Revision 296758f by Campbell Barton June 23, 2007, 12:39 (GMT) |
PyAPI - incorrect docstrings for colorbands |
Revision 25194b5 by Joshua Leung June 23, 2007, 12:09 (GMT) |
== Action Editor - Keyframe Selection == Recoded this again to further simplify it. This method could apply to the NLA editor if keyframes remain in there after a redesign. |
Revision a016161 by Joshua Leung June 23, 2007, 07:12 (GMT) |
== Action Editor == Fixed a few little memory leaks introduced during my recode. They were only likely to occur in a few cases that don't happen very often. |
Revision 1c41d19 by Joshua Leung June 23, 2007, 06:56 (GMT) |
== Auto-Keyframing == I've moved the Auto-Keyframing functionality out of the special_aftertrans_update function into two separate functions, which can be called independent of the Transform system. One is for Bones, while the other is for Objects. This now means that the Shift-S Snapping Tools will now work with auto-keyframing. |
Revision ca26aeb by Erwin Coumans June 23, 2007, 05:28 (GMT) |
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms |
Revision 14ad8c9 by Erwin Coumans June 23, 2007, 05:02 (GMT) |
preparation to upgrade to Bullet 2.53 |
Revision 5c8d135 by Erwin Coumans June 23, 2007, 04:49 (GMT) |
bugfix: adding static objects will 'replace' previously added static object in game engine. need to use new motion state. |
Revision 62ac9cb by Campbell Barton June 22, 2007, 13:38 (GMT) |
(Python Object API) setting object layers didnt break once the base of an object was found. DAG update and countall ran even when the object wasnt in the scene. |
Revision 188e3ed by Joshua Leung June 22, 2007, 11:55 (GMT) |
== NLA/IPO Muting == This commit adds a few open/closed 'eye' icons to the NLA editor to toggle IPO-block muting on Object (IPO) channels, and Action Strip muting on Action Strips, like in the Action Editor. |
Revision aad13c1 by Joshua Leung June 22, 2007, 11:09 (GMT) |
== IPO Muting == It is now possible to temporarily 'mute' and IPO-block or IPO-curve. This functionality has been requested by the Plumiferos team, and is based off Patch #6866 by Juho Vepsäläinen (bebraw). Usage: * In the IPO Editor header, there is a toggle button (open/closed eye used for Outliner Visibility restriction) beside the IPO-blocktype menu, when there is an active IPO-block in the IPO Editor. * In the Action Editor, beside the 'lock' icon for channel protection on Action/Constraint channels, there is the open/closed 'eye' that can be toggled to set the mute status of said channel's IPO-block. * Also in the Action Editor, you can mute individual IPO-curve channels in a similar manner. |
Revision 133c7fd by Ken Hughes June 21, 2007, 21:58 (GMT) |
Tools ----- Bugfix #6847: Boolean code was marking some valid faces as "PHANTOM" when the three vertices were nearly co-linear (according to its tests). This introduced holes into one or both meshes which could then result in either holes in the final results and/or spurrious faces which should have been split. This commit removes the code in question until either an alternative test is coded. |
Revision 3d4a9c1 by Joshua Leung June 21, 2007, 11:24 (GMT) |
Silenced a few compiler warnings |
Revision 371e52c by Joshua Leung June 21, 2007, 06:23 (GMT) |
== Clamp To Constraint - Depsgraph Fix Part2 == Now when editing the curve that a Bone with a Clamp To Constraint uses as its target, the Bones's position will be updated in realtime to match to changes in the curve. This should also work for the FollowPath constraint now too. |
Revision ba54e09 by Joshua Leung June 20, 2007, 12:09 (GMT) |
== Clamp To Constraint == Now when editing the curve that an Object with a Clamp To Constraint uses as its target, the Object's position will be updated in realtime to match to changes in the curve. I was going to have this working for bones too, but I haven't got that quite working yet. |
Revision 8975e34 by Joshua Leung June 20, 2007, 09:58 (GMT) |
== PyConstraints - 2 Fixes == * Error print for getSettings was lacking a newline * When adding a PyConstraint using Ctrl-Alt-C, the script is now queried to find out whether it uses a target. |
Revision d9b9427 by Joshua Leung June 20, 2007, 07:33 (GMT) |
Action Editor: Removed a little bit of old code I forgot to remove :) |
Revision 0616766 by Joshua Leung June 20, 2007, 07:11 (GMT) |
== Constraints - Code Cleanup == Simplified the code in two functions where checking for targets/subtargets could really have been done using Constraint API methods (constraint_has_target, get_constraint_target). |
Revision 2bc96c0 by Joshua Leung June 20, 2007, 05:23 (GMT) |
Bugfix #6864: Copying Displace modifiers by themselves did not work correctly. The code was incorrectly just copying memory for source modifier to the new copy, causing problems due to the ModifierData struct at the start of the DisplaceModifierData struct (linked list pointers still referring to old stack). |
June 20, 2007, 00:36 (GMT) |
When saving render result images from the image editor with image->save as, default to the scene image type settings (just like with F3: save rendered image). Multilayer is still available in the list but most of the time, it's not what you want by default. Too many times I've saved out a render and frustratingly ended up with a huge 'filename.png.exr'. |
Revision b3996a5 by Diego Borghetti June 19, 2007, 22:03 (GMT) |
Fix segfaul reported by slikdigit in irc. |
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