Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision d1711b3 by Jiri Hnidek
June 8, 2007, 14:17 (GMT)
Patch [#6729] from Juho Vepsäläinen. It adds inverse and random select for metaelems. I simplified random select a little.
Revision dc8a10b by Jiri Hnidek
June 8, 2007, 11:52 (GMT)
Missing menu items in header menu, Mark Sharp and Clear Sharp. Removed one debug print
Revision 4a9aa0e by Joshua Leung
June 8, 2007, 07:31 (GMT)
== Action/NLA ==

* Snap and Mirror tools for the Action Editor, now respect NLA scaling again. I accidentally omitted the relevant code when recoding.

* Snap tool in the NLA Editor, now works for the keyframes displayed for each object too. There's one case I've to check up on later, as there might be interesting conflicts.
Revision 93a3b2b by Kent Mein
June 7, 2007, 02:00 (GMT)
Some more coverity fixes.
This one moves some pointer checks up in the code
(they were after the pointer was used, kind of useless at that point) ;)

Kent

June 6, 2007, 19:12 (GMT)
yafray settings access from Py API
June 6, 2007, 19:09 (GMT)
==== MSVC 7.1 projectfiles ====
- small update for missing nodes.vcproj
- also first commit to svn
June 6, 2007, 15:11 (GMT)
Fix possible segfault in blender.

tname can be bigger of 21 character, in that case
strncpy don't put the final ' ' to the name this.

June 6, 2007, 07:07 (GMT)
* put a try block around import subprocess. Apparently there can be broken python installs without the subprocess module. This is useful on win32 with mingw only anyway.
June 6, 2007, 04:34 (GMT)
exporting normals wit the "High Quality Normals" option disabled, exported localspace normals.
not too bad since HQNormals were enabled by default.
Revision add6886 by Joshua Leung
June 6, 2007, 04:13 (GMT)
Bugfix #6809: K key in 3d viewport does not exit keyframe mode in Ipo Editor

Patch by Juho Vepsäläinen (BeBraw) included with the report fixes this issue.
Revision b22a6da by Kent Mein
June 5, 2007, 19:39 (GMT)
initalize texvec[2] even though its not used, imagewrap checks to make sure its
in a given range.

Kent

Revision cf528cc by Kent Mein
June 5, 2007, 15:51 (GMT)
Again lets check for -1 from BLI_filesize before continuing.

Kent

Revision 0a436e0 by Kent Mein
June 5, 2007, 15:43 (GMT)
filelen is set to the return result of BLI_filesize
which can return -1. So lets check for -1 before calling malloc
and doing more work.

Another coverity fix.

Kent

Revision d01d36d by Kent Mein
June 5, 2007, 15:11 (GMT)
Another bug found thanks to Coverity.

typo was indexing past last element in an array.

Kent

Revision 25935db by Joshua Leung
June 5, 2007, 12:11 (GMT)
== Action Editor - Major Recode ==

I've just spent two days rewriting the Action Editor to unify its code and bring it under control again (it was 107kb, now it is around 73 kb).
* This means that there are no longer separate functions for each tool for Actions and Shapekeys in the Action Editor, and also no more missing tools for either.
* Also, I've gotten rid of the need for those complicated, hierarchial loops used for action channels, as they were a pain to keep consistent with each other.
* Baking functions have been removed. See user-level-changes for more details.
* Reorganised and completely rewrote code in editaction.c, thus the lengthy diff.

User Level Changes:
* For the meantime, border-selecting Action Channels has been disabled
* Baking functions have been removed. As far as I have been able to find out, these were really non-functional anyway. Besides, I don't think they really belonged in editaction.c
* Editing Shapekey keyframes now yields the same feature set as for those in Action Channels.
* There shouldn't be any major bugs left, but I might have missed something.

Further Work:
* Do a cleanup like this to the Action Editor drawing code in drawaction.c
* Baking??? (harkyman seems to be doing something about this)
June 5, 2007, 08:26 (GMT)
Fixed outliner to update when scriptlinks are altered.
June 4, 2007, 19:18 (GMT)
-> Custom Properties for Mesh entities

In order to give import/export script authors the ability to add properties
to inidividual faces, vertices and edges in the same manner as they are able
to do with ID structures three new custom data types have been added to blender
for floats, integers and strings.

Things to note:

-Since property Layers are custom data, they are added to all verts, edges
or faces at once.
-Only one property layer for each unique property name may exist. In other
words, you cannot have a float layer as well as an integer layer
both with the same name.
-No user interface for this exists at the moment.

The following methods and attributes have been added to the Blender.Mesh
Python module and it's object types:

->MVert/Edge/FaceSeq:
addPropertyLayer(name, type)
removePropertyLayer(name)
renamePropertyLayer(original name, new name)
properties(readonly list.)

->MVert/Edge/Face
getProperty(name)
setProperty(name, value)

->Mesh module
PropertyTypes (readonly dictionary)
June 4, 2007, 10:53 (GMT)
interface_draw.c - when the char panel was displayed it would mess up font size for other panels.
drawview.c - removed unneeded comment (as GSR pointed out)
June 4, 2007, 08:15 (GMT)
OBJ smooting groups exported enabled for by default for the first smooth group (should have been disabled)
gen_library.c - Own error, hashing did not decref the tuple it created.
Draw.c - callback also missed a decref
June 4, 2007, 08:03 (GMT)
== Sculpt Mode ==

Kind of fixed [#6688] sculpt - if 2.44 blend is openned in 2.43 with flatten brush selected causes crash

* Added better handling for new brushes; if more brushes are added they will no longer cause a crash (but this doesn't help older Blenders compiled without this fix.)

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