Revision 715a721 by Chris Want March 5, 2008, 20:58 (GMT) |
== Makefiles == Patch from GSR to correctly disable processing of po's when international support is disabled. |
Revision 4037ef7 by Brecht Van Lommel March 5, 2008, 17:51 (GMT) |
Fix for undo optimization commit, compiler error on msvc. |
Revision 94f8db9 by Brecht Van Lommel March 5, 2008, 17:19 (GMT) |
Bugfix: shaded mode or baking could crash, didn't always create memarena but it's being used now in more places so needs to be created always. |
Revision 8b5933a by Brecht Van Lommel March 5, 2008, 17:12 (GMT) |
Bugfix: crash inserting keyframes with missing pose channel. Also changed some memcpy calls to memmove since memcpy doesn't allow the buffers to overlap, but it's probably harmless. |
Revision 4f76463 by Brecht Van Lommel March 5, 2008, 15:13 (GMT) |
Undo optimization: now big chunks of memory are not written as single memory blocks anymore, but smaller fixed size blocks, so that diffing can be more effective. For example helps in sculpt mode when making only local changes to the mesh, previously it would copy the whole MVert array for each undo step. |
Revision 3a7b420 by Daniel Genrich March 5, 2008, 14:58 (GMT) |
Bugfix for wrong OpenMP flags when using icc (proposed by jensverwiebe via IRC) |
Revision 2e03000 by Brecht Van Lommel March 5, 2008, 11:42 (GMT) |
Bugfix: recent command line changes broke running with ./blender -w, was using uninitialized variables. |
Revision f975d29 by Ton Roosendaal March 5, 2008, 10:03 (GMT) |
Restored code from over a year ago, tests to allow anti-aliased shadowbuffers. At the time the results were not satisfying enough, but we now suffer a shadow problem that might well be solved with this feature. Problem: Temporal aliasing of shadowbuffers when small details move (like strands). In this case it doesn't work to simply increase the shadowbuffer size, because strands are pixel-sized. Huge shadowbuffers make strand shadows almost disappear. So... the shadowbuffer resolution has to be not too high. Instead of increasing the buffer size, we then create multiple buffers, each on different subpixel positions (a bit like "FSA" :). So! Shadowbuffer sampling then works as follows; 1) You take multiple samples in the shadowbuffer, on different locations inside (or around) the rendered pixel. That option was aready available as "Samp" button in Lamps 2) Set amount of sample buffers. It is default 1, but can be 4 or 9. The results of setting it to '4' or '9' buffers you can see here: http://www.blender.org/bf/filters/index3.html Actually, deep shadowbuffers could solve it probably too! Anyhoo... |
Revision 522dcf5 by Joshua Leung March 5, 2008, 06:11 (GMT) |
Enabled auto-snap (frame) for all newly created Action Editor instances |
Revision db85f0f by Joshua Leung March 5, 2008, 03:59 (GMT) |
* Patch by Leandro Inocencio (cesio) to redraw Action Editor after hiding/unhiding bones * Fixes for compiler warnings |
Revision f588900 by Ricki Myers March 5, 2008, 03:04 (GMT) |
Fixed warning in drawtext.c |
Revision 80354af by Geoffrey Bantle March 5, 2008, 01:31 (GMT) |
-> Short names fix Short names (less than 8 characters) were not getting exported correctly for blender objects with no FLT props attached |
Revision 4ba2162 by Brecht Van Lommel March 4, 2008, 19:58 (GMT) |
Bugfix: the shadow samplenr increment to reuse shadow results in the renderer could lead to results being reused for unrelated points, result was one wrong pixel or strand per part. Now instead of setting the sample counter to 0 multiple times, it keeps a global counter per thread for the whole render. |
Revision 8b5a5b7 by Ricki Myers March 4, 2008, 18:50 (GMT) |
Fix bug where if you selected something then left clicked you would lose the selection buffer. now when you left click it checks to see if there is text selected |
March 4, 2008, 18:38 (GMT) |
I broke it for the case where -w and -W are not called. This should fix that up as well. Kent |
March 4, 2008, 18:31 (GMT) |
Small change in the logic for -w -p The previous changes didn't quite work all the time. This should simplify things. Kent |
Revision fe3e521 by Brecht Van Lommel March 4, 2008, 13:33 (GMT) |
Bugfix: auto IK + autokeyframe didn't work correct with the don't inherit scale option yet, scale of the bone would slowly change. Now it's still not 100% accurate, but that's unavoidable, at least the effect is much reduced. |
Revision b2e6520 by Joshua Leung March 4, 2008, 11:29 (GMT) |
Action Editor - malefico feature request: Show Selected Action-Channels hidden in groups. Use the hotkey Shift ~ to do so. The name of this feature needs reviewing... |
Revision 6122ee1 by Ricki Myers March 4, 2008, 02:43 (GMT) |
change error in typing GlobalLock on line 914 |
Revision ffcbff6 by Ricki Myers March 4, 2008, 00:41 (GMT) |
Added Copy and Paste functions to GHOST. - Moved WIN32 code to ghost and added code for other systems. - Added functions getClipboard(flag), and putClipboard(buffer, flag) -Flag is used on X11 to request selection buffer or clipboard. -If any other system uses flag = 1 the function returns doing nothing. - Changed ctrl +c/v and shift+ctrl + c/v to do the same thing (use the clipboard). - Changed the menu items (copy, paste) to use the clipboard. |
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