Revision eedfb86 by Joshua Leung November 14, 2007, 23:46 (GMT) |
Bugfix #7781: "IPO-Broom" effect This commit *should* fix these problems for good. It seems that my attempts at optimising the code (by exiting a loop once the first match was found) were causing it to fail. I've also made the code aware of handle swapping. I noticed that the handles were not being corrected appropriately after negative scaling. |
Revision 0fae1fd by Brecht Van Lommel November 14, 2007, 22:56 (GMT) |
Bugfix: Drawing linked duplicates in editmode leaked memory, and could also crash. This fixes the memory leak, and hopefully also the crash. |
Revision 41c6758 by Joshua Leung November 14, 2007, 22:44 (GMT) |
Just a little comment commit explaining where "samples" comes from... |
Revision 45e14ed by Martin Poirier November 14, 2007, 21:26 (GMT) |
small debug code and cursor change on start. |
Revision a219d6e by Andrea Weikert November 14, 2007, 21:19 (GMT) |
- fix for crash with MSVC compiler, global array constraintsTypeInfo overwriting caused memory corruption Aligorith: please check, I think fix is quite obvious though. |
Revision c3bbd54 by Ton Roosendaal November 14, 2007, 16:50 (GMT) |
Small feature added to new "show bone paths around cfra": - after a insert-key (autokey mode) it updates paths. |
Revision fa8032c by Ton Roosendaal November 14, 2007, 16:20 (GMT) |
Bugfix in MeshDeform file reading, should check for NULL pointer case... |
Revision 0ca2994 by Ton Roosendaal November 14, 2007, 10:20 (GMT) |
Bugfix #7686 Render, Ortho, lamphalo position was off a bit due to missing correction factor. |
Revision 166cc31 by Martin Poirier November 14, 2007, 01:57 (GMT) |
Fixing up angle based subdivisions. Adding symetry detection (right now, only primary symetries and only used to determine bone orientation). Fixing bugs (infinite loops) in length based subdivisions. Adding number of post processing passes parameter |
November 14, 2007, 01:13 (GMT) |
* Visualise the Map Old/Map New setting in the timeline with a stippled overlay in the stretched section |
November 13, 2007, 23:53 (GMT) |
* New feature on compo scale node: "Scene Size %" This option sets the relative scaling factor to the amount set in the scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed background image, and want to do preview renders at a lesser percentage, so you don't have to go and change the scale node each time you change the %. Also removed unnecessary use of a global from texture node. |
Revision 07110e8 by Campbell Barton November 13, 2007, 21:32 (GMT) |
- bounding meshes with loc/size/rot didnt work. - better sorting of twigs (for recursive twigs) - An option to lengthen child twigs. |
Revision 2f76b49 by Brecht Van Lommel November 13, 2007, 18:50 (GMT) |
Bugfix for endian bug in mdef file writing. Also an unrelated warning fix. |
Revision ec686f5 by Ton Roosendaal November 13, 2007, 18:01 (GMT) |
Bugfix 7733 New mouse scrollwheels allowing higher precision didn't work in Windows. Code was assuming only value of +120 or -120 were returned. |
Revision 1ece8b8 by Campbell Barton November 13, 2007, 16:50 (GMT) |
- new UV scaling option works better for big/small branches. - Can constrain twigs to only grow in a bounding mesh. And an option to prune twigs that grow out. |
Revision d376b06 by Campbell Barton November 13, 2007, 15:32 (GMT) |
==Python API== mesh.pointInside(vec) wasnt working in all cases. (own mistake) |
Revision 470a693 by Joshua Leung November 13, 2007, 11:54 (GMT) |
== Peach Feature Requests (Bone-Path Drawing) == * Added a new option to only calculate a certain number of frames before/after the current frame instead of defining a frame range. This is useful in certain cases on longer timelines, to be able to view the paths for certain regions quicker. * When inserting a keyframe, if a bone already has path drawing on, the path for that bone will get automatically recalculated. More testing is required to see if there are any more cases where this would be useful. Also, a global setting to turn this on/off would be a good idea. Todo (requested but not yet implemented): * Parts of path before/after current frame could get drawn with different colours |
Revision e66f325 by Chris Want November 13, 2007, 06:56 (GMT) |
==Mirror Modifier== Support for using the axes of a different object as the line of mirror symmetry for a mirror modifier. As a nice consequence, this allows "clipping" to arbitrary planes in editmode. A fun example of using a couple of mirror modifiers and an array modifier to easily make a nice flower type model is here: http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend |
Revision 924f7e5 by Campbell Barton November 12, 2007, 23:19 (GMT) |
Tree Wizard. 'Twigs' - branch's added to the existing, made from blending existing branches into new ones. Some user settings for scale, orientation randomness, number of twigs and recursive twigs. |
Revision fe6d470 by Campbell Barton November 12, 2007, 20:02 (GMT) |
added options to weightpaint normalize script - armature only - so when using weight groups for other things only armature groups are affected, - Active only - so you can normalize all weight groups |
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