Revision 63ef1df by Daniel Genrich November 25, 2007, 17:10 (GMT) |
Bugfix: Wrong 32/64bit check was used which resulted in a 2GB limit for some 64bit architecture |
Revision 4018dfd by Peter Schlaile November 25, 2007, 16:35 (GMT) |
== Sequencer == Added malloc mutex handling. (Sorry, had to patch threads.c a bit, since otherwise scene tracks will completely screw things up...) |
Revision a32287e by Campbell Barton November 25, 2007, 13:43 (GMT) |
replace macro's with functions for UV editmode checks, this wasn't nice code and broke building on solaris |
Revision b5974a0 by Daniel Genrich November 25, 2007, 03:46 (GMT) |
little debug output for MT fluid |
Revision 531787e by Daniel Genrich November 24, 2007, 22:49 (GMT) |
Revision 13e73af by Campbell Barton November 24, 2007, 18:29 (GMT) |
==Python API== Added a keyword argument for mesh.pointInside(point, selected_only=True) This means only selected faces are tested when doing the inside/outside test, disabled by default. |
Revision 7dc1250 by Nils Thuerey November 24, 2007, 17:10 (GMT) |
- forgot to include a file in the last commit |
Revision a065870 by Andrea Weikert November 24, 2007, 17:08 (GMT) |
Bugfix #7804 : Opened file is not registered correctly when started from command line - treat file passed as parameter the same as if loaded from UI if Blender isn't running in background mode. - only set relative base as valid if file loaded successfully. |
Revision af26256 by Ton Roosendaal November 23, 2007, 14:48 (GMT) |
Bugfix #7802 Fixed very old annoyance in alpha render: when using alpha textures images, nicely premulled as Blender wants it, you still got dark outlines at the edges. This because the blender shading pipeline also premultiplies. Solution: de-premul image texture colors after sampling. |
Revision 885593c by Brecht Van Lommel November 23, 2007, 14:10 (GMT) |
Fix for bugs #6709 and #7005: - SSS not working with negative scale objects. - Fluids + SSS not always rendering smooth normals correct. |
Revision 45a53c4 by Joshua Leung November 23, 2007, 11:07 (GMT) |
Bugfix #7654: Keyframe translation in (Action/NLA) wasn't working correctly for scaled actions Scaled action times were getting calculated twice, which meant that translating a keyframe resulted in the keyframe "not following the mouse position". |
Revision 92c70c5 by Martin Poirier November 22, 2007, 23:34 (GMT) |
Code cleanup and recursive symmetry detection. |
Revision b21df55 by Campbell Barton November 22, 2007, 22:07 (GMT) |
==Python API== made it possible to remove curves from python with "del curve[i]" mesh_edges2curves.py - remove unused function. |
Revision 638b956 by Daniel Genrich November 22, 2007, 20:28 (GMT) |
svn merge -r 12607:12653 https://svn.blender.org/svnroot/bf-blender/trunk/blender + add OpenMP for msvc/gcc to scons, cmake and Makefiles (libs + compiler flags are still missing in Makefiles) |
Revision a8aaec6 by Ton Roosendaal November 22, 2007, 20:25 (GMT) |
Bugfix #7573 NLA Window, Strip blending mode "Add" didn't work at all. It was using very bad quaternion addition. Replaced with proper code. For devs; new is the function QuatMulFac(quat, factor) which allows to multiply a rotation with a value (make it rotate more or less) |
Revision 83c1dd7 by Daniel Genrich November 22, 2007, 17:02 (GMT) |
Fixed numerical issues, hardened it again. |
Revision a038363 by Campbell Barton November 22, 2007, 16:30 (GMT) |
mesh_wire.py - gave an error with no faces, wizard_curve2tree.py - didnt work with no bevel object Curve.py - ext1, ext2 didnt reference the interface names. |
Revision 0d6d89a by Campbell Barton November 22, 2007, 14:10 (GMT) |
wizard_curve2tree - mistake while debugging. buttons_shading.c - short names for world settings were not needed. |
Revision e64a442 by Campbell Barton November 22, 2007, 10:10 (GMT) |
SetPivot, patch from malefico, #7785 also added GetPivot |
Revision 78ea4f3 by Geoffrey Bantle November 22, 2007, 01:43 (GMT) |
-> Updated FLT scripts Blender FLT I/O scripts have been updated to have more features.In addition several utility scripts/applets have been added to aid in working with FLT databases within Blender. Documentation can be found here: http://wiki.blender.org/index.php/Scripts/Manual/Import/openflight_flt http://wiki.blender.org/index.php/Scripts/Manual/Export/openflight_flt http://wiki.blender.org/index.php/Scripts/Manual/FLTools |
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