Revision ae26194 by Ken Hughes February 3, 2008, 01:28 (GMT) |
Remove in-line variable declaration in color_balance_byte_float(), not ISO C90 compliant. Also fix warning about pointer parameter mismatch. |
Revision 28401db by Ken Hughes February 3, 2008, 00:55 (GMT) |
Remove old debugging printf from node_make_addmenu(). |
Revision 6014881 by Nicholas Bishop February 3, 2008, 00:51 (GMT) |
== Sculpt == Fixed crasher in my previous commit; wasn't checking for NULL pointer. |
Revision 4069449 by Martin Poirier February 3, 2008, 00:42 (GMT) |
== Transform Snap == Snapping for Resize First draft, there might be some things to iron out. Minor terminology fixes in CTO (custom transform orientation). |
Revision 07ccea0 by Tom Musgrove February 2, 2008, 23:58 (GMT) |
== Python API - Mesh == This patch by Domino Maram adds the function addMultiresLevel |
Revision 3a6a3d0 by Peter Schlaile February 2, 2008, 23:28 (GMT) |
== Sequencer == New feature: color balance aka 3-way-color-correction aka lift/gamma/gain on input (folded into byte -> float conversion, so _very_ fast in that case). Interface is inspired from Rebel CC (but not as complete yet, you can't choose white and black points right now). Bugfix: clamp color seperated wave form display correctly. |
Revision e29dba8 by Nathan Letwory February 2, 2008, 22:17 (GMT) |
* make sure opennl is in link list for player. I hope I got the priority for non-windows systems ok. |
Revision eb9375f by Campbell Barton February 2, 2008, 11:19 (GMT) |
Fix for indirectly linked libs being converted into direct linked libs. (tried to fix this before but didn't work). fix_relpaths_library() needs to be called after loading libraries but not during recursive library load. |
Revision 35ee34e by Nicholas Bishop February 2, 2008, 04:38 (GMT) |
== Sculpt == Fix bug with layer brush + anchored. |
Revision fdab7b0 by Campbell Barton February 2, 2008, 04:10 (GMT) |
remoed testing line |
Revision 655ca9d by Campbell Barton February 2, 2008, 03:23 (GMT) |
makefile was not adding openexr, so py api never enabled setting openexr image type when using make. |
Revision d09fe9d by Jens Ole Wund(bjornmose) February 1, 2008, 23:20 (GMT) |
users feature request -- material memory |
Revision 9d9ba57 by Nicholas Bishop February 1, 2008, 19:45 (GMT) |
== Sculpt == Added a new brush option, "Anchored". When enabled, the brush doesn't move with the mouse, but rather stays in it's initial location and grows larger or smaller to follow the mouse. Good for brushing alphas on to the mesh. (Note that this option isn't available for the grab brush, and ignores the smooth stroke option.) |
Revision 3e98fb0 by Brecht Van Lommel February 1, 2008, 12:47 (GMT) |
- For particle path visualization, set the default number of steps lower to save memory. |
Revision 1879af7 by Brecht Van Lommel February 1, 2008, 12:18 (GMT) |
- Small approximate AO optimization for falloff, saves some percentages render time. |
Revision baf7be9 by Brecht Van Lommel February 1, 2008, 12:14 (GMT) |
Memory usage debugging: now with the -d debug option enabled, at the end of rendering it prints memory usage for images and all memory blocks. |
Revision f971304 by Joshua Leung February 1, 2008, 10:23 (GMT) |
Patch #8177: Timeline Performance Patch Patch by: Adriano Macchietto (macchiea) This patch optimises the way keyframes are drawn in the Timeline, so that it is more responsive when working with heaps of keyframes (i.e. motion-capture data). Detailed Description of Patch (from author): * No longer uses a list to store the keys before drawing. Uses less memory. * Culls the drawing of keyframes outside of the visible window. Good for dealing with long mocap tracks. * Performs a check to avoid redrawing a line over a line which has already been drawn to the same pixels. This speeds up the scenario when you have many keyframes and are zoomed out. * Batches the draws into one glBegin/glEnd block. This is all done on a per IpoCurve basis. |
Revision 2aa1857 by Nicholas Bishop January 31, 2008, 23:22 (GMT) |
== Sculpt == Added bilinear filtering to sculpt brushes when accessing textures. |
Revision 2fc05a1 by Jens Ole Wund(bjornmose) January 31, 2008, 23:00 (GMT) |
--bug fix (own collection) face collision did overreact on dagger edges |
Revision c931cee by Campbell Barton January 31, 2008, 22:53 (GMT) |
last commit worked in test case but not in real world :/ - revert and will look further into it. |
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