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Revision eedfb86 by Joshua Leung
November 14, 2007, 23:46 (GMT)
Bugfix #7781: "IPO-Broom" effect

This commit *should* fix these problems for good. It seems that my attempts at optimising the code (by exiting a loop once the first match was found) were causing it to fail.

I've also made the code aware of handle swapping. I noticed that the handles were not being corrected appropriately after negative scaling.
November 14, 2007, 22:56 (GMT)

Bugfix:

Drawing linked duplicates in editmode leaked memory, and could
also crash. This fixes the memory leak, and hopefully also the
crash.

Revision 41c6758 by Joshua Leung
November 14, 2007, 22:44 (GMT)
Just a little comment commit explaining where "samples" comes from...
November 14, 2007, 21:26 (GMT)
small debug code and cursor change on start.
November 14, 2007, 21:19 (GMT)
- fix for crash with MSVC compiler, global array constraintsTypeInfo overwriting caused memory corruption
Aligorith: please check, I think fix is quite obvious though.
November 14, 2007, 16:50 (GMT)
Small feature added to new "show bone paths around cfra":
- after a insert-key (autokey mode) it updates paths.

November 14, 2007, 16:20 (GMT)
Bugfix in MeshDeform file reading, should check for NULL pointer case...

November 14, 2007, 10:20 (GMT)
Bugfix #7686

Render, Ortho, lamphalo position was off a bit due to missing correction
factor.

November 14, 2007, 01:57 (GMT)
Fixing up angle based subdivisions.
Adding symetry detection (right now, only primary symetries and only used to determine bone orientation).
Fixing bugs (infinite loops) in length based subdivisions.
Adding number of post processing passes parameter
Revision 96285bd by Matt Ebb
November 14, 2007, 01:13 (GMT)
* Visualise the Map Old/Map New setting in the timeline with a stippled overlay in the stretched section
Revision a1c5b3b by Matt Ebb
November 13, 2007, 23:53 (GMT)
* New feature on compo scale node: "Scene Size %"

This option sets the relative scaling factor to the amount set in the
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed
background image, and want to do preview renders at a lesser
percentage, so you don't have to go and change the scale node each
time you change the %.

Also removed unnecessary use of a global from texture node.
November 13, 2007, 21:32 (GMT)
- bounding meshes with loc/size/rot didnt work.
- better sorting of twigs (for recursive twigs)
- An option to lengthen child twigs.

November 13, 2007, 18:50 (GMT)

Bugfix for endian bug in mdef file writing.
Also an unrelated warning fix.

November 13, 2007, 18:01 (GMT)
Bugfix 7733

New mouse scrollwheels allowing higher precision didn't work in Windows.
Code was assuming only value of +120 or -120 were returned.

November 13, 2007, 16:50 (GMT)
- new UV scaling option works better for big/small branches.
- Can constrain twigs to only grow in a bounding mesh. And an option to prune twigs that grow out.
November 13, 2007, 15:32 (GMT)
==Python API==
mesh.pointInside(vec) wasnt working in all cases. (own mistake)
Revision 470a693 by Joshua Leung
November 13, 2007, 11:54 (GMT)
== Peach Feature Requests (Bone-Path Drawing) ==

* Added a new option to only calculate a certain number of frames before/after the current frame instead of defining a frame range. This is useful in certain cases on longer timelines, to be able to view the paths for certain regions quicker.

* When inserting a keyframe, if a bone already has path drawing on, the path for that bone will get automatically recalculated. More testing is required to see if there are any more cases where this would be useful. Also, a global setting to turn this on/off would be a good idea.

Todo (requested but not yet implemented):
* Parts of path before/after current frame could get drawn with different colours
Revision e66f325 by Chris Want
November 13, 2007, 06:56 (GMT)
==Mirror Modifier==

Support for using the axes of a different object as the line of mirror
symmetry for a mirror modifier. As a nice consequence, this allows
"clipping" to arbitrary planes in editmode.

A fun example of using a couple of mirror modifiers and an array
modifier to easily make a nice flower type model is here:

http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend

November 12, 2007, 23:19 (GMT)
Tree Wizard.
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.

Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
November 12, 2007, 20:02 (GMT)
added options to weightpaint normalize script
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups

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