Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 12, 2007, 05:59 (GMT)
draw_mesh_fancy was using the original meshes stats rather then the derived mesh (that is being drawn)
This should not change teh way it works currently, however modifiers that add faces or edges need this so they render properly.
June 12, 2007, 05:17 (GMT)
fix own error - EXPP_getScriptLinks, was returning an unset list.
June 11, 2007, 10:42 (GMT)
=== Verse ===

* add preliminary verse method support to Blender. This gets really interesting whenever I get Verse Chat completed.
June 11, 2007, 08:42 (GMT)
* update version numbers for scons official stable.
June 11, 2007, 01:30 (GMT)
== Multires ==

* When loading multires files, clear the temporary connectivity data

June 10, 2007, 23:31 (GMT)
== Multires ==

* In add_levels, moved the call to update_levels to the beginning rather than the end. This is slightly faster, as there's one less level to update. Also fixes a bug (introduced in rev. 10836?) that made multires's add_level differ slightly from the subdivide modifier.

June 10, 2007, 23:01 (GMT)
== Multires ==

* Removed two unused structs from multires

* Replaced one-line get_float function with a macro

* During add_level, move the freeing of temp data to after the update_level, so that this data isn't calculated twice

June 10, 2007, 21:51 (GMT)
== Multires ==

* Small optimization to multires based on profiling data; calculation of edge boudndaries is now cached along with multires mapping data to improve the performance of the catmull-clark code.

* Removed an unneeded call to create the temporary data when loading files.

June 10, 2007, 17:28 (GMT)
was missing editmode exit in script template
June 10, 2007, 14:06 (GMT)

Patch #6717:
Select Inverse function in the UV editor, by Juho Vepsalainen.

June 10, 2007, 09:23 (GMT)
== Multires ==

Removed an unused integer from MultiresFace

June 10, 2007, 06:00 (GMT)
== Multires ==

Modified the vert_edge_map and vert_face_map arrays in MultiresLevel so that the data is stored only for as long as it is needed -- for adding levels and updating levels. Once the modifications are
complete, the mapping data is deleted, which provides a large reduction in memory usage for a minor increase in processing time for updating levels.

June 10, 2007, 04:10 (GMT)
bugfix for [#6818] object_find.py assumes active uv layer is set
was assuming meshes had UVs
June 9, 2007, 14:25 (GMT)
only shadow didnt redraw
June 9, 2007, 10:51 (GMT)
subsurfs EDGE_getSharpness function was looping when it didnt need to and also took an unused value.
removed loop and unused var, since this is a sensitive (and not my) area - I did some mesh comparisons and ran a comparison with the old function passing random values, so this should be ok.
Revision c356f3d by Joshua Leung
June 9, 2007, 07:24 (GMT)
== NLA Editor ==

Yet another commit to fix Shift-S snapping for keyframes. The code to snap an Object's IPO block's keyframes to the current frame should be evaluated before the expanded/collapsed status of said object is evaluated.
June 9, 2007, 05:56 (GMT)
Fix for bug #6828:
It was missing checks for screen status.

Log for my previous commit.
Sorry for the hassle.

June 9, 2007, 05:51 (GMT)
Index: source/blender/src/editscreen.c
===================================================================
--- source/blender/src/editscreen.c (revision 10896)
+++ source/blender/src/editscreen.c (working copy)
@@ -1403,7 +1403,7 @@
if(sc == NULL)
sc= G.main->screen.first;

- setscreen(sc);
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
g_activearea= NULL;
towin= 0;
}
@@ -1416,7 +1416,7 @@
if(sc == NULL)
sc= G.main->screen.last;

- setscreen(sc);
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
g_activearea= NULL;
towin= 0;
}
June 9, 2007, 05:41 (GMT)
Fixed following issues:
*if a vertex group was renamed in the outliner, the name was not updated
correctly in visible buttons window
*certain buttons in Render panel didn't update other buttons windows in
case their value was changed
*same goes for Logic context of the Buttons Window
*also cleaned up unnecessary code from Logic context and made Timer
field to work correctly when pressed with left mouse button
June 8, 2007, 15:41 (GMT)
added an optional window ID arg to Window.ViewLayers so you can set the layer for each viewport.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021