Revision 0b0542c by Campbell Barton November 19, 2007, 10:49 (GMT) |
typo in Text3d, weightpaint_invert wasnt working properly |
Revision cf60bf5 by Campbell Barton November 19, 2007, 10:17 (GMT) |
simple weight invert script for the weightpaint menu, removed a print from weightpaint_average.py |
Revision b2705bb by Daniel Genrich November 19, 2007, 00:27 (GMT) |
#ifdef sse headers |
Revision 14de7f4 by Daniel Genrich November 19, 2007, 00:01 (GMT) |
fixed sse copy-paste glitch + #define __SSE3__ thanks to Lynx3d |
Revision 00ca12c by Peter Schlaile November 18, 2007, 17:44 (GMT) |
== Sequencer == Well, added unnecessary pad variables after a fight with makesdna... |
Revision dc6ac56 by Peter Schlaile November 18, 2007, 17:39 (GMT) |
General cleanup in sequencer: - Seperated StripData into StripData TStripData where StripData holds only image-filenames and TStripData holds the working information needed for ImBuf caching. => Large drop in memory usage, if you used a lot of movie and meta strips. => Fixed bugs in "duplicate" on the way (imbufs where copied around without taking reference counting seriously...) => Code is much cleaner now - Added defines for TStripData->ok Finally figured out, what the magic values ment and named them properly :) - Got rid of Sequence->curelem. Reason: very bad idea(tm) for multi threading with more than one render thread. Still not there, but this was a real show stopper on the way. |
Revision 6d5396f by Brecht Van Lommel November 17, 2007, 21:12 (GMT) |
Fix for multimodifier commit breaking game engine compile. |
Revision 6ce8374 by Campbell Barton November 17, 2007, 14:21 (GMT) |
Selecting an image in editmode now adds UV's if they are not there (before assigning the image) |
Revision e0fb0a1 by Campbell Barton November 17, 2007, 01:17 (GMT) |
wizard_curve2tree - more twig options - gravity (like particles) - follow parent (like gravity but use the parent normal) - limit the number of twigs on each branch - limit the radius that a twig may be placed on a branch - trim the base of branches in a way that better deals with small branches on large branches |
Revision 7accd3a by Ton Roosendaal November 16, 2007, 15:46 (GMT) |
Long outstanding feature request: "Multi Modifier" This allows to mix between the result of 2 modifiers, with both using the same input state. This is useful for having a mesh deform and armature deform working together. However! This functionality could have been presented better... this is actually Node editor stuff! Now it works by adding a "MM" button, next to the "overall vgroup" option. If MM is pressed, the input of this modifier is the same as the input of the previous modifier. Only the armature modifier has this option now... |
Revision ad700ba by Campbell Barton November 16, 2007, 14:47 (GMT) |
* wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results. * Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode. * Texture.py - MTex.uvlayer doc was missing * buttons_shading.c - Stencil tooltip was stupid. |
Revision 04e3046 by Daniel Genrich November 16, 2007, 14:41 (GMT) |
Revision 0570609 by Daniel Genrich November 16, 2007, 14:24 (GMT) |
Fixed DNA issue, some optional SSE stuff in (experimental, only 2 functions => not likely to be ever in trunk), BE AWARE: not compatible with old cloth files, many fixes in general, deactivated selfcollisions due to WIP |
Revision fd3764f by Juho Vepsalainen November 16, 2007, 12:23 (GMT) |
= Fix for softbody collision mode selector = This commit makes all softbody collision modes work as they should. Thanks to Genscher for noticing the issue. bjornmose, please check this commit. |
Revision 6dbe745 by Ton Roosendaal November 15, 2007, 19:02 (GMT) |
Bugfix #7552 Panels with different width or height, should give a re-align call when tabbed and tabs switch |
Revision ca9db6ef by Ton Roosendaal November 15, 2007, 13:38 (GMT) |
Bugfix #7631 Outliner: change name of library path to become relative gave incorrect warning. |
Revision c6667c5 by Campbell Barton November 15, 2007, 12:16 (GMT) |
put the revision number in the splash screen (scons and make) |
Revision 33e5520 by Ton Roosendaal November 15, 2007, 12:15 (GMT) |
Proxy fix: Armature Proxy: the 'free pose channel' didn't restore the custom shapes when reloading file. |
November 15, 2007, 06:07 (GMT) |
* Fixed own bug: glossy reflections was erroneously giving a distorted copy of the original face normal, meaning that on smooth shaded faces, sometimes the check to keep rays reflected out away from the face wasn't working, and the ray would intersect when it shouldn't. |
November 15, 2007, 00:11 (GMT) |
* New material option: TexFace Alpha This is an additional option for 'TexFace', which uses the alpha of the UV assigned faces as well as the colour. It appears in material buttons as a little 'A' button next to 'TexFace', when 'TexFace is switched on. It's a bit horrible, but no point tweaking that layout in isolation at this stage. This image is using texface alpha, with different assigned images, all sharing the one material: http://mke3.net/blender/devel/rendering/texface_alpha.jpg Usually I consider texface (and teaching people to use it for UV mapping) to be pretty evil, but in some cases, when you have lots of separate images that you want to control in the one material, it can be quite handy. |
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