Revision ae4179e by Brecht Van Lommel April 28, 2008, 14:54 (GMT) |
Fix for displacement baking when it doesn't find a hit. Instead of writing 0.0 it now writes the neutral value of 0.5. |
Revision a0b2195 by Brecht Van Lommel April 28, 2008, 13:33 (GMT) |
Fix for bug #9652: "draw zbuffer values" in the image editor did not work correct. |
Revision 514580d by Joshua Leung April 28, 2008, 12:26 (GMT) |
Bugfix: Restored Border-Select in the Action Editor for Action Channels. Was removed when doing the recode and never added back, hence a regression. |
Revision 3fcc709 by Brecht Van Lommel April 28, 2008, 12:14 (GMT) |
Fix for bug #9687: crash with FSA when compiling with openexr support. FSA requires exr, so I've disabled the buttons too in that case. I also noticed CMake doesn't enable openexr by default, but a lot of the render code relies on it, so I've enabled it by default now. |
Revision dfbc621 by Joshua Leung April 28, 2008, 11:40 (GMT) |
== Action Editor - Group Colors == Made option to show group colors the default. If this is too colourful for you, disable it in the View menu. |
Revision 2706c62 by Brecht Van Lommel April 28, 2008, 11:05 (GMT) |
Fix for bug #9504: compile error with verse on mingw, also fixed in verse svn. |
Revision 8188fd9 by Nathan Letwory April 28, 2008, 10:47 (GMT) |
* try/except block around import of BoolOption, to make sure one can use scons-0.98.2 to compile with. |
Revision de8b30a by Joshua Leung April 28, 2008, 10:35 (GMT) |
Bugfix #8937: Action constraint for non-armatures shows lag on clear transform The problem here was that the owner instead of the workob was being used to find the effect of the action constraint. |
Revision 7a54b35 by Nathan Letwory April 28, 2008, 09:41 (GMT) |
* add small bit of docs about BF_CONFIG |
Revision 9455275 by Joshua Leung April 28, 2008, 07:38 (GMT) |
== Action Editor - Action Groups finishing touches == * Added a new tool "Synchronise with Armature" (found under Channels->Grouping), which synchronises the grouping of action-channels and the grouping of their relevant bones. This only works when the active object is an armature, and the action isn't pinned. All of the action's action-channels are removed from their groups, and are added back into groups according to the current grouping of their corresponding bones. A bit of testing for weird cases is needed. * Group colours are now not drawn if the group originally was using the 'default' colour-set. |
Revision cf84cf5 by Joshua Leung April 28, 2008, 05:14 (GMT) |
Bugfix: The Outliner was being built incorrectly, leading to fake "IPO-Driver"-linked objects being shown under IPO's. These were caused by a missing break statement, which lead to the IPO case flowing on to the Action case. This could cause crashes with undo on some computers. |
Revision 5b69107 by Joshua Leung April 28, 2008, 04:46 (GMT) |
Assorted tidy-ups for keyframing (including auto-keying), while trying to track down a bug. |
Revision 961d8c5 by Joshua Leung April 28, 2008, 00:51 (GMT) |
Adding new poses to a PoseLib also creates Action Groups in the PoseLib, just like for keyframing. |
Revision 1b45506 by Joshua Leung April 28, 2008, 00:40 (GMT) |
Compiler warning fixes: * in scene.c in blenkernel, set_last_seq (defined in src - editseq.c) is called... this may/may not need some stubs for game-engine stuff * removed unused vars due to old particle-effects stuff |
Revision 8a44cfb by Daniel Genrich April 27, 2008, 22:34 (GMT) |
Subversion bump because of big cloth struct change |
Revision 0d39ee1 by JLuc Peuriere April 27, 2008, 22:05 (GMT) |
follow-up for the universal darwin config.py also added bal level call stub for set_last_seq, player building was broken by recent commit |
Revision 3a3ff9c by Daniel Genrich April 27, 2008, 22:04 (GMT) |
Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead |
Revision 5add2d8 by Campbell Barton April 27, 2008, 21:44 (GMT) |
take 2, disable enter editmode and enter editmode in .B.blend, commited rev 14289 but had to be reverted because other changes were made. |
Revision 7c99131 by JLuc Peuriere April 27, 2008, 21:21 (GMT) |
attempt for an universal Os X config file should work both on intel and powerpc from 10.36 (ppc only) to 10.5 please test |
Revision 9101d56 by Campbell Barton April 27, 2008, 20:43 (GMT) |
* Group unlinking wasnt removing groups from particle systems, or render layers light overrid. * BPath sequencer strip looper was only operating on the active scene, now look through all scenes. * The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene. |
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