Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 7, 2008, 12:14 (GMT)
FSA: tweaked merging samples with filter to correctly map edges of the
images. Found method that doesn't require image to be rendered larger.

Note: assembling pre-rendered parts that are result of FSA renders might
still give minor visible artefacts on edges; however, we should include
such render methods in the render pipeline, so multiple computers can
each render parts, save all samples, and have 1 computer assembling and
compositing all. This is for another project... :)


Revision f9593a4 by Matt Ebb
February 7, 2008, 06:00 (GMT)
* fix: "only shadow" lamps still lit materials with "shadow" turned off. Now, they have no effect.
Revision bb7690c by Joshua Leung
February 6, 2008, 23:27 (GMT)
== Action Editor - Bugfixes ==

* With "AfterTrans Delete Duplicates" and NLA-scaling on, IPO-curve handles were not updated after the operation.

* Sliders drew in the wrong places. Now they are drawn using the Action-Editor api stuff, so they should appear in the right places. I've also tweaked this so that sliders are now shown for ANY selected action channel's ipo-channels and constraint-channels, provided that the channel is in view.
February 6, 2008, 22:59 (GMT)
Cloth: 1. fix problem with pinning (reported by ZanQdo), 2. fix cache protected + 'not saved' gui message bug (reported by Tobias Regenbrecht)
February 6, 2008, 22:45 (GMT)
== FFMPEG ==

Applied

[#8213] fix some library calls (freetype,ffmpeg)

to fix a segfault when linking against newer ffmpeg-libs.

February 6, 2008, 22:37 (GMT)
== Sequencer ==

Make glow-effect IPO driven (boost is multiplied by IPO-value).

February 6, 2008, 22:36 (GMT)
== Sequencer ==

Fixes [8222] Sequencer crash

Scene didn't work without a proxy anymore... :)

Revision abb2d6b by Kent Mein
February 6, 2008, 22:35 (GMT)
This is patch: [#8244] Add MultiLayer image type in python API documentation
Submitted By: Stephane SOPPERA (soppera)

Just updates the docs for previous commit.

Kent
February 6, 2008, 17:43 (GMT)

Mouse-click in the ipo/action/timeline/.. to change the frame
used to round down, and select the previous frame even when
the mouse was very close to the next one. Now it snaps to the
closest frame instead.

February 6, 2008, 17:29 (GMT)

Bugfix for closely zoomed in rotation transform, with the rotation
center far out of the view, gave integer overflow and wrong results,
now uses doubles to avoid the overflow.

February 6, 2008, 16:45 (GMT)

Bugfix: IK solving could go in infinite loop in SVD decomposition,
the matrix library used didn't have a maximum iterations check for
degenerate cases.

February 6, 2008, 13:45 (GMT)

- Removed the Save Buffers/FSA restriction that the width and height
must be divisible by the number of parts.
- OpenEXR code also has some changes to allow writing mipmapped images,
but that is unused at the moment.

Revision 14ea52b by Joshua Leung
February 6, 2008, 11:10 (GMT)
Bugfixes:

* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding.

* Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e. when out of posemode, this happened quite often).

* Fixed/added a few comments in various places
Revision f05778a by Joshua Leung
February 6, 2008, 05:27 (GMT)
== Action Editor - Drawing Optimisation ==

Keyframes are now drawn as GL_QUADS instead of using icons. The visual difference is slight, even though the new ones are slightly larger and have no fancy '3D-effects' (such as bevelling). However, they now seem to draw faster.
Revision 038c088 by Joshua Leung
February 6, 2008, 01:25 (GMT)
It is now possible to compile a profiling build with mingw+scons.

Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
February 5, 2008, 22:46 (GMT)

Bugfix for infinite loop in Sample Keys function in the action editor,
with two keyframes on the same location.

Revision 33f3f85 by Joshua Leung
February 5, 2008, 21:09 (GMT)
Reverting some other changes zaghaghi made
February 5, 2008, 19:49 (GMT)

Fix for bug in strand shading, could give errors on border of parts.

Revision 37d139e by Kent Mein
February 5, 2008, 19:31 (GMT)
This is patch: [#8228] Add MultiLayer image type to python and batch rendering
Submitted By: Stephane SOPPERA (soppera)

Also fixes a small typo with wrong filetype for TIFF commandline rendering.

Kent
February 5, 2008, 18:11 (GMT)
When iserting rotations in poses, the quaternion sometimes rotates exactly
the opposite way as you want. Or even worse, you can never really define
which way it rotates (officially it should do shortest path).

This hotkey flips the quaternion (which means it rotates to same position
exactly via the other way). Hotkey ALT+F (flip) in 3d window posemode.

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