May 2, 2008, 10:48 (GMT) |
remove a debug print |
Revision 273829d by JLuc Peuriere May 2, 2008, 10:38 (GMT) |
fix for #10080 copy/paste operations were broken after first on os X |
Revision da509d3 by Campbell Barton May 2, 2008, 10:33 (GMT) |
used fixed width font, set the command history to ignore dupes when pressing up/down |
Revision 7128488 by Brecht Van Lommel May 2, 2008, 10:22 (GMT) |
Bugfix: reading in function pointers from a 64 bit .blend on 32 bit gave "memory block reconstruct: end corrupt" errors. This bug was harmless, just gave ugly error messages. |
Revision 9026559 by Andre Susano Pinto May 2, 2008, 00:16 (GMT) |
+normal projection optimized with RayTree (RE_raytrace.h) +control for normal projection direction (default,inverted,both) There are some bugs on projection over quads.. it seems to work 100% on fully triangulized meshs |
Revision 9ea5788 by Willian Padovani Germano May 1, 2008, 22:28 (GMT) |
== PyNodes == Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender. http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9 Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage. Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define). |
Revision d99ddc5 by Benoit Bolsee May 1, 2008, 20:43 (GMT) |
Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key released while scene suspended. The fix covers keyboard and mouse sensor |
Revision 57b8193 by Campbell Barton May 1, 2008, 20:31 (GMT) |
stop centering objects from moving children |
Revision ca83969 by Campbell Barton May 1, 2008, 19:46 (GMT) |
deleting a vertex group didn't update the buttons window when the 3d view wasnt open. it also didn't update the 3dview weight paint colors. copying a group kept appending "_copy" and rose an error when the string was too long. now just add one _copy prefix and number uniquely. |
Revision a87d820 by Ken Hughes May 1, 2008, 18:52 (GMT) |
Add library.name attribute, which returns the actual library name used by blender (this may be different from the library.filename attribute). |
Revision 3eac2b2 by Campbell Barton May 1, 2008, 18:46 (GMT) |
fix for [#10148] 3D preview render does not update on mouse rotate and pan (own fault when replacing magic numbers) |
Revision be303d0 by Nathan Letwory May 1, 2008, 18:20 (GMT) |
* add MSVC9 check for lib_vs2008. (CMake users, please verify. Provided by zebulon). |
Revision 8c1b594 by Martin Poirier May 1, 2008, 18:16 (GMT) |
Surface bugfix (reported by jms on the french newsgroup) Adding Donut or Sphere surfaces with the Align to View option turned on added broken surfaces. Those two surface type were always aligned in the past and their creation method were not made to deal with this. Fixed now (that is, they are aligned to view and created correctly if the option is on). There might be other cases of this bug elsewhere. |
Revision 0d1aa8d by Brecht Van Lommel May 1, 2008, 17:31 (GMT) |
Fix for bug #10144: "set editable" on a disabled particle system could cause crashes. Fix related to bug #10198: particle mode didn't respect undo steps set to 0. Also made the memory statistics print (ctrl+alt+shift+q) use the more human readable form to give an overview, instead of printing out a python script. |
Revision 31adad5 by Benoit Bolsee May 1, 2008, 16:00 (GMT) |
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. |
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