Revision 5099679 by Martin Poirier February 26, 2007, 17:24 (GMT) |
=== Edit Mesh Bevel === [ #6110 ] bevel tool contains a bug Fix: Added missing initgrabz |
Revision a3320f2 by Campbell Barton February 26, 2007, 02:24 (GMT) |
console.py * improved autocompleation * faster dictionary usage Types.c * type(scene.getTimeLine()) # old bug, will crash blender |
Revision 2ffe25a by Brecht Van Lommel February 25, 2007, 21:57 (GMT) |
Bugfix: Mesh extruding in vertex mode did not copy face data correct, leading to garbage UV data. |
Revision ebc042a by Campbell Barton February 25, 2007, 17:38 (GMT) |
World.c * moved to getseters with id attribs * added 2x missing checks for list size when parsing args. Text3d.c * use getseters with id attribs * added a comparison function |
Revision 0bd2d0f by Martin Poirier February 25, 2007, 16:22 (GMT) |
=== Transform Snap === adding GL_DEPTH_TEST disable and enable to make sure snapping circle is drawn on top. |
Revision a91e25a by Andrea Weikert February 25, 2007, 15:49 (GMT) |
==== MSVC project files ==== - maintenance: added python Main.c |
Revision a05f95f by Campbell Barton February 25, 2007, 12:41 (GMT) |
Image.c * moved to getseters (use new generic ID funcs) * added 'reflect' attribute Text.c * moved to getseters (new generic ID funcs too) NLA.c * moved to getseters (ditto) Ipo.c * bugfix, allow nested loops on an IPO's curves. Blender.c * removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute. |
Revision 436e169 by Campbell Barton February 25, 2007, 07:36 (GMT) |
made attributes (name, property, users, fakeUser, lib) into functions all python types can use. removed a lot of code duplication when moving to this. Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc. |
Revision e64b887 by Campbell Barton February 25, 2007, 02:02 (GMT) |
comments in these files made gcc choke, removed |
Revision d07e0ab by Stephen Swaney February 25, 2007, 01:41 (GMT) |
print out the subversion of the Python version string. ex 2.4.2 |
Revision 7514769 by Campbell Barton February 25, 2007, 01:07 (GMT) |
Scene * Moved to getsetattrs * added scene.users (get) * added scene.fakeUser (get/set) * added scene.world (get/set) * added scene.timeline (get) * added scene.render (get) * added scene.radiosity (get) * added scene.objects.camera (get/set) Group * added properties gen_utils * made getScriptLinks work as documented, return an empty list rather then None. header files, noted libdata after PyObject as a requirement. Others, * Deprecate prints for older functionality EpyDocs still need updating. |
Revision f791672 by Brecht Van Lommel February 23, 2007, 20:34 (GMT) |
Fix for bug #6099: Crash deleting last vertex group in lattice. This code wasn't updated to work for lattice vertex groups yet. |
Revision 758307b by Brecht Van Lommel February 23, 2007, 20:06 (GMT) |
Bug #6093: Spin tool now uses the 'clockwise' setting again. This was disabled because degrees accepts negative values, but it seems to cause confusion, and there's no reason both buttons can't work at the same time. |
Revision 30984a3 by Ton Roosendaal February 23, 2007, 15:06 (GMT) |
Render passes: Feature fix for ObjectIndex, now frontmost visible transparent face also writes an index. |
Revision 086d51c by Campbell Barton February 23, 2007, 14:51 (GMT) |
BPython API * Added data.lib attributes to almost all data types, (except for Text3d and NLA) This is None or the path of the library as a string. * Main was giving a warning, Include Curve.h rather then CurNurb.h * Added Library.LinkedLibs(), returns a list of externaly linked libs. |
Revision 260af5f by Ton Roosendaal February 23, 2007, 13:12 (GMT) |
Plumiferos report: Bad bad bug in Vector Blur: when using Ztransp in a RenderLayer, the speed vectors of moving solid faces were all cleared. Bug since january 21st... is this the 2.43a case? Dunno... :) |
Revision 53855b4 by Nicholas Bishop February 23, 2007, 06:02 (GMT) |
== Multires == Fixed bug #6056, Brush Grab in SculptMode don't works for ShapeKeys * Grab Brush stores active vertices differently from other brushes, need to read from a different List when updating shape keys. |
Revision 98a81b3 by Joshua Leung February 23, 2007, 04:44 (GMT) |
Bugfix #6089: "Forward/backward 10 frames" option in Timeline menu now respects steps (spacing between frames to jump) value. |
Revision bdf75bf by Willian Padovani Germano February 22, 2007, 20:19 (GMT) |
Scripts: - Updated ac3d exporter to use first material found in the mesh for loose edges (lines) color. Inspired by bug report from Stewart Andreason. Also made a few updates to very old parts of the code, got rid of two "try/except". - Updated ac3d importer to be even more forgiving to bad data. Also added option to turn transparency on in the 3D View for models using materials with alpha < 1.0. Added optional support for ac3d's subdiv tag, works by adding a subsurf modifier to the imported model(s) that have this tag, so they appear as intended. |
Revision 1f8469b by Nicholas Bishop February 22, 2007, 19:34 (GMT) |
== Multires == Fixed bug #6046, updating edge data after applying multires * Changing the Edge level in the Multires panel should update the edge render flag as well as the draw flag |
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