Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 26, 2007, 17:24 (GMT)
=== Edit Mesh Bevel ===

[ #6110 ] bevel tool contains a bug

Fix: Added missing initgrabz
February 26, 2007, 02:24 (GMT)
console.py
* improved autocompleation
* faster dictionary usage

Types.c
* type(scene.getTimeLine()) # old bug, will crash blender
February 25, 2007, 21:57 (GMT)

Bugfix:
Mesh extruding in vertex mode did not copy face data correct, leading
to garbage UV data.
February 25, 2007, 17:38 (GMT)
World.c
* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.

Text3d.c
* use getseters with id attribs
* added a comparison function
February 25, 2007, 16:22 (GMT)
=== Transform Snap ===

adding GL_DEPTH_TEST disable and enable to make sure snapping circle is drawn on top.
February 25, 2007, 15:49 (GMT)
==== MSVC project files ====
- maintenance: added python Main.c
February 25, 2007, 12:41 (GMT)

Image.c
* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute

Text.c
* moved to getseters (new generic ID funcs too)

NLA.c
* moved to getseters (ditto)

Ipo.c
* bugfix, allow nested loops on an IPO's curves.

Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
February 25, 2007, 07:36 (GMT)

made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
February 25, 2007, 02:02 (GMT)
comments in these files made gcc choke, removed
February 25, 2007, 01:41 (GMT)
print out the subversion of the Python version string. ex 2.4.2
February 25, 2007, 01:07 (GMT)

Scene
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)

Group
* added properties

gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.

header files, noted libdata after PyObject as a requirement.

Others,
* Deprecate prints for older functionality

EpyDocs still need updating.
February 23, 2007, 20:34 (GMT)

Fix for bug #6099:
Crash deleting last vertex group in lattice. This code wasn't updated
to work for lattice vertex groups yet.
February 23, 2007, 20:06 (GMT)

Bug #6093:
Spin tool now uses the 'clockwise' setting again. This was disabled
because degrees accepts negative values, but it seems to cause confusion,
and there's no reason both buttons can't work at the same time.
February 23, 2007, 15:06 (GMT)
Render passes:

Feature fix for ObjectIndex, now frontmost visible transparent face also
writes an index.
February 23, 2007, 14:51 (GMT)
BPython API
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
February 23, 2007, 13:12 (GMT)
Plumiferos report:

Bad bad bug in Vector Blur: when using Ztransp in a RenderLayer, the speed
vectors of moving solid faces were all cleared. Bug since january 21st... is
this the 2.43a case? Dunno... :)
February 23, 2007, 06:02 (GMT)
== Multires ==

Fixed bug #6056, Brush Grab in SculptMode don't works for ShapeKeys

* Grab Brush stores active vertices differently from other brushes, need to read from a different List when updating shape keys.
Revision 98a81b3 by Joshua Leung
February 23, 2007, 04:44 (GMT)
Bugfix #6089:

"Forward/backward 10 frames" option in Timeline menu now respects
steps (spacing between frames to jump) value.
February 22, 2007, 20:19 (GMT)
Scripts:
- Updated ac3d exporter to use first material found in the mesh for loose edges (lines) color. Inspired by bug report from Stewart Andreason. Also made a few updates to very old parts of the code, got rid of two "try/except".

- Updated ac3d importer to be even more forgiving to bad data. Also added option to turn transparency on in the 3D View for models using materials with alpha < 1.0. Added optional support for ac3d's subdiv tag, works by adding a subsurf modifier to the imported model(s) that have this tag, so they appear as intended.
February 22, 2007, 19:34 (GMT)
== Multires ==

Fixed bug #6046, updating edge data after applying multires

* Changing the Edge level in the Multires panel should update the edge render flag as well as the draw flag
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