February 5, 2008, 17:37 (GMT) |
This is patch [#8232] Memory leak in KX_Scene destructor fixed Submitted By: Benoit Bolsee (ben2610) Fixes a loop so that it removes objects properly from the scene. Kent |
Revision 3a794a8 by Daniel Genrich February 5, 2008, 15:43 (GMT) |
Cloth: resolve problems wheen opening old files which have deflection enabled |
Revision a8c25e2 by Daniel Genrich February 5, 2008, 15:09 (GMT) |
Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh |
Revision 7a70e5c by Daniel Genrich February 5, 2008, 14:11 (GMT) |
Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor |
Revision 790d492 by Joshua Leung February 5, 2008, 03:10 (GMT) |
Bugfix: Pasting poses now refreshes dependencies correctly after pasting |
Revision 4052763 by Joshua Leung February 5, 2008, 02:47 (GMT) |
== Action Editor - Column Select tools == Added a new column-select type of tool: Select keys on current frame. As a result, I've changed the hotkeys for column select: * KKEY - select keys on same frame as selected keys * CTRL-KKEY - select keys on same frame as current frame * SHIFT-KKEY - select keys on same frame as selected markers * ALT-KKEY - select keys between selected markers |
February 5, 2008, 01:35 (GMT) |
* small fix for a bug in the header render baking menu, baking texture only was doing the wrong thing. |
Revision 1dea2f1 by Campbell Barton February 4, 2008, 22:01 (GMT) |
inverted the uv header mesh-sync-selection button, added face/vert selection popdown when sync selection is enabled. |
February 4, 2008, 21:52 (GMT) |
This is patch: [#8216] Make blender compile with gcc 4.3 minus one small include file that was commented out, I'm not sure why it was commented out but I'm pretty sure its needed. If there are still problems later we can sort it out, everything else is pretty simple. Kent |
Revision f11ea1e by Brecht Van Lommel February 4, 2008, 21:17 (GMT) |
Bugfix for recent alphaover premul commit, crashed existing files and on adding a new node, maybe the commit was incomplete? |
Revision 234a5bd by Andrea Weikert February 4, 2008, 19:59 (GMT) |
== MSVC 7.1 projectfiles == - added missing files rev. 13556 (game engine 2D filters) commit. |
Revision b018f64 by Ton Roosendaal February 4, 2008, 18:37 (GMT) |
AlphaOver node feature: "Premul" slider allows to mix between the using alpha as premul or nonpremul. Quite useful for brightness tweaks. Todo: version-patch this so ConvertPremul button goes away Todo: make entire compositer accept non-premul by default... or both |
February 4, 2008, 15:52 (GMT) |
Added missing include dir so it builds again. Kent |
Revision 7da9a44 by Nathan Letwory February 4, 2008, 09:40 (GMT) |
* revert to r13013 - now everything compiles again |
Revision 565d528 by Nathan Letwory February 4, 2008, 09:34 (GMT) |
* remove return statement. |
Revision 342f15a by Nathan Letwory February 4, 2008, 07:00 (GMT) |
* make function signature like the one in .h. - zaghaghi, please check this again. I understand you merged accidently some old stuff. |
Revision ebbe718 by Nathan Letwory February 4, 2008, 06:44 (GMT) |
* Building with FFMPEG-support on Windows works only for mingw. And those libs are static anyway. |
Revision 1425e0d by Nathan Letwory February 4, 2008, 06:35 (GMT) |
* define snprintf as _snprintf on windows. |
February 4, 2008, 04:20 (GMT) |
* Made the tablet pressure value default to 1.0 when not using a tablet, rather than 0.0. This might help ease some misbehaviour people have reported, especially in sculpt. |
Revision 5faa2e6 by Hamed Zaghaghi February 4, 2008, 03:48 (GMT) |
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters. |
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