Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4936 / 5574

April 28, 2008, 14:54 (GMT)

Fix for displacement baking when it doesn't find a hit. Instead
of writing 0.0 it now writes the neutral value of 0.5.

April 28, 2008, 13:33 (GMT)

Fix for bug #9652: "draw zbuffer values" in the image editor did
not work correct.

Revision 514580d by Joshua Leung
April 28, 2008, 12:26 (GMT)
Bugfix:

Restored Border-Select in the Action Editor for Action Channels. Was removed when doing the recode and never added back, hence a regression.
April 28, 2008, 12:14 (GMT)

Fix for bug #9687: crash with FSA when compiling with openexr support.
FSA requires exr, so I've disabled the buttons too in that case. I also
noticed CMake doesn't enable openexr by default, but a lot of the render
code relies on it, so I've enabled it by default now.

Revision dfbc621 by Joshua Leung
April 28, 2008, 11:40 (GMT)
== Action Editor - Group Colors ==

Made option to show group colors the default. If this is too colourful for you, disable it in the View menu.
April 28, 2008, 11:05 (GMT)

Fix for bug #9504: compile error with verse on mingw, also fixed
in verse svn.

April 28, 2008, 10:47 (GMT)
* try/except block around import of BoolOption, to make sure one can use scons-0.98.2 to compile with.
Revision de8b30a by Joshua Leung
April 28, 2008, 10:35 (GMT)
Bugfix #8937: Action constraint for non-armatures shows lag on clear transform

The problem here was that the owner instead of the workob was being used to find the effect of the action constraint.
April 28, 2008, 09:41 (GMT)
* add small bit of docs about BF_CONFIG
Revision 9455275 by Joshua Leung
April 28, 2008, 07:38 (GMT)
== Action Editor - Action Groups finishing touches ==

* Added a new tool "Synchronise with Armature" (found under Channels->Grouping), which synchronises the grouping of action-channels and the grouping of their relevant bones.

This only works when the active object is an armature, and the action isn't pinned. All of the action's action-channels are removed from their groups, and are added back into groups according to the current grouping of their corresponding bones.

A bit of testing for weird cases is needed.


* Group colours are now not drawn if the group originally was using the 'default' colour-set.
Revision cf84cf5 by Joshua Leung
April 28, 2008, 05:14 (GMT)
Bugfix:

The Outliner was being built incorrectly, leading to fake "IPO-Driver"-linked objects being shown under IPO's. These were caused by a missing break statement, which lead to the IPO case flowing on to the Action case. This could cause crashes with undo on some computers.
Revision 5b69107 by Joshua Leung
April 28, 2008, 04:46 (GMT)
Assorted tidy-ups for keyframing (including auto-keying), while trying to track down a bug.
Revision 961d8c5 by Joshua Leung
April 28, 2008, 00:51 (GMT)
Adding new poses to a PoseLib also creates Action Groups in the PoseLib, just like for keyframing.
Revision 1b45506 by Joshua Leung
April 28, 2008, 00:40 (GMT)
Compiler warning fixes:
* in scene.c in blenkernel, set_last_seq (defined in src - editseq.c) is called... this may/may not need some stubs for game-engine stuff
* removed unused vars due to old particle-effects stuff
April 27, 2008, 22:34 (GMT)
Subversion bump because of big cloth struct change
April 27, 2008, 22:05 (GMT)
follow-up for the universal darwin config.py


also added bal level call stub for set_last_seq,
player building was broken by recent commit
April 27, 2008, 22:04 (GMT)
Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead
April 27, 2008, 21:44 (GMT)
take 2, disable enter editmode and enter editmode in .B.blend, commited rev 14289 but had to be reverted because other changes were made.
April 27, 2008, 21:21 (GMT)
attempt for an universal Os X config file
should work both on intel and powerpc
from 10.36 (ppc only) to 10.5

please test
April 27, 2008, 20:43 (GMT)
* Group unlinking wasnt removing groups from particle systems, or render layers light overrid.
* BPath sequencer strip looper was only operating on the active scene, now look through all scenes.
* The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021