Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision cec9f42 by Ken Hughes
March 9, 2007, 21:48 (GMT)


Python API
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Rearrange includes, remove dead code to fix gcc warnings.
March 9, 2007, 19:54 (GMT)
-> Fix for bug #6150

Missing call to update despgraph caused merge tools to crash
when called from toolbox or header menus.
March 9, 2007, 15:36 (GMT)
-> Small bug fix for modifiers and info header stats

Small but very annoying issue with modifiers meant that G.totvert/totedge/totface
were updated to reflect the effects of a subsurf modifier in object mode but all other
modifier types were ignored. This was not only inconsistent, but also made it very
difficult to keep track of poly budgets. Now in order to obtain accurate counts
object_handle_update is called immediatly after adding a modifier and precedes a call
to countall() which has been modified to query the final derived mesh directly
using dm->getNumVerts/Edges/Faces callbacks. Editmode behaviour is unchanged.
Revision 86a2040 by Matt Ebb
March 9, 2007, 04:19 (GMT)
* Visualise material 'Shadeless' a bit better in the 3D View solid mode.
Now it draws as if Ref = Emit = 1.0 - not as accurate as shaded mode,
but it's better than before, and at least it allows transparency.
Revision b8e236a by Ken Hughes
March 9, 2007, 00:11 (GMT)


Python API
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Fix bug with variable declaration in middle of function.
March 8, 2007, 14:37 (GMT)
BPython API
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.

also made it possible to clear the colorband by setting it to []
March 8, 2007, 13:43 (GMT)
bugfix, material copy wasnt increasing the lighting groups user count, but removing the lighting group decreased it.
March 8, 2007, 12:22 (GMT)
Bugfix #6176

Matrix cache for particles was read out of bounds. Fix found by Ken Hughes.
March 8, 2007, 12:05 (GMT)
Bugfix #6190

Composite: renderlayer nodes were not tagged 'changed' when rerendered,
causing a composite to skip them. (only for nodes having another scene)
March 8, 2007, 06:35 (GMT)
Added python access to material and texture colorbands.
mat.colorbandDiffuse
mat.colorbandSpecular
tex.colorband

gen_utils - removed unused func
March 8, 2007, 05:54 (GMT)
== Multires ==

Fixed bug #6153, Blender Crash during rendering (internal) with object selected in edit mode.

* Added a render parameter to several of multires's functions. If render==true, multires won't push data onto the undo stack, and regular Mesh data is always used (as opposed to EditMesh data.)
March 8, 2007, 03:04 (GMT)
Was missing a define for intern_pos_update, somehow GCC didnt complain but MSVC did.
Revision f56fca4 by Charlie C
March 8, 2007, 03:00 (GMT)
Added a guard to prevent more than one texture to be generated per image.
March 7, 2007, 14:58 (GMT)
made alloc_sequence accept a linkedList so it can be used from Python.
the start/end points for new strips were not set properly.
March 7, 2007, 14:57 (GMT)

Bugfix (forum report):
Texture space copy (ctrl+c) crashed.
Revision 37308c0 by Matt Ebb
March 7, 2007, 11:09 (GMT)
Compositor/assorted nodes fixes:

* Auto-create compbufs for first socket of alphaover and set alpha nodes.
This allows you to eg. plug something into the second socket of an
alphaover node, and choose a solid colour in the first empty socket for
the image to be superimposed over.

Previously I had to create a bunch of extra nodes to (for example) mix
100% black over my render, just to get a black compbuf of the right size
that I could plug in. Not nice.

The Mix node already works this way, and these two should have, but
didn't.

* Allow the 'Fac' value to be used on RGB curves when there is no input
image. This lets you easily fade the changes in and out to check it
against the original, or to tone down the effect of the colour correction.
March 7, 2007, 09:53 (GMT)
DNA_meta_types.h - had a max element type defined that wasnt used anywhere, and some metaballs alredy use more then 1024 elements.
Metaball - added metaball.update attribute and constants Mataball.Update.ALWAYS, NEVER, HALFRES and NEVER
March 7, 2007, 08:53 (GMT)
Type header_seq.c - Reassing Inputs -> Reassign Inputs

Mesh.c added new function to mesh - mesh.pointInside(vec)
Revision 4e5ad50 by Ken Hughes
March 7, 2007, 06:19 (GMT)


Tools
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Bugfix #6174: files larger than (2^31)-1 bytes were reported with negative
sizes in file manager windows. Added a cast to unsigned int before doing
conversions for the UI.
Revision 69dc499 by Ken Hughes
March 7, 2007, 00:56 (GMT)


Python API
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Add some missing Py_DECREF() calls.
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