Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision e04d712 by Kent Mein
February 5, 2008, 17:37 (GMT)
This is patch [#8232] Memory leak in KX_Scene destructor fixed
Submitted By: Benoit Bolsee (ben2610)

Fixes a loop so that it removes objects properly from the scene.

Kent
February 5, 2008, 15:43 (GMT)
Cloth: resolve problems wheen opening old files which have deflection enabled
February 5, 2008, 15:09 (GMT)
Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh
February 5, 2008, 14:11 (GMT)
Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
Revision 790d492 by Joshua Leung
February 5, 2008, 03:10 (GMT)
Bugfix:

Pasting poses now refreshes dependencies correctly after pasting
Revision 4052763 by Joshua Leung
February 5, 2008, 02:47 (GMT)
== Action Editor - Column Select tools ==

Added a new column-select type of tool: Select keys on current frame.

As a result, I've changed the hotkeys for column select:
* KKEY - select keys on same frame as selected keys
* CTRL-KKEY - select keys on same frame as current frame
* SHIFT-KKEY - select keys on same frame as selected markers
* ALT-KKEY - select keys between selected markers
Revision e3c88f6 by Matt Ebb
February 5, 2008, 01:35 (GMT)
* small fix for a bug in the header render baking menu, baking texture only was doing the wrong thing.
February 4, 2008, 22:01 (GMT)
inverted the uv header mesh-sync-selection button, added face/vert selection popdown when sync selection is enabled.
Revision fd7c729 by Kent Mein
February 4, 2008, 21:52 (GMT)
This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent

February 4, 2008, 21:17 (GMT)

Bugfix for recent alphaover premul commit, crashed existing files
and on adding a new node, maybe the commit was incomplete?

February 4, 2008, 19:59 (GMT)
== MSVC 7.1 projectfiles ==
- added missing files rev. 13556 (game engine 2D filters) commit.
February 4, 2008, 18:37 (GMT)
AlphaOver node feature: "Premul" slider allows to mix between the
using alpha as premul or nonpremul. Quite useful for brightness
tweaks.

Todo: version-patch this so ConvertPremul button goes away
Todo: make entire compositer accept non-premul by default... or both

Revision 43bfcd7 by Kent Mein
February 4, 2008, 15:52 (GMT)
Added missing include dir so it builds again.

Kent
February 4, 2008, 09:40 (GMT)
* revert to r13013 - now everything compiles again
February 4, 2008, 09:34 (GMT)
* remove return statement.
February 4, 2008, 07:00 (GMT)
* make function signature like the one in .h. - zaghaghi, please check this again. I understand you merged accidently some old stuff.
February 4, 2008, 06:44 (GMT)
* Building with FFMPEG-support on Windows works only for mingw. And those libs are static anyway.
February 4, 2008, 06:35 (GMT)
* define snprintf as _snprintf on windows.
Revision 97f28fb by Matt Ebb
February 4, 2008, 04:20 (GMT)
* Made the tablet pressure value default to 1.0 when not using
a tablet, rather than 0.0. This might help ease some
misbehaviour people have reported, especially in sculpt.
February 4, 2008, 03:48 (GMT)
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
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