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December 4, 2007, 15:57 (GMT)

Fix for bug #7859: texture render baking crash.

December 4, 2007, 15:11 (GMT)

SSS now uses oversampling for textures in the preprocessing pass,
to fix noisy renders, to solve patch #7865.

December 4, 2007, 14:21 (GMT)

Particles
=========

- Like sculptmode, a brush can now be selected from a menu with
Ctrl+Tab in particle mode.

December 4, 2007, 13:57 (GMT)

Particles
=========

- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
Amount. The render amount particles are now only distributed and cached
at render time, which should make editing with child particles faster.

- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
the surface into account.
- Blending Distance: the distance in Blender units over which to
blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
grass. This is a work in progress, and has a number of known issues,
don't report bugs to me for this feature yet.

More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/

December 4, 2007, 12:39 (GMT)

Mesh Deform Modifier
====================

Bugfix for mdef + groups. The mdef modifier treated the cage object as
a sort of parent, which meant that transforming the cage object also
transformed the mesh. However, this behaviour is different from e.g.
armatures, where transforming the armature object has no effect for
the modifier, but instead this transform is taken into account by the
fact that the armature is usually the parent of the mesh.

For groups and duplis, this basically lead to the parent transform
being applied twice. So, now transforming the cage object will have no
effect, except if you make the cage object the parent of the object.

Revision cfa83db by Joshua Leung
December 4, 2007, 11:34 (GMT)
== Bone Paths - Auto-Recalc Improvements ==

Added a new function which specially caters for auto-recalculation of paths after updates (such as keyframing).

Currently, all that differs between this and pose_calculate_path, is that it only recalculates for bones with paths. Also, it only updates what it needs to (minimum frame range affected).

Warning: WIP commit (hopefully it compiles ok)
Revision 6d3a562 by Joshua Leung
December 4, 2007, 08:53 (GMT)
Bugfix:

* Bone Paths calculation should now work on unsaved files. This long standing bug has been hacked around by manually forcing OB_RECALC to be set for the active object (depsgraph should really do this, but it doesn't!)

* Added waitcursor for calculating paths (useful on longer paths). I was going to add a progressbar as well, but that decreased performance overall.
Revision 3e544d0 by Ken Hughes
December 4, 2007, 05:53 (GMT)
Tools
-----
Make FFMPEG image save use PNG format instead of JPEG.

Revision 62e28f5 by Ken Hughes
December 3, 2007, 23:37 (GMT)
Tools
-----
Bugfix #7831: fix image filename extensions on saved files. Make FFMPEG save JPEG images by default, allow JPEG images to have either ".jpg" or ".jpeg" extension.

December 3, 2007, 23:26 (GMT)
curve proportional edit mode wasn't working with draw handles disabled (own error)
December 3, 2007, 22:42 (GMT)
bugfix, curve radius would display incorrectly when there were single point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places.
December 3, 2007, 20:10 (GMT)
Select all generated bones by default
December 3, 2007, 16:43 (GMT)
import all math funcs (sin/cos/tan/e... etc) by default into buttons and drivers
December 3, 2007, 16:21 (GMT)
Group instancing usablitity issue: Hotkey SHIFT+O to set subsurf on/off
should not work if object had not a subsurf modifier before.

December 3, 2007, 16:06 (GMT)
Blending mode "Overlay" was not coded yet for material blending.

Revision 9f4cc0b by Joshua Leung
December 3, 2007, 10:52 (GMT)
== Bone Paths - Bugfixes ==

* "Show Keys" - increased the size of keyframe dots once again (now 5.0).

* WKEY (specials menu) - still used "Clear All Paths"
December 2, 2007, 19:42 (GMT)
Fixing compiling error in my last commit. *grumble*
December 2, 2007, 18:33 (GMT)
Another Proxy Armature bugfix:

- Library referencing didn't add the new local Ipo for constraints
- Proxy command didn't set the driver object in constraint ipo to be
the new proxy object.

December 2, 2007, 17:51 (GMT)
Patch [#7849] Fix for bug #7140 Scrollbar not stopping ok on the bottom of the text editor window
By Jetze van Beijma

It doesn't quite fix the bug (some slight quirks left), but it's much better already, so I'm committing it.
December 2, 2007, 15:54 (GMT)

Particles
=========

Bugfix for crash with disabling the particles system and saving/loading
files, the way it detected if the mesh had changed could not work correct.

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