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Revision ae26194 by Ken Hughes
February 3, 2008, 01:28 (GMT)
Remove in-line variable declaration in color_balance_byte_float(), not ISO
C90 compliant. Also fix warning about pointer parameter mismatch.

Revision 28401db by Ken Hughes
February 3, 2008, 00:55 (GMT)
Remove old debugging printf from node_make_addmenu().

February 3, 2008, 00:51 (GMT)
== Sculpt ==

Fixed crasher in my previous commit; wasn't checking for NULL pointer.

February 3, 2008, 00:42 (GMT)
== Transform Snap ==

Snapping for Resize
First draft, there might be some things to iron out.

Minor terminology fixes in CTO (custom transform orientation).
Revision 07ccea0 by Tom Musgrove
February 2, 2008, 23:58 (GMT)
== Python API - Mesh ==

This patch by Domino Maram adds the function addMultiresLevel
February 2, 2008, 23:28 (GMT)
== Sequencer ==

New feature: color balance aka 3-way-color-correction aka lift/gamma/gain
on input (folded into byte -> float conversion, so _very_ fast in that case).
Interface is inspired from Rebel CC (but not as complete yet, you can't
choose white and black points right now).

Bugfix: clamp color seperated wave form display correctly.

February 2, 2008, 22:17 (GMT)
* make sure opennl is in link list for player. I hope I got the priority for non-windows systems ok.
February 2, 2008, 11:19 (GMT)
Fix for indirectly linked libs being converted into direct linked libs. (tried to fix this before but didn't work).
fix_relpaths_library() needs to be called after loading libraries but not during recursive library load.
February 2, 2008, 04:38 (GMT)
== Sculpt ==

Fix bug with layer brush + anchored.

February 2, 2008, 04:10 (GMT)
remoed testing line
February 2, 2008, 03:23 (GMT)
makefile was not adding openexr, so py api never enabled setting openexr image type when using make.
February 1, 2008, 23:20 (GMT)
users feature request
-- material memory
February 1, 2008, 19:45 (GMT)
== Sculpt ==

Added a new brush option, "Anchored". When enabled, the brush doesn't move with the mouse, but rather stays in it's initial location and grows larger or smaller to follow the mouse. Good for brushing alphas on to the mesh. (Note that this option isn't available for the grab brush, and ignores the smooth stroke option.)

February 1, 2008, 12:47 (GMT)

- For particle path visualization, set the default number of steps
lower to save memory.

February 1, 2008, 12:18 (GMT)

- Small approximate AO optimization for falloff, saves some percentages
render time.

February 1, 2008, 12:14 (GMT)

Memory usage debugging: now with the -d debug option enabled, at the end
of rendering it prints memory usage for images and all memory blocks.

Revision f971304 by Joshua Leung
February 1, 2008, 10:23 (GMT)
Patch #8177: Timeline Performance Patch
Patch by: Adriano Macchietto (macchiea)

This patch optimises the way keyframes are drawn in the Timeline, so that it is more responsive when working with heaps of keyframes (i.e. motion-capture data).

Detailed Description of Patch (from author):
* No longer uses a list to store the keys before drawing. Uses
less memory.
* Culls the drawing of keyframes outside of the visible window.
Good for dealing with long mocap tracks.
* Performs a check to avoid redrawing a line over a line which
has already been drawn to the same pixels. This speeds up the
scenario when you have many keyframes and are zoomed out.
* Batches the draws into one glBegin/glEnd block.

This is all done on a per IpoCurve basis.
January 31, 2008, 23:22 (GMT)
== Sculpt ==

Added bilinear filtering to sculpt brushes when accessing textures.

January 31, 2008, 23:00 (GMT)
--bug fix (own collection)
face collision did overreact on dagger edges
January 31, 2008, 22:53 (GMT)
last commit worked in test case but not in real world :/ - revert and will look further into it.
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