Revision d1711b3 by Jiri Hnidek June 8, 2007, 14:17 (GMT) |
Patch [#6729] from Juho Vepsäläinen. It adds inverse and random select for metaelems. I simplified random select a little. |
Revision dc8a10b by Jiri Hnidek June 8, 2007, 11:52 (GMT) |
Missing menu items in header menu, Mark Sharp and Clear Sharp. Removed one debug print |
Revision 4a9aa0e by Joshua Leung June 8, 2007, 07:31 (GMT) |
== Action/NLA == * Snap and Mirror tools for the Action Editor, now respect NLA scaling again. I accidentally omitted the relevant code when recoding. * Snap tool in the NLA Editor, now works for the keyframes displayed for each object too. There's one case I've to check up on later, as there might be interesting conflicts. |
June 7, 2007, 02:00 (GMT) |
Some more coverity fixes. This one moves some pointer checks up in the code (they were after the pointer was used, kind of useless at that point) ;) Kent |
Revision 25baab2 by Campbell Barton June 6, 2007, 19:12 (GMT) |
yafray settings access from Py API |
Revision f1992ae by Andrea Weikert June 6, 2007, 19:09 (GMT) |
==== MSVC 7.1 projectfiles ==== - small update for missing nodes.vcproj - also first commit to svn |
Revision ee0c324 by Diego Borghetti June 6, 2007, 15:11 (GMT) |
Fix possible segfault in blender. tname can be bigger of 21 character, in that case strncpy don't put the final ' ' to the name this. |
Revision 9a78468 by Nathan Letwory June 6, 2007, 07:07 (GMT) |
* put a try block around import subprocess. Apparently there can be broken python installs without the subprocess module. This is useful on win32 with mingw only anyway. |
Revision b0921f3 by Campbell Barton June 6, 2007, 04:34 (GMT) |
exporting normals wit the "High Quality Normals" option disabled, exported localspace normals. not too bad since HQNormals were enabled by default. |
Revision add6886 by Joshua Leung June 6, 2007, 04:13 (GMT) |
Bugfix #6809: K key in 3d viewport does not exit keyframe mode in Ipo Editor Patch by Juho Vepsäläinen (BeBraw) included with the report fixes this issue. |
June 5, 2007, 19:39 (GMT) |
initalize texvec[2] even though its not used, imagewrap checks to make sure its in a given range. Kent |
June 5, 2007, 15:51 (GMT) |
Again lets check for -1 from BLI_filesize before continuing. Kent |
June 5, 2007, 15:43 (GMT) |
filelen is set to the return result of BLI_filesize which can return -1. So lets check for -1 before calling malloc and doing more work. Another coverity fix. Kent |
June 5, 2007, 15:11 (GMT) |
Another bug found thanks to Coverity. typo was indexing past last element in an array. Kent |
Revision 25935db by Joshua Leung June 5, 2007, 12:11 (GMT) |
== Action Editor - Major Recode == I've just spent two days rewriting the Action Editor to unify its code and bring it under control again (it was 107kb, now it is around 73 kb). * This means that there are no longer separate functions for each tool for Actions and Shapekeys in the Action Editor, and also no more missing tools for either. * Also, I've gotten rid of the need for those complicated, hierarchial loops used for action channels, as they were a pain to keep consistent with each other. * Baking functions have been removed. See user-level-changes for more details. * Reorganised and completely rewrote code in editaction.c, thus the lengthy diff. User Level Changes: * For the meantime, border-selecting Action Channels has been disabled * Baking functions have been removed. As far as I have been able to find out, these were really non-functional anyway. Besides, I don't think they really belonged in editaction.c * Editing Shapekey keyframes now yields the same feature set as for those in Action Channels. * There shouldn't be any major bugs left, but I might have missed something. Further Work: * Do a cleanup like this to the Action Editor drawing code in drawaction.c * Baking??? (harkyman seems to be doing something about this) |
Revision 6b9fe36 by Juho Vepsalainen June 5, 2007, 08:26 (GMT) |
Fixed outliner to update when scriptlinks are altered. |
Revision ba958be by Geoffrey Bantle June 4, 2007, 19:18 (GMT) |
-> Custom Properties for Mesh entities In order to give import/export script authors the ability to add properties to inidividual faces, vertices and edges in the same manner as they are able to do with ID structures three new custom data types have been added to blender for floats, integers and strings. Things to note: -Since property Layers are custom data, they are added to all verts, edges or faces at once. -Only one property layer for each unique property name may exist. In other words, you cannot have a float layer as well as an integer layer both with the same name. -No user interface for this exists at the moment. The following methods and attributes have been added to the Blender.Mesh Python module and it's object types: ->MVert/Edge/FaceSeq: addPropertyLayer(name, type) removePropertyLayer(name) renamePropertyLayer(original name, new name) properties(readonly list.) ->MVert/Edge/Face getProperty(name) setProperty(name, value) ->Mesh module PropertyTypes (readonly dictionary) |
Revision d5ee6fc by Campbell Barton June 4, 2007, 10:53 (GMT) |
interface_draw.c - when the char panel was displayed it would mess up font size for other panels. drawview.c - removed unneeded comment (as GSR pointed out) |
Revision f368b60 by Campbell Barton June 4, 2007, 08:15 (GMT) |
OBJ smooting groups exported enabled for by default for the first smooth group (should have been disabled) gen_library.c - Own error, hashing did not decref the tuple it created. Draw.c - callback also missed a decref |
Revision 531ffed by Nicholas Bishop June 4, 2007, 08:03 (GMT) |
== Sculpt Mode == Kind of fixed [#6688] sculpt - if 2.44 blend is openned in 2.43 with flatten brush selected causes crash * Added better handling for new brushes; if more brushes are added they will no longer cause a crash (but this doesn't help older Blenders compiled without this fix.) |
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