Revision ac6efff by Joshua Leung December 6, 2007, 09:41 (GMT) |
== Action Editor - Snap Current-Frame Marker to Keys == This little feature snaps the current frame marker to the average frame of all the selected keyframes. Use the hotkey Ctrl-Shift-S to use it. |
Revision df1db20 by Joshua Leung December 6, 2007, 02:57 (GMT) |
== LimitLoc Transform - Tweaks == * Made 'cob' be a stack var instead of allocating memory (as suggested by Martin) * Adjusted the position of "Trans" button in panel, and changed its name/tooltip to better describe its function * 'Active' constraint now draws brighter than other constraints... this is still not clear enough though. |
Revision 26b8892 by Brecht Van Lommel December 5, 2007, 21:50 (GMT) |
Bugfix for mysteriously disappearing left eyeball. Bounding boxes used for clipping were being stored in the mesh, but modifiers can result in two objects with the same mesh having a different bounding box. Solution is to store bounding box in the object. |
December 5, 2007, 21:46 (GMT) |
Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead of hardcoded. Also removed ""'s from around the defines so they were more like all of the others. Thanks to Tanner Jotblad for pointing this out... Kent |
Revision 5d0c829 by Campbell Barton December 5, 2007, 20:54 (GMT) |
[#7805] VSE: "snap to current frame" doesn't work for startframe/endframe Added this functionality. |
Revision e756b1c by Campbell Barton December 5, 2007, 20:21 (GMT) |
- fix for [#7327] Problem/issue with .PLY export, editmode was not exited, and vertex normals would not write at all! (probably own error) - Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose) - Set render border is disabled when it has no area - so drawing a box outside the camera disables . |
December 5, 2007, 16:58 (GMT) |
This is a modified version of this patch: [#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent |
Revision b3c1e45 by Brecht Van Lommel December 5, 2007, 15:48 (GMT) |
Particles ========= - Added texture control for child particle roughness. - Fix some use of uninitialized variables in particle texture code. |
Revision 29d87d6 by Brecht Van Lommel December 5, 2007, 12:40 (GMT) |
Particles ========= - Texture orco coordinates for particles are now actual orcos instead of just the vertex positions, which means they are the same under deformations and the same as the ones on the mesh. - Particle distribution now uses these orcos to get consistent distributions independent of deformation. - This required changing the way orco's are computed for meshes. Now instead of generating an orco derivedmesh separately, the derivedmesh is generated alongside the regular one and stored in an orco custom data layer. |
Revision 2422b1e by Campbell Barton December 5, 2007, 12:04 (GMT) |
fix for 2 problems with pose relax, * Auto key wasnt working, it made the bone not move at all (not sure why used same code as snap to), now check G_RECORDKEYS and add keys manually. * was ignoring keys that were 1.0 behind the current key. made the limit 0.5, fixes this. |
Revision 5c13e82 by Joshua Leung December 5, 2007, 11:19 (GMT) |
Two transform tweaks: * [Peach Request] AutoIK now respects axis locking (rotation locks). - Temporary DOF-Locks are turned on for those bones that are part of an AutoIK chain while transforming. These locks get cleared after transforming. - This works for all bones except the root bone of the chain, which doesn't seem to be able to be locked. * Limit Location constraint can now optionally affect Translations too (i.e. NKEY panel values won't change). - LimitRot,LimitScale support (for their respective transforms) will be done at a later date - This only works if the constraint is using World/Local space (the other spaces are not supported yet). - I've added a temporary button in the LimitLoc panel to enable this option (it is disabled by default). This button will be properly assigned a place in that panel sometime. |
Revision 8493fa9 by Campbell Barton December 5, 2007, 10:52 (GMT) |
dont draw face dots when solidtex is enabled - added a macro to check this. relax pose was crashing - missing a check. |
Revision aa39d56 by Roland Hess December 5, 2007, 00:03 (GMT) |
Little workflow goody for animators. Adds Alt-RMB select to Action Editor. Alt-RMB in the key area selects all keys on that side of the current frame line. Shift-Alt-RMB builds selection. Commands are also in the headers. |
December 4, 2007, 23:50 (GMT) |
* Menu entry for relax pose |
Revision aa2389c by Campbell Barton December 4, 2007, 21:12 (GMT) |
peach request, pose relax - similar to mesh smooth, moves selected pose bones to closer match keyframes on either side. |
Revision 25ea528 by Ton Roosendaal December 4, 2007, 19:06 (GMT) |
Bugfix: de-premul for image texture didn't happen for non-osa case. |
Revision 12a6008 by Ton Roosendaal December 4, 2007, 18:34 (GMT) |
Blender Play feature: - Hold shift prints filename/frame nr + speed - SHIFT+NumPad-4: playback speed 24 frs/sec |
Revision d3bd96b by Brecht Van Lommel December 4, 2007, 17:53 (GMT) |
Strand render bugfixes: - Fix compile error. - Some changes to bucketing. - Tweak acceleration button increase size. |
Revision 09b9a1e by Brecht Van Lommel December 4, 2007, 17:19 (GMT) |
Addition to previous strand render bugfix. |
Revision c50dfa4 by Brecht Van Lommel December 4, 2007, 16:55 (GMT) |
Strand render bugfixes: - Accidentally made minimum blender unit strand size bigger again. - Make layer option for lamps work. |
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