Revision 21dd86a by Janne Karhu March 7, 2008, 23:08 (GMT) |
Fix for bug [#8465] particle children for emitter particles doesn't render -cached step didn't react to rendering and create child particles -now emitter particle children can use the render amount too |
Revision 64e76e7 by Janne Karhu March 7, 2008, 22:39 (GMT) |
Fix for bug [#8402] Hair particles don't react on changing of curve guides -guide calculation was accessing wrong pointers in hair calculation -now guides also respect the "apply effectors to children" - button, but not the "stiff" value -disabled guide calculation for initial hair calculation as it's all done dynamically later -few useless commented lines cleaned out |
Revision 205ad15 by Campbell Barton March 7, 2008, 22:39 (GMT) |
own missing null check |
Revision ff2cf42 by Campbell Barton March 7, 2008, 22:01 (GMT) |
bugfix for [#8433] Retopo doesn't work with AutoMerge Editing. Disable retopo while snapping, then run after. This means automerge happens first which is more useful. |
Revision 5b3dc15 by Brecht Van Lommel March 7, 2008, 15:38 (GMT) |
Normal map tangents are now not always averaged at vertices anymore, but only when the UV's are connected. That fixes some artifacts when baking and using tangent space normal maps. It does mean increased memory usage because it now stores 4 tangents per face like UV's, and increased processing time, but there's no simple way around that. |
Revision f13dc2a by Campbell Barton March 7, 2008, 09:33 (GMT) |
snap menu order change, as suggested by Theeth, fix for own error with Window.TestBreak() |
Revision 7292fa5 by Geoffrey Bantle March 7, 2008, 07:23 (GMT) |
-> DOF from active tool Creates (or modifies) a DOF node based upon the active object. Requires two selected objects, the non-active one will get its DOF coordinate system from the active selected object. This assumes that 1 Blender unit == 10 meters |
Revision b4e13ae by Joshua Leung March 7, 2008, 03:24 (GMT) |
Another big purge of warnings. (Main culprits this time were Campbell and Geoffrey): * no newline at end of file (2-3) * uninitialised vars (1) * unused vars (1-2) * assigning/comparing pointers and ints (numerous) * etc. |
Revision 5ea3956 by Geoffrey Bantle March 7, 2008, 02:40 (GMT) |
-> Light points vert normal bug and DOF fixes If light points are not given a unit normal they will not show up correctly in some applications. Further DOF nodes were not being exported correctly. |
Revision 7a3c9bb by Stephen Swaney March 7, 2008, 01:19 (GMT) |
Remove extraneous class qualifiers for gcc 4.2 / 4.3 on OSX. Thanks go to jensverwiebe via IRC. |
Revision 26c4584 by Campbell Barton March 6, 2008, 23:45 (GMT) |
Attempt to fix [#6757] linked objects made "local" still not editable But not sure exactly what the user is doing. Made game logic work on linked objects and disabled "Add Material" for linked mesh data. |
Revision 955e1b7 by Campbell Barton March 6, 2008, 22:45 (GMT) |
PyAPI - Window.TestBreak() - True if the user pressed escape. |
Revision ff63ac4 by Ken Hughes March 6, 2008, 21:43 (GMT) |
Python API ---------- Bugfix #8472: texture.image setter did not accept None to remove an image, or set the image type once an image was assigned. |
Revision 08f306c by Campbell Barton March 6, 2008, 21:25 (GMT) |
Made python scripts save and load in the blend file so you can have the same scripts running when you open a blend file. Also scripts will re-run on undo rather then closing. This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run. Blender runs the script or text block if available. |
Revision 3796abf by Nathan Letwory March 6, 2008, 21:01 (GMT) |
* on win32 with msvc USE_OPENAL was defined for the entire source. Made it so that it is defined only there where needed when needed. * dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed. |
Revision e179b3d by Ton Roosendaal March 6, 2008, 19:26 (GMT) |
FSA fix: If you composite using multiple scenes, the "use FSA" button had to be set or disabled for each scene. Now you can just set/disable FSA for the scene that does the compositing. You can only disable FSA in other scenes if it was set before though. (Any understands these lines? :) |
Revision 0374a3e by Joshua Leung March 6, 2008, 10:02 (GMT) |
Bugfix #8477: Reset button for StretchTo/Limit-Distance Constraints Broken Unfortunately, using BUT instead of BUTM won't work for these buttons. Although they now work, there is less tactical feedback (i.e. button depresses when clicked), and their colouring doesn't suggest to the user that they do something (i.e. grey not 'orange'). |
Revision ed9f3c2 by Ricki Myers March 6, 2008, 01:54 (GMT) |
Change the current line number to the cursor color when line numbers is toggled |
Revision 3ebcb39 by Daniel Genrich March 6, 2008, 01:21 (GMT) |
Cloth bugfix for jumpy cloth (users were complaining), so the mass can be changed on GUI now (reference: in old blendfiles, mass=1.0 was used) |
March 5, 2008, 21:11 (GMT) |
I didn't get any comments so I'm assuming its a good idea. This makes it so the following are equal. blender -w -p 0 0 500 500 blender -p 0 0 500 500 -w Just move initalization for full screen to before the loop starts. so it doesn't matter where a -p shows up to override fullscreen. Kent |
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