Revision 313553b by Joshua Leung November 22, 2007, 00:58 (GMT) |
== Armature Path Drawing Tweak == Peach Request: Bone path lines are now drawn using two colours to show the parts of the path before and after the current frame. Those before the current frame are drawn darker, while those after are drawn in a blue colour. |
Revision cfb5eb1 by Joshua Leung November 21, 2007, 23:22 (GMT) |
Patch #7794: X-Axis Mirror Support for Various Operations in Armature EditMode Patch by: Teppo Kansala (teppoka) This patch adds X-Axis Mirror support for the following tools: - Delete Bone (X) - Recalculate Bone Roll Angles... (Ctrl-N) - Duplicate Bone (Shift-D) - Clear Parent... (Alt-P) - Move Bone To Layer (M) |
Revision 1119ec9 by Martin Poirier November 21, 2007, 22:44 (GMT) |
Fixing inter-arc parenting problems Removing a lot of debugging cruft Start of recursive symmetry detection |
Revision 818bfcc by Nils Thuerey November 21, 2007, 22:12 (GMT) |
- Added OpenMP code, it is enabled by defining PARALLEL=1 for the elbeem compilation. Currently, it is not yet active by default, but Genscher wanted to do some tests. It can be used to distribute the computation load onto multiple shared- memory CPUs by splitting the domain along the y-axis (assuming a gravity force along z). However, there is no load balancing: so if there's fluid only in one of the y-axis halves you will not get a speedup for 2 CPUs. - Added a fix for the memory allocation bugs #7120 and #6775. In solver_init.cpp there are now several variables max___MemChunk (line 692+), that set upper limits for various systems. The same problem existed for mac & linux, but the limit is higher, so it probably went by undetected. The windows limit is currently 1GB, if the strange 700MB limit problems mentioned in the bug regports the bugs persist, this could be further reduced. For 64bit compilations this problem shouldn't exist anyway. What's still missing is a display of how much the resolution was reduced to fit into memory... - And some minor solver code cleanup. |
Revision 413c24c by Campbell Barton November 21, 2007, 16:07 (GMT) |
initial support for leaves as duplifaces as well as some a bugfix for loading settings |
Revision 307ad08 by Campbell Barton November 21, 2007, 11:53 (GMT) |
wizard_curve2tree.py - always use active object (local view was messing up the context) Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them. mesh_skin.py - smooth by default |
Revision 3a83287 by Campbell Barton November 21, 2007, 09:46 (GMT) |
made twig taper a float rather then a bool, added type conversion when loading settings. |
Revision 4cb5470 by Daniel Genrich November 21, 2007, 08:13 (GMT) |
WIP commit to be able to revert later (known bug: unstable without sse enabled - weird) |
Revision 00762be by Joshua Leung November 21, 2007, 04:49 (GMT) |
Patch #7779: Make the 'Hold' option work with NLA action modifiers Patch by: Matt Ebb (broken) Currently in Blender, NLA action modifiers can work in very wacky and mysterious ways. If an action is being modified with a path deform, when it reaches the end of that strip, it will snap back to the original un-modified location, regardless of whether the strip 'Hold' option is on. It's very frustrating to work with, and causes all sorts of problems - if you use a path to make a character walk from point A to point B, you generally want him to stay at point B, and not jump somewhere completely different, just because the strip ended. This patch fixes this behaviour, and makes it much more sensible and predictable. There is a chance that this will break old files that were reliant on the old broken behaviour though, but I think it's definitely worthwhile to fix this problem. Check the demo file in Blender 2.45 vs one with this patch applied - you can see the difference in behaviour. Demo File Link (attachment in original tracker post): https://projects.blender.org/tracker/download.php/9/127/7779/4856/wheelsetup2.zip |
Revision b276050 by Joshua Leung November 21, 2007, 04:08 (GMT) |
== Auto-Keyframing - 'Only Needed' Improvements == The 'Only Needed' option for Auto-Keyframing now works better with a few of the different transform options. Rotating/Scaling using a pivot point that is not the center of the Object/Bone (3d-cursor, active), also inserts location keyframes if the location also changes. If "Only Centers" option is activated, then only location keyframes are inserted. |
Revision 11fc443 by Martin Poirier November 20, 2007, 22:25 (GMT) |
Adding subdivisions by correlation. This is much nicer than subdivision by angle but is somewhat less intuitive for users. Added Bucket arc iterator, removing a lot of weird duplicated code in skeleton generator. |
Revision b7e0da6 by Ton Roosendaal November 20, 2007, 16:58 (GMT) |
Another feature request from the animation dept: Relative shapekeys now allow to define the Shape it is relative to! (It used to be relative with respect to the first key, which is still default). The reason for this feature is that keys don't always add together well when they're all derived from the same base shape. A clear example is hard to make... will wait for someone posting it. :) |
Revision 0ec5942 by Ton Roosendaal November 20, 2007, 15:01 (GMT) |
Tiny group-proxy update: When you make proxy, the group-update tags should be set OK. Symptom: you could not move proxy around until you set keys in bones and advance frame. |
Revision 7733696 by Campbell Barton November 20, 2007, 14:09 (GMT) |
draw image path and size stats in the sequencer again (removed when making single images act differently) sequencer marker selection didn't work like the marker view. |
Revision f28ab5d by Daniel Genrich November 19, 2007, 23:45 (GMT) |
Bugfix: scaling/rotation/translation works again |
Revision 7ade814 by Andrea Weikert November 19, 2007, 20:13 (GMT) |
Bugfix #7510: Doesn't save .blend file name with [ * Added Windows specific implementation for fnmatch taken from GNU/MINGW/MSYS C library * behaviour should now be the same as under Linux and other OSs * changed filename for fnmatch.h to ensure we include the correct one if we link with the included implementation * tested compile with MSVC 7.1 and gcc(MinGW-5.1.3) on Windows. |
Revision a92173d by Campbell Barton November 19, 2007, 19:00 (GMT) |
==Python API== removing vertex groups was broken, the function being called was for editmode, this would remove the vertex group but apply the weights from the removed group to the next vertex group. |
Revision 1199744 by Ton Roosendaal November 19, 2007, 18:00 (GMT) |
Revamp of multi modifier option! - error fix: overall weight group value was used inverted - added "Inv" button to make weight group work inverted - added bigger, more clear Multi Modifier button |
Revision aaba5d1 by Campbell Barton November 19, 2007, 17:39 (GMT) |
Update v1.0.11 from Migius You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D changelog: c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile c3 human-formating of data in INI-Files c2 added "caps" for closed Bezier-curves c2 added "set elevation" UI-option c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter b9 many bugs fixed b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim) b8 added "import from frozen layers" UI-option b8 added "import from paper space" UI-option b8 support Bezier curves for LINEs incl.thickness(0.0-10.0) b8 added meshSmooth_on for circle/arc/polyline b8 added vertexGroups for circle/arc b7 added width_force for ARCs/CIRCLEs = "thin_box" option b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg b2 fixing material assignment by LAYER+COLOR b1 fixing Bezier curves representation of POLYLINEs-arc-segments b0 added global_scale_presets: "yard/feet/inch to meter" |
Revision 80357d7 by Campbell Barton November 19, 2007, 14:00 (GMT) |
initial leaf support (need to use in production, at the moment its really simple) Option to generate variation's - This modifies the original shape to make a variation on the original. |
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