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Revision 313553b by Joshua Leung
November 22, 2007, 00:58 (GMT)
== Armature Path Drawing Tweak ==

Peach Request: Bone path lines are now drawn using two colours to show the parts of the path before and after the current frame. Those before the current frame are drawn darker, while those after are drawn in a blue colour.
Revision cfb5eb1 by Joshua Leung
November 21, 2007, 23:22 (GMT)
Patch #7794: X-Axis Mirror Support for Various Operations in Armature EditMode
Patch by: Teppo Kansala (teppoka)

This patch adds X-Axis Mirror support for the following tools:
- Delete Bone (X)
- Recalculate Bone Roll Angles... (Ctrl-N)
- Duplicate Bone (Shift-D)
- Clear Parent... (Alt-P)
- Move Bone To Layer (M)
November 21, 2007, 22:44 (GMT)
Fixing inter-arc parenting problems
Removing a lot of debugging cruft
Start of recursive symmetry detection

Revision 818bfcc by Nils Thuerey
November 21, 2007, 22:12 (GMT)

- Added OpenMP code, it is enabled by defining PARALLEL=1 for the elbeem
compilation. Currently, it is not yet active by default, but
Genscher wanted to do some tests.
It can be used to distribute the computation load onto multiple shared-
memory CPUs by splitting the domain along the y-axis (assuming a
gravity force along z). However, there is no load balancing: so
if there's fluid only in one of the y-axis halves you will not get
a speedup for 2 CPUs.

- Added a fix for the memory allocation bugs #7120 and #6775. In
solver_init.cpp there are now several variables max___MemChunk
(line 692+), that set upper limits for various systems. The same
problem existed for mac & linux, but the limit is higher, so
it probably went by undetected. The windows limit is currently 1GB,
if the strange 700MB limit problems mentioned in the bug regports the
bugs persist, this could be further reduced. For 64bit compilations
this problem shouldn't exist anyway.
What's still missing is a display of how much the resolution was
reduced to fit into memory...

- And some minor solver code cleanup.



November 21, 2007, 16:07 (GMT)
initial support for leaves as duplifaces as well as some a bugfix for loading settings
November 21, 2007, 11:53 (GMT)
wizard_curve2tree.py - always use active object (local view was messing up the context)
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
November 21, 2007, 09:46 (GMT)
made twig taper a float rather then a bool, added type conversion when loading settings.
November 21, 2007, 08:13 (GMT)
WIP commit to be able to revert later (known bug: unstable without sse enabled - weird)
Revision 00762be by Joshua Leung
November 21, 2007, 04:49 (GMT)
Patch #7779: Make the 'Hold' option work with NLA action modifiers
Patch by: Matt Ebb (broken)

Currently in Blender, NLA action modifiers can work in very wacky and mysterious ways.

If an action is being modified with a path deform, when it reaches the end of that strip, it will snap back to the original un-modified location, regardless of whether the strip 'Hold' option is on. It's very frustrating to work with, and causes all sorts of problems - if you use a path to make a character walk from point A to point B, you generally want him to stay at point B, and not jump somewhere completely different, just because the strip ended.

This patch fixes this behaviour, and makes it much more sensible and predictable. There is a chance that this will break old files that were reliant on the old broken behaviour though, but I think it's definitely worthwhile to fix this problem.

Check the demo file in Blender 2.45 vs one with this patch applied - you can see the difference in behaviour.

Demo File Link (attachment in original tracker post):
https://projects.blender.org/tracker/download.php/9/127/7779/4856/wheelsetup2.zip
Revision b276050 by Joshua Leung
November 21, 2007, 04:08 (GMT)
== Auto-Keyframing - 'Only Needed' Improvements ==

The 'Only Needed' option for Auto-Keyframing now works better with a few of the different transform options.

Rotating/Scaling using a pivot point that is not the center of the Object/Bone (3d-cursor, active), also inserts location keyframes if the location also changes. If "Only Centers" option is activated, then only location keyframes are inserted.
November 20, 2007, 22:25 (GMT)
Adding subdivisions by correlation.

This is much nicer than subdivision by angle but is somewhat less intuitive for users.

Added Bucket arc iterator, removing a lot of weird duplicated code in skeleton generator.
November 20, 2007, 16:58 (GMT)
Another feature request from the animation dept:

Relative shapekeys now allow to define the Shape it is relative to!
(It used to be relative with respect to the first key, which is still
default).

The reason for this feature is that keys don't always add together
well when they're all derived from the same base shape. A clear
example is hard to make... will wait for someone posting it. :)


November 20, 2007, 15:01 (GMT)
Tiny group-proxy update:

When you make proxy, the group-update tags should be set OK.

Symptom: you could not move proxy around until you set keys
in bones and advance frame.


November 20, 2007, 14:09 (GMT)
draw image path and size stats in the sequencer again (removed when making single images act differently)
sequencer marker selection didn't work like the marker view.
November 19, 2007, 23:45 (GMT)
Bugfix: scaling/rotation/translation works again
November 19, 2007, 20:13 (GMT)
Bugfix #7510: Doesn't save .blend file name with [
* Added Windows specific implementation for fnmatch taken from GNU/MINGW/MSYS C library
* behaviour should now be the same as under Linux and other OSs
* changed filename for fnmatch.h to ensure we include the correct one if we link with the included implementation
* tested compile with MSVC 7.1 and gcc(MinGW-5.1.3) on Windows.
November 19, 2007, 19:00 (GMT)
==Python API==
removing vertex groups was broken, the function being called was for editmode, this would remove the vertex group but apply the weights from the removed group to the next vertex group.

November 19, 2007, 18:00 (GMT)
Revamp of multi modifier option!

- error fix: overall weight group value was used inverted
- added "Inv" button to make weight group work inverted
- added bigger, more clear Multi Modifier button

November 19, 2007, 17:39 (GMT)
Update v1.0.11 from Migius

You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D

changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"

November 19, 2007, 14:00 (GMT)
initial leaf support (need to use in production, at the moment its really simple)
Option to generate variation's - This modifies the original shape to make a variation on the original.
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