Revision f42bc12 by Martin Poirier April 6, 2007, 19:42 (GMT) |
=== BPY === Adding Python counterparts to the Invert params for Copy Rot and Copy Loc. I had to align the constants being used, so if you had files using those options (introduced after 2.43), you'll have to modify the INVERT settings for ROTLIKE constraints (didn't feel like making a minor version bump for this, if people thing otherwise, please say so). Based on a patch by Juho Vepsäläinen (bebraw) |
Revision 3f07ca5 by Joshua Leung April 6, 2007, 10:24 (GMT) |
== Auto-Keyframing - Needed == Now, the 'Only Needed' Auto-Keyframing tool only adds keyframes for the relevant transforms when working with bones in PoseMode. Previously, all transform channels were keyed in such cases, as Auto-IK used to make things difficult. |
Revision 6a68494 by Campbell Barton April 6, 2007, 10:08 (GMT) |
All data in blender's libBlock linked lists are supposed to be sorted but in some cases wernt. The problem was that new ID's that didnt have any naming collisions whould not run sort_alpha_id, which lead to most images not being sorted. Simple fix is to make sort_alpha_id run on all new ID's. but we need to make sure all data is kept sorted. maybe a check when running in debug mode would help. |
Revision 29c0708 by Joshua Leung April 6, 2007, 06:52 (GMT) |
== Preview Range == Preview Range now works in the IPO editor. |
April 6, 2007, 05:31 (GMT) |
* Tablet sensitivity for number field dragging now revealed from behind rt. |
Revision 8f9d243 by Andrea Weikert April 5, 2007, 20:28 (GMT) |
==== MSVC 7.1 project files ==== - update for nodes_util.c and nodes_util.h |
Revision 341ba1e by Campbell Barton April 5, 2007, 17:55 (GMT) |
Export object loc,size,rot rather then apply the matrix to the mesh. |
Revision dea9ba1 by Campbell Barton April 5, 2007, 16:04 (GMT) |
PyAPI adding .reset() for hook modifiers (request from malefico) |
April 5, 2007, 13:54 (GMT) |
* Tablet pressure sensitivity in number field dragging (again!) This time, it's temporarily hidden by default, but active with rt: set to 5. If anyone that was having probs with it before could test and let me know if things go without issues, that would be appreciated! |
Revision 6adecec by Campbell Barton April 5, 2007, 13:35 (GMT) |
respect location protect flags, makes reviewing models on terrain much nicer because you can lock the Z and look down on them while moving around. |
April 5, 2007, 12:42 (GMT) |
* Tablet support fixup This commit should hopefully fix some of the problems some people were having with tablet support in sculpt mode, and also the problems I made visible with my previous commit related to number field dragging. Now, all the ghost related stuff is tucked away in ghostwinlay.c and a simple Blender API, similar to the existing get_mbut() for example, is provided to access the tablet data. As with the other mouse related data in Blender, the tablet data is cached upon each mouse move or click, in the Window struct. You can now just use: float get_pressure(void); void get_tilt(float *xtilt, float *ytilt); short get_activedevice(void); to get such data from the tablet. Documentation on the returned data is in ghostwinlay.c in the _Window struct definition. Brecht and Nicholas, I've updated the painting and sculpt code and it works just fine here, you may want to give it a check though to make sure I haven't done anything silly. |
Revision 54f57cc by Campbell Barton April 5, 2007, 11:20 (GMT) |
renaming obdata was toggling editmode and activating it. |
Revision da64dde by Nathan Letwory April 5, 2007, 10:49 (GMT) |
* pointer convention commit: bNode* node -> bNode *node. |
Revision 480236e by Ton Roosendaal April 5, 2007, 09:50 (GMT) |
Change in the nodes api causes linking order to change too. (Note; Makefiles in Blender treat .a creating very strange...) |
Revision 985fb03 by Campbell Barton April 5, 2007, 07:45 (GMT) |
* Changed mesh so all new data is selected (fits in with blender's UI and other areas of Python API), this could break existing scripts that count on new data being unselected (unlikely) * Added a keyword argument to mesh.transform() - "selected_only" so you can transform the selected verts. this wont break existing scripts. * Documented these changes in epydocs. * used these functions in BPyAddMesh |
Revision 581970a by Nathan Letwory April 5, 2007, 05:14 (GMT) |
=== SCons === * enable TWEAK_MODE with BF_TWEAK_MODE=1 on cmd-line. Can also be specified in user-config.py |
Revision d31355f by Nathan Letwory April 5, 2007, 04:48 (GMT) |
=== SCons === * Fix for [ #6490 ] "Building with Python 2.4 on Win32 doesn't copy the proper python DLL file" |
Revision 5e77460 by Ken Hughes April 5, 2007, 04:34 (GMT) |
Python API ---------- Fix memleak caused by missing Py_DECREFs (good catch, Campbell). |
Revision 109d38a by Ton Roosendaal April 4, 2007, 16:10 (GMT) |
Bugfix #6487 Editmode armature: button "child of" did not show the actual parent if the parent was in invisible bone-layer. |
Revision 7afd05d by Nathan Letwory April 4, 2007, 14:25 (GMT) |
* spelling commit by ideasman did accidental rename of one var, but not properly :) |
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