Revision 0bcc5e8 by Brecht Van Lommel November 30, 2007, 13:45 (GMT) |
Bugfix: Another one in the particle distribution, the last particle could be placed on faces with zero weight. |
Revision 905d712 by Roland Hess November 30, 2007, 13:43 (GMT) |
Fixing small header oversight -- Remap Paths was masked from movie type strips. It was still available via hotkey, but if you didn't know it, it wasn't in the header menus to see. Now it is. |
Revision 11c2a67 by Brecht Van Lommel November 30, 2007, 13:28 (GMT) |
Bugfix: Random particle distribution did not normalize weights properly, could give particles on invalid faces. |
Revision a4c17c7 by Campbell Barton November 30, 2007, 10:38 (GMT) |
anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale option, needed for leaves. modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this) wizard_curve2tree.py - better defaults for pretty tree's |
Revision 04a009b by Janne Karhu November 30, 2007, 07:41 (GMT) |
Point cache was reset in many updates where it shouldn't have been reset. Preview render crashed with "only render" children. |
Revision e893c9d by Janne Karhu November 29, 2007, 22:04 (GMT) |
Fix for bug #7846 |
Revision 9ff9a5c by Janne Karhu November 29, 2007, 21:09 (GMT) |
2nd try at committing to trunk (instead of particles branch) :) Fixes for bugs in #7833 - Hair softbody cache was reset on rendering. - When Alt-a playback is synced to audio frames are skipped. This caused dynamics caching to go crazy. Now the first loop of playback goes through all frames if there are non cached dynamic systems. Invalid point caches weren't cleared when new systems were created. This caused messed up shapes when softbody was added. |
Revision 653f064 by Martin Poirier November 29, 2007, 19:57 (GMT) |
Moved both filtering operations (external and internal) into a loop, since both can create new cases that the other would filter out. Finish radial symmetry restoration. |
Revision 18e5f7b by Brecht Van Lommel November 29, 2007, 19:35 (GMT) |
Shape Keys ========== - Added a Mute button for shape keys, useful for debugging the influence of driven shape keys. - Bugfix for the shape keys relative to others keys, was hanging in an eternal loop when deleting the other key. |
November 29, 2007, 16:56 (GMT) |
This is patch: [#7823] Improvements for the German translation and also a small part of a patch from sgefant that fixes a typo in the Makefiles. Kent |
November 29, 2007, 16:42 (GMT) |
Solaris had a problem finding finite so had to conditionally #include <ieeefp.h> Kent |
Revision 6649ba7 by Campbell Barton November 29, 2007, 14:41 (GMT) |
- better weighting for fill twig placement - curve direction isnt used anymore - just make the small end the last. |
Revision fbadcf1 by Ton Roosendaal November 29, 2007, 13:57 (GMT) |
Bug in new option to assign materials right away to a face; it didn't make a correct new slot in a Mesh (ADD NEW did, but not browsing a material that didn't exisit in one of slots yet) |
Revision 19f6bab by Brecht Van Lommel November 29, 2007, 13:34 (GMT) |
Bugfix: Particle edit mode option interpolated for the add brush crashed with no existing particles. |
Revision 231b160 by Ton Roosendaal November 29, 2007, 13:05 (GMT) |
With faceselecting merged in editmode, we should also allow the active material slot ("index") to update in the UI when you select a single face. Works nice! |
Revision e9c9bf5 by Daniel Genrich November 29, 2007, 12:40 (GMT) |
Revision 543f38c by Daniel Genrich November 29, 2007, 12:29 (GMT) |
Fix: GUI cache reset should work again, same goes for collision modifier (enabled through 'deflection' panel |
Revision 742ef67 by Campbell Barton November 29, 2007, 11:00 (GMT) |
Non square pixel display in the sequencer (uses render aspect setting), needed for displaying some DV footage correctly. |
Revision 4b37ee2 by Joshua Leung November 29, 2007, 06:31 (GMT) |
Scons Compiling Hack: Restoring the "evil src splitting hack" for scons+mingw systems. By default, it is not used, but if your system is choking when trying to link src, then add BF_SPLIT_SRC=1 to your user-config.py to use this hack. |
November 29, 2007, 01:41 (GMT) |
* Fixed stub for the changed RE_database_baking function |
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