Revision 087a549 by Daniel Genrich November 27, 2007, 13:25 (GMT) |
Revision 2fa5e8f by Brecht Van Lommel November 27, 2007, 13:20 (GMT) |
Particles ========= - Fix for bug #7837: circle drawtype + velocity crashed. - Setting density vertex group didn't do proper refresh. Mesh Deform Modifier ==================== - Make it work for nurbs and curves. |
Revision 38e3aba by Campbell Barton November 27, 2007, 13:08 (GMT) |
reference leaf object rather then group (which wasnt working and only used the last object). for dupli - leaves |
Revision da3c35d by Brecht Van Lommel November 27, 2007, 12:34 (GMT) |
Particles ========= - Bugfix: synchronize modifier enable with particle enable flag to prevent crash. |
Revision 2a74395 by Campbell Barton November 27, 2007, 11:57 (GMT) |
* Improved Fill Twigs, they now join to make a continues skin like other branches. * Improved dupli-leaf placement - (should be good enough to use for final renders) |
Revision 01e2395 by Brecht Van Lommel November 27, 2007, 11:17 (GMT) |
Particles ========= - Fix for bug #7840: adding particle system to nurbs, curves crashes. Now simply doesn't allow to add a particle system to a non-mesh object, the current code does not support it. - Fix for bug #7834: deleting vertices of an object with a particle system crashes. Fixed by disabling particle display for objects in editmode. - Fix for the particle add brush on subsurfed objects. |
Revision e39b5f7 by Brecht Van Lommel November 27, 2007, 09:59 (GMT) |
Particles ========= - Fix for bug #7832: boids physics crashed. - Bugfix for child particles not getting orco texture coords. - Allow smaller strand sizes in blender units. - Fix for a common but harmless uninitialized value warning in valgrind, in the event queue. |
November 27, 2007, 02:13 (GMT) |
* Don't swap mouse buttons for particle painting - similar thing was done a while ago in trunk, but this probably never made it through to particle branch. |
Revision 41745b8 by Daniel Genrich November 26, 2007, 23:11 (GMT) |
Revision 7da56f4 by Brecht Van Lommel November 26, 2007, 22:09 (GMT) |
Particles ========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated. |
Revision 2a0f072 by Martin Poirier November 26, 2007, 20:27 (GMT) |
Axial Symmetry Restoration Mirror merge two sides together to restore axial symmetry (like on a humanoid). The symmetry is detected using the topological information from the Reeb graph. Eventually, it will have to distinguish between topological symmetry and potential spatial symmetry and only restore the former (for example, a human is always topologically symmetric, but we only want to restore the symmetry if the limbs are oriented in the same way). |
Revision db57ad6 by Daniel Genrich November 26, 2007, 14:59 (GMT) |
Code got unreadble due to copy-paste (hint for me: revert point) |
Revision f50c70b by Daniel Genrich November 26, 2007, 14:50 (GMT) |
Segfault revert, MT should work fine again for subdiv fluids |
Revision 3da8fbb by Daniel Genrich November 26, 2007, 02:41 (GMT) |
New feature: Fluids internal subdiv (level >=2) uses OpenMP now |
Revision 121dab1 by Martin Poirier November 26, 2007, 01:52 (GMT) |
Fixes for some long standing transform bugs. - [#6112] is this an extrusion bug? When extruding, x-mirror was giving weird behavior since the extruded vertice could match with their non-extruded counterpart on the other side. The solution is to disable x-mirror (with a transform context flag, like disabling PET) in that case. - External constraint setup calls (BIF_*) didn't setup some internal structs properly. For the user, this resulted in some transform (extrude particularly) showing a full 3d vector in the header instead of a scalar along the constraint axis (this messed up num input a bit too, you could type values in unused axis). |
Revision 68e1c73 by Daniel Genrich November 26, 2007, 01:04 (GMT) |
Reverted to rev 12673 + test for ccherett |
Revision c1724d3 by Daniel Genrich November 26, 2007, 00:57 (GMT) |
Insert revert point (segfault) |
Revision bc2c933 by Daniel Genrich November 26, 2007, 00:26 (GMT) |
ccherrett pre-alpha subsurf openmp code |
Revision c8a412c by Daniel Genrich November 25, 2007, 21:14 (GMT) |
Commit of fluid fix for 32/64bit and max 2.5gb ram issue |
Revision a29f082 by Campbell Barton November 25, 2007, 20:49 (GMT) |
new twig type that gives more even results - "Fill Twigs" option |
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