Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5015 / 5574

Revision ac6efff by Joshua Leung
December 6, 2007, 09:41 (GMT)
== Action Editor - Snap Current-Frame Marker to Keys ==

This little feature snaps the current frame marker to the average frame of all the selected keyframes. Use the hotkey Ctrl-Shift-S to use it.
Revision df1db20 by Joshua Leung
December 6, 2007, 02:57 (GMT)
== LimitLoc Transform - Tweaks ==

* Made 'cob' be a stack var instead of allocating memory (as suggested by Martin)
* Adjusted the position of "Trans" button in panel, and changed its name/tooltip to better describe its function

* 'Active' constraint now draws brighter than other constraints... this is still not clear enough though.
December 5, 2007, 21:50 (GMT)

Bugfix for mysteriously disappearing left eyeball. Bounding boxes
used for clipping were being stored in the mesh, but modifiers
can result in two objects with the same mesh having a different
bounding box. Solution is to store bounding box in the object.

Revision b0c01a4 by Kent Mein
December 5, 2007, 21:46 (GMT)
Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead of
hardcoded. Also removed ""'s from around the defines so they were more like
all of the others.

Thanks to Tanner Jotblad for pointing this out...

Kent

December 5, 2007, 20:54 (GMT)
[#7805] VSE: "snap to current frame" doesn't work for startframe/endframe

Added this functionality.

December 5, 2007, 20:21 (GMT)
- fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error)

- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)

- Set render border is disabled when it has no area - so drawing a box outside the camera disables .

Revision 7b2e348 by Kent Mein
December 5, 2007, 16:58 (GMT)
This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)

Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.

Let me know if there are any problems/questions.

Kent

December 5, 2007, 15:48 (GMT)

Particles
=========

- Added texture control for child particle roughness.
- Fix some use of uninitialized variables in particle texture code.

December 5, 2007, 12:40 (GMT)

Particles
=========

- Texture orco coordinates for particles are now actual orcos instead
of just the vertex positions, which means they are the same under
deformations and the same as the ones on the mesh.
- Particle distribution now uses these orcos to get consistent
distributions independent of deformation.
- This required changing the way orco's are computed for meshes. Now
instead of generating an orco derivedmesh separately, the derivedmesh
is generated alongside the regular one and stored in an orco custom
data layer.

December 5, 2007, 12:04 (GMT)
fix for 2 problems with pose relax,
* Auto key wasnt working, it made the bone not move at all (not sure why used same code as snap to), now check G_RECORDKEYS and add keys manually.
* was ignoring keys that were 1.0 behind the current key. made the limit 0.5, fixes this.
Revision 5c13e82 by Joshua Leung
December 5, 2007, 11:19 (GMT)
Two transform tweaks:

* [Peach Request] AutoIK now respects axis locking (rotation locks).
- Temporary DOF-Locks are turned on for those bones that are part of an AutoIK chain while transforming. These locks get cleared after transforming.
- This works for all bones except the root bone of the chain, which doesn't seem to be able to be locked.

* Limit Location constraint can now optionally affect Translations too (i.e. NKEY panel values won't change).
- LimitRot,LimitScale support (for their respective transforms) will be done at a later date
- This only works if the constraint is using World/Local space (the other spaces are not supported yet).
- I've added a temporary button in the LimitLoc panel to enable this option (it is disabled by default). This button will be properly assigned a place in that panel sometime.
December 5, 2007, 10:52 (GMT)
dont draw face dots when solidtex is enabled - added a macro to check this.
relax pose was crashing - missing a check.
Revision aa39d56 by Roland Hess
December 5, 2007, 00:03 (GMT)
Little workflow goody for animators. Adds Alt-RMB select to Action Editor. Alt-RMB in the key area selects all keys on that side of the current frame line. Shift-Alt-RMB builds selection. Commands are also in the headers.
Revision f90e4ca by Matt Ebb
December 4, 2007, 23:50 (GMT)
* Menu entry for relax pose
December 4, 2007, 21:12 (GMT)
peach request, pose relax - similar to mesh smooth, moves selected pose bones to closer match keyframes on either side.
December 4, 2007, 19:06 (GMT)
Bugfix: de-premul for image texture didn't happen for non-osa case.


December 4, 2007, 18:34 (GMT)
Blender Play feature:

- Hold shift prints filename/frame nr + speed
- SHIFT+NumPad-4: playback speed 24 frs/sec

December 4, 2007, 17:53 (GMT)

Strand render bugfixes:
- Fix compile error.
- Some changes to bucketing.
- Tweak acceleration button increase size.

December 4, 2007, 17:19 (GMT)

Addition to previous strand render bugfix.

December 4, 2007, 16:55 (GMT)

Strand render bugfixes:

- Accidentally made minimum blender unit strand size bigger again.
- Make layer option for lamps work.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021