Revision 3038192 by Brecht Van Lommel December 2, 2007, 14:48 (GMT) |
Bugfix for earlier commit, with OpenGL render the 3d view transforms were not always set correct. |
Revision 604dd2e by Joshua Leung December 2, 2007, 09:54 (GMT) |
A few little tweaks in drawarmature.c |
Revision 498ba50 by Joshua Leung December 2, 2007, 06:29 (GMT) |
Bugfix: "Show Keyframes" option for Bone Path Drawing was broken. It seems that I forgot to update this code when the Action Editor's drawing code went from using CfraElem structs to ActKeyColumn structs for storing keyframes for drawing. Also, now Keyframe dots on the path are drawn slightly larger to make them stand out more. |
Revision 77e6a2b by Joshua Leung December 2, 2007, 05:50 (GMT) |
== Bone Path Drawing - More Tweaks Again == Bugfixes: * "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones * Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons) New Stuff (Yay!): * Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone * The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer. * The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work. |
Revision 1e32ec2 by Campbell Barton December 1, 2007, 23:25 (GMT) |
minor update, "Draw Handles" wasnt working when disabled everywhere and replaced some magic numbers |
Revision 141e279 by Campbell Barton December 1, 2007, 22:00 (GMT) |
wizard_curve2tree.py - bounding twig mesh didnt work if it had some transformation. buttons_shading.c - premul button was overlapping movie buttons |
Revision 44bc6cc by Campbell Barton December 1, 2007, 21:02 (GMT) |
max selectable vgroups were 99, raised limit to 999 (lucky we have 2 screens) |
Revision 475cf46 by Brecht Van Lommel December 1, 2007, 20:08 (GMT) |
Bugfix: Duplicating or separating objects with a particle system could crash. |
Revision eff09ae by Brecht Van Lommel December 1, 2007, 19:29 (GMT) |
For the OpenGL render option in the 3d view, if a camera is active, it now sets the viewport exactly the same as if rendering. |
Revision f06872d by Campbell Barton December 1, 2007, 19:19 (GMT) |
mesh_edges2curves.py - fix for duplicate points renderwin.c - stamp info in openGL render |
Revision 4ba2154 by Ton Roosendaal December 1, 2007, 17:55 (GMT) |
Italian community request: Area light fix! http://peach.blender.org/index.php/area-light-fix-light-not-shadow/ Now, for every possible shadow sample, an area light calculation is done from that position. |
Revision 448a423 by Ton Roosendaal December 1, 2007, 14:36 (GMT) |
Bugfix in library linking and subversions (#2) Now reading files with many references to other files uses correct version patching. |
Revision 5bf9517 by Campbell Barton December 1, 2007, 13:40 (GMT) |
rewrote strip cut, now it works on metastrips and selects the strips depending on the side of the frame your mouse is on. also removed WHILE_SEQ from transform loops - about 5 or so because it allocates memory each time. |
Revision fc91991 by Brecht Van Lommel December 1, 2007, 12:34 (GMT) |
Bugfix: baking ambient occlusion was broken without selected to active. Increased the size limit (to 16384) and the default size (to 1024) for the New Image function. |
Revision 4813af3 by Brecht Van Lommel December 1, 2007, 12:08 (GMT) |
Fix for bug #7851: crash with LSCM unwrap, due to opennl refactor. Fix for bug #7856: crash hitting "neg" button for particle vertex groups. |
Revision 092e9dc by Joshua Leung December 1, 2007, 11:57 (GMT) |
== Bone Paths - More Tweaks (Cessen requests) == * "Around Current Frame" option now works differently. When this option is activated, the path range calculated remains the same (PSta -> PEnd), but only PPre and PPost amount of path-points on either side of the current frame get shown. This is less clumsy to use, and looks quite neat! * "Clear Paths" now only clears the paths of the selected bones, not all bones. The old behaviour can still be obtained by selecting all bones, but previously there was no way to only clear paths of selected bones. * Own fix: path colours are now drawn less saturated, as they were showing up TOO strongly. TODO: * Fix up interface for "Around current..." option. It's quite confusing atm. * Selective recalculation of path on certain operations could also be investigated further... |
Revision 45c41ff by Ton Roosendaal December 1, 2007, 10:48 (GMT) |
Two fixes: - new option for Local Constraint Ipos did not set user counter in Ipo at file reading, causing data to get lost (not saved). - Driver feature: the channels "Loc X Y Z" now also use the result of constraints, but transformed back into local space, as if it was action X Y Z. Nice stuff for those who understand this... it means you can drive something with a bone that has constraints. |
Revision 84eb745 by Martin Poirier November 30, 2007, 20:54 (GMT) |
Adding missing declaration in header and removing some debug prints. |
Revision 587b2d0 by Ton Roosendaal November 30, 2007, 15:12 (GMT) |
Fileversions now have subversions (like 2.45.10), this was not correctly supported with library referencing yet. |
Revision 6b88141 by Campbell Barton November 30, 2007, 14:10 (GMT) |
dupliFaceScale wasnt being initialized for new objects, added Python api access |
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