Blender Git Commits

Blender Git "master" branch commits.

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Revision 715a721 by Chris Want
March 5, 2008, 20:58 (GMT)
== Makefiles ==

Patch from GSR to correctly disable processing of po's when
international support is disabled.
March 5, 2008, 17:51 (GMT)

Fix for undo optimization commit, compiler error on msvc.

March 5, 2008, 17:19 (GMT)

Bugfix: shaded mode or baking could crash, didn't always create
memarena but it's being used now in more places so needs to be
created always.

March 5, 2008, 17:12 (GMT)

Bugfix: crash inserting keyframes with missing pose channel. Also
changed some memcpy calls to memmove since memcpy doesn't allow
the buffers to overlap, but it's probably harmless.

March 5, 2008, 15:13 (GMT)

Undo optimization: now big chunks of memory are not written as single
memory blocks anymore, but smaller fixed size blocks, so that diffing
can be more effective. For example helps in sculpt mode when making
only local changes to the mesh, previously it would copy the whole
MVert array for each undo step.

March 5, 2008, 14:58 (GMT)
Bugfix for wrong OpenMP flags when using icc (proposed by jensverwiebe via IRC)
March 5, 2008, 11:42 (GMT)

Bugfix: recent command line changes broke running with ./blender -w,
was using uninitialized variables.

March 5, 2008, 10:03 (GMT)
Restored code from over a year ago, tests to allow anti-aliased
shadowbuffers. At the time the results were not satisfying enough,
but we now suffer a shadow problem that might well be solved with
this feature.

Problem:
Temporal aliasing of shadowbuffers when small details move (like strands).

In this case it doesn't work to simply increase the shadowbuffer size,
because strands are pixel-sized. Huge shadowbuffers make strand shadows
almost disappear. So... the shadowbuffer resolution has to be not too high.

Instead of increasing the buffer size, we then create multiple buffers,
each on different subpixel positions (a bit like "FSA" :).

So! Shadowbuffer sampling then works as follows;

1) You take multiple samples in the shadowbuffer, on different locations
inside (or around) the rendered pixel.
That option was aready available as "Samp" button in Lamps

2) Set amount of sample buffers. It is default 1, but can be 4 or 9.

The results of setting it to '4' or '9' buffers you can see here:
http://www.blender.org/bf/filters/index3.html

Actually, deep shadowbuffers could solve it probably too! Anyhoo...




Revision 522dcf5 by Joshua Leung
March 5, 2008, 06:11 (GMT)
Enabled auto-snap (frame) for all newly created Action Editor instances
Revision db85f0f by Joshua Leung
March 5, 2008, 03:59 (GMT)
* Patch by Leandro Inocencio (cesio) to redraw Action Editor after hiding/unhiding bones
* Fixes for compiler warnings
Revision f588900 by Ricki Myers
March 5, 2008, 03:04 (GMT)
Fixed warning in drawtext.c

March 5, 2008, 01:31 (GMT)
-> Short names fix

Short names (less than 8 characters) were not getting exported
correctly for blender objects with no FLT props attached
March 4, 2008, 19:58 (GMT)

Bugfix: the shadow samplenr increment to reuse shadow results in
the renderer could lead to results being reused for unrelated
points, result was one wrong pixel or strand per part. Now instead
of setting the sample counter to 0 multiple times, it keeps a global
counter per thread for the whole render.

Revision 8b5a5b7 by Ricki Myers
March 4, 2008, 18:50 (GMT)
Fix bug where if you selected something then left clicked you would lose the selection buffer.
now when you left click it checks to see if there is text selected

Revision b7bfa64 by Kent Mein
March 4, 2008, 18:38 (GMT)
I broke it for the case where -w and -W are not called. This should fix that up as well.

Kent
Revision a37009f by Kent Mein
March 4, 2008, 18:31 (GMT)
Small change in the logic for -w -p The previous changes didn't quite work all the time.
This should simplify things.

Kent

March 4, 2008, 13:33 (GMT)

Bugfix: auto IK + autokeyframe didn't work correct with the don't
inherit scale option yet, scale of the bone would slowly change.
Now it's still not 100% accurate, but that's unavoidable, at least
the effect is much reduced.

Revision b2e6520 by Joshua Leung
March 4, 2008, 11:29 (GMT)
Action Editor - malefico feature request:

Show Selected Action-Channels hidden in groups. Use the hotkey Shift ~ to do so. The name of this feature needs reviewing...
Revision 6122ee1 by Ricki Myers
March 4, 2008, 02:43 (GMT)
change error in typing
GlobalLock on line 914

Revision ffcbff6 by Ricki Myers
March 4, 2008, 00:41 (GMT)
Added Copy and Paste functions to GHOST.
- Moved WIN32 code to ghost and added code for other systems.
- Added functions getClipboard(flag), and putClipboard(buffer, flag)
-Flag is used on X11 to request selection buffer or clipboard.
-If any other system uses flag = 1 the function returns doing nothing.
- Changed ctrl +c/v and shift+ctrl + c/v to do the same thing (use the clipboard).
- Changed the menu items (copy, paste) to use the clipboard.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021