Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5020 / 5574

November 27, 2007, 13:25 (GMT)
November 27, 2007, 13:20 (GMT)

Particles
=========

- Fix for bug #7837: circle drawtype + velocity crashed.
- Setting density vertex group didn't do proper refresh.

Mesh Deform Modifier
====================

- Make it work for nurbs and curves.

November 27, 2007, 13:08 (GMT)
reference leaf object rather then group (which wasnt working and only used the last object). for dupli - leaves
November 27, 2007, 12:34 (GMT)

Particles
=========

- Bugfix: synchronize modifier enable with particle enable flag to
prevent crash.

November 27, 2007, 11:57 (GMT)
* Improved Fill Twigs, they now join to make a continues skin like other branches.
* Improved dupli-leaf placement - (should be good enough to use for final renders)
November 27, 2007, 11:17 (GMT)

Particles
=========

- Fix for bug #7840: adding particle system to nurbs, curves crashes.
Now simply doesn't allow to add a particle system to a non-mesh
object, the current code does not support it.
- Fix for bug #7834: deleting vertices of an object with a particle
system crashes. Fixed by disabling particle display for objects in
editmode.
- Fix for the particle add brush on subsurfed objects.

November 27, 2007, 09:59 (GMT)

Particles
=========

- Fix for bug #7832: boids physics crashed.
- Bugfix for child particles not getting orco texture coords.
- Allow smaller strand sizes in blender units.
- Fix for a common but harmless uninitialized value warning in
valgrind, in the event queue.

Revision 4c07fb7 by Matt Ebb
November 27, 2007, 02:13 (GMT)
* Don't swap mouse buttons for particle painting - similar thing
was done a while ago in trunk, but this probably never made
it through to particle branch.
November 26, 2007, 23:11 (GMT)
November 26, 2007, 22:09 (GMT)

Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.

November 26, 2007, 20:27 (GMT)
Axial Symmetry Restoration

Mirror merge two sides together to restore axial symmetry (like on a humanoid).

The symmetry is detected using the topological information from the Reeb graph. Eventually, it will have to distinguish between topological symmetry and potential spatial symmetry and only restore the former (for example, a human is always topologically symmetric, but we only want to restore the symmetry if the limbs are oriented in the same way).
November 26, 2007, 14:59 (GMT)
Code got unreadble due to copy-paste (hint for me: revert point)
November 26, 2007, 14:50 (GMT)
Segfault revert, MT should work fine again for subdiv fluids
November 26, 2007, 02:41 (GMT)
New feature: Fluids internal subdiv (level >=2) uses OpenMP now
November 26, 2007, 01:52 (GMT)
Fixes for some long standing transform bugs.

- [#6112] is this an extrusion bug?

When extruding, x-mirror was giving weird behavior since the extruded vertice could match with their non-extruded counterpart on the other side.

The solution is to disable x-mirror (with a transform context flag, like disabling PET) in that case.

- External constraint setup calls (BIF_*) didn't setup some internal structs properly.

For the user, this resulted in some transform (extrude particularly) showing a full 3d vector in the header instead of a scalar along the constraint axis (this messed up num input a bit too, you could type values in unused axis).
November 26, 2007, 01:04 (GMT)
Reverted to rev 12673 + test for ccherett
November 26, 2007, 00:57 (GMT)
Insert revert point (segfault)
November 26, 2007, 00:26 (GMT)
ccherrett pre-alpha subsurf openmp code
November 25, 2007, 21:14 (GMT)
Commit of fluid fix for 32/64bit and max 2.5gb ram issue
November 25, 2007, 20:49 (GMT)
new twig type that gives more even results - "Fill Twigs" option
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021