Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 27, 2007, 03:20 (GMT)
BugFix #7115

The "Strands" settings is a BlockBut and never return B_MATPRV like the others buttons, because of this,
never call BIF_preview_changed.

It's posible two fix for this:
1) make all the buttons into the "Strands" panel return B_MATPRV (this modify the "work mode" of the panel)
2) Add a call to BIF_preview_changed to the end of strands_menu function (as do_matbuts).

The problem with the first options, is that the panel "close" when you press/release some of the buttons, so
to preserve the current "work mode" of the panel, i choose the second option.

August 26, 2007, 01:35 (GMT)
cleanup and fixed more problems with namespace collisions (should be all solved by name)
August 25, 2007, 19:05 (GMT)
getting the armature twice would cause a weakref error and crash after 2-4 runs..

data = arm_ob.data
bones = arm_ob.data.bones.values()

Fixed by returning existing armatures if they exist in the weakref list. tested with FBX and BVH support.

August 24, 2007, 21:52 (GMT)
fix from stable - if modules cant be imported- popup an error rather then nasty python message
August 24, 2007, 18:12 (GMT)
correct tooltip: startingspeed => starting speed
Noticed by mjordan.
August 24, 2007, 12:13 (GMT)
armature animation is not messed up when the mesh and armature objects have transformation.
python 2.4+ without any modules should work.
python 2.3 should work now also (need to import the sets module).
August 24, 2007, 11:57 (GMT)
own dumb mistake missing a return
August 24, 2007, 07:07 (GMT)
fbx export update
* normalize bone weights (deep exploration 5 assumed they were normalized and does crazy stuff otherwise)
* fixed some mistakes in last commit.

August 23, 2007, 16:34 (GMT)
FBX export update
* added a user interface
* added support for exporting multiple actions as FBX's 'Takes'
* added support for one armature effecting multiple meshes
* added support for multiple armatures (bone names wont have namespace collisions)

Revision 6ab498d by Joshua Leung
August 23, 2007, 09:42 (GMT)
Several Minor Fixes:

* Grouped Up/Down buttons in constraint panel headers, and fixed their tooltips
* Removed unused variable from action editor code
* Minor formatting in constraint.c
Revision 866218e by Joshua Leung
August 23, 2007, 09:37 (GMT)
Fix for a compiler warning caused by one of my commits yesterday.
Revision 6cd036e by Joshua Leung
August 23, 2007, 06:25 (GMT)
Bugfix #7091: "blender crashes when i put a constraint between two armatures"

This crash only occurred when the RigidBody constraint was used, and the toObject field was set to an armature, as the RigidBody constraint doesn't use subtargets.
Revision 3e7fc61 by Kent Mein
August 22, 2007, 18:34 (GMT)
Added a couple of missing stubs to clean up some warnings...

Kent
Revision f237a46 by Joshua Leung
August 22, 2007, 10:07 (GMT)
Minor Code Cleanup (ShapeKeys):

Added a new API method for ShapeKeys, which is useful for finding a certain KeyBlock from a Key.
Revision 59016f9 by Joshua Leung
August 22, 2007, 08:52 (GMT)
Bugfix #7083:

The menu entries for changing Interpolation and Extrapolation modes in the Action Editor weren't working properly (at all).
August 22, 2007, 06:26 (GMT)
Autocompletion to Geometry input node:
This commit adds autocompletion and "red alert" feature to text input
fields (UV and VCol) of the Geometry material input node. The functionality
is similar to one found in UV part of the "Map Input" panel found in Material
buttons context of the Buttons Window.
August 21, 2007, 19:37 (GMT)
obj export had the overwrite confirmation commented out from testing, UIBlock needed to clear the events so tooltips show.
Revision 63a801c by Matt Ebb
August 21, 2007, 01:57 (GMT)
* Curve tilt interpolation types
Just a quickie feature I needed here at work- the previous linear
interpolation of tilt in curves can give nasty pinching problems
when trying to do flowing curves like a ribbon. This commit lets
you choose the interpolation type, between Linear, Cardinal, and
BSpline. The code was already set up for it pretty easily, mainly
needed to make the choice visible to the user.

Example:
http://mke3.net/blender/devel/etc/tilt_interp_types.png

Works on selected curve 'lines', menu in 'curve tools' panel in
edit mode.
August 20, 2007, 23:38 (GMT)
FBX armature + mesh + weights works now.
So it can be used to export walk cycles etc.
Animated armatures also work (import BVH and export as FBX for instance)

Pose data is transformation is key'd on every frame at the moment, so IK's and constraints are applied but blenders keyframes are not used.

at the moment one armature applied multiple meshes wont work properly and armatures cant have transformation.

August 20, 2007, 17:50 (GMT)

Add "View Selected" in the IPO editor
- Numpad dot is shortcut key, same as in other windows.

(Peach feature request)

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