Revision 47b5351 by Hamed Zaghaghi February 4, 2008, 02:33 (GMT) |
merging game_engine branch changes into trunk, 2d-filters and opengl speedup |
Revision 2da3bd3 by Joshua Leung February 4, 2008, 01:30 (GMT) |
Bugfix: AfterTrans Delete Duplicates feature for Action Editor now doesn't remove duplicates if you cancelled the transform. |
Revision 9c12534 by Remigiusz Fiedler February 4, 2008, 00:44 (GMT) |
Python API ---------- Correct sound into font in documentation to api2_2x/doc/Font.py. |
February 4, 2008, 00:14 (GMT) |
* Change to the 'active line' drawing in colourbands. The wide strip was always ugly, inaccurate and jumped around. Now it uses a finely dashed line. |
February 4, 2008, 00:03 (GMT) |
* Let HDRs get previewed by the image browser too |
Revision 0e7bdb9 by Daniel Genrich February 3, 2008, 22:37 (GMT) |
Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too |
Revision 9276a6f by Campbell Barton February 3, 2008, 21:24 (GMT) |
Added single user ipos option - useful when you make linked duplicates with many objects and want them a unique ipo. |
Revision 33a2385 by Campbell Barton February 3, 2008, 20:57 (GMT) |
fix for bug [#8065] Crash when baking. http://projects.blender.org/tracker/index.php?func=detail&aid=8065&group_id=9&atid=125 Lamp ray_samp_method could be an invalid value while rendering because a check was only done in the user interface. |
Revision e657211 by Peter Schlaile February 3, 2008, 19:25 (GMT) |
== Sequencer == Fix for the fix. |
Revision e9e4d84 by Peter Schlaile February 3, 2008, 19:22 (GMT) |
== Sequencer == Silenced compiler warnings and possibly fixed crash on broken blend files. |
Revision 54c1535 by Peter Schlaile February 3, 2008, 19:10 (GMT) |
== Sequencer == Silently destroyed a null check in free_sequence in last commit, getting old... :) |
Revision a9518af by Campbell Barton February 3, 2008, 19:03 (GMT) |
feature request from peach, remove selected objects from 1 group. Also made rem_from_group return if it removed the object which save some looping. Added a node in the blender help message that background mode dosnt load the .B.blend file as a bug was reported recently because of this. |
Revision 7e7f562 by Peter Schlaile February 3, 2008, 18:58 (GMT) |
== Sequencer == This adds low resolution proxy support to the blender sequencer, so that even HD editing should be possible on slower machines. The proxies are stored as directories of JPEG-files and are only activated, if you use preview-resolution rendering. For your final render, just switch back to full resolution and the original files are used again. It enables even proxying of whole effect pipelines and scene-strips (but you have to your own custom directory for file storage then, since blender has no filename, which could be taken as a sensible default directory reference) |
Revision ab662ae by Ken Hughes February 3, 2008, 18:50 (GMT) |
More fixes for gcc warnings. |
Revision 91439e7 by Martin Poirier February 3, 2008, 18:24 (GMT) |
=== Custom Transform Orientation === Switch away from using selected list in editmesh, since it isn't always up to date. This fixes the bug where CTO where not created correctly with box/lasso selecting elements and many others. |
Revision 7ad378e by Martin Poirier February 3, 2008, 17:08 (GMT) |
Use proper projection for contrained scale snapping. |
Revision 8bcd905 by Joshua Leung February 3, 2008, 07:43 (GMT) |
2 Tweaks: * Action Editor now doesn't draw channels which are out of view at all, which should help to provide (some minimal) improvements in some situations * Typo in comment in constraints code |
Revision 05152b7 by Ken Hughes February 3, 2008, 02:09 (GMT) |
Missed reverting one extra assignment. |
Revision 0a27a31 by Ken Hughes February 3, 2008, 01:33 (GMT) |
Clean-up for various gcc warnings under linux. |
Revision 87fbe30 by Ken Hughes February 3, 2008, 01:30 (GMT) |
Python API ---------- renderData.removeRenderLayer() was not returning a Python object; make it return None; |
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