Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5103 / 5574

February 22, 2007, 18:49 (GMT)
== Sculpt Mode ==

* Replaced get_tex_angle() with tex_angle() and set_tex_angle(). This removes the need to do a bunch of error-prone NULL checking everywhere the texture angle is used.
February 22, 2007, 16:00 (GMT)
Bugfix:

UV Image window: option "Add new" did not properly set 'image user',
causing image to not draw and not assign to meshes.
February 22, 2007, 15:48 (GMT)
Updating own scripts to use Blender.Main, remove Base files.
February 22, 2007, 15:26 (GMT)
renamed Base to Main
February 22, 2007, 14:37 (GMT)

Adding a new way of dealing with library data in blender, Blender.Base
Has a number of advantages over the existing method, described here.
http://wiki.blender.org/index.php/User:Ideasman42#Post_2.43_Update_to_the_Python_API

Only missing functionality is the ability to add new data through Base.scenes.new('name'), where scenes could be meshes, texts etc.

Other changes are minor,
Scene.h, bad var name in definition.
Text.c/h - moved the Python Struct into the header file, added BPy_Text_Check()
Revision def30c5 by Matt Ebb
February 22, 2007, 11:58 (GMT)
* Added the sculpt mode Ctrl/Shift/F interactive
brush scaling/strengthening/etc tools/hotkeys to
the Sculpt menu. Also made a couple of other small
changes for easier text scan reading.
February 22, 2007, 10:46 (GMT)
Doh! prototype for Armature_CreatePyObject() was already added.
I plead incompetence. more coffee, please.
February 22, 2007, 10:20 (GMT)
broken build!
FILE_MAX undefied in util.c
implicit method def Armature_CreatePyObject() in Armature.
Revision fbd8a16 by Joshua Leung
February 22, 2007, 10:00 (GMT)
Compiling bugfix:

Campbell's change from yesterday (renaming PyArmature_FromArmature
to Armature_CreatePyObject) broke compiling here - was missing change to
this file.
February 21, 2007, 23:14 (GMT)
renamed posebone.ik to hasIK, removed unused code, made the function name of Armatue's py object from Blender object consistant with others.
February 21, 2007, 20:00 (GMT)
=== bugfix ===
- path without volume name still caused error when used as name for relative base
- could happen with name in .Blog file saved by older blender version
- fix for [ #6065 ] Blender refuses to save any renders
Revision 3a2c58b by Roland Hess
February 21, 2007, 16:48 (GMT)
When looking into code for centering the Ipo view on the current frame,
it turned out it was already in there (center_currframe), and already
had an event entry in the View menu. It only lacked an actual menu entry.

Added the menu entry, along with hotkey Shift-C. Consistency with other
window types would indicate it should be C-key, but that is already taken
by what's probably an obscure curve edit mode function. With event refactor
in the future, I'm loathe to start changing hotkeys ;)
February 21, 2007, 13:00 (GMT)
text.makeCurrent() works now, it depends on the script menu type, so will only work from some menu's.
February 21, 2007, 11:17 (GMT)
adding menu slot Armature
adding menu slot ScriptTemplate
new script scripttemplate_mesh_edit is a template for an editmesh script.

The function Text makeCurrent() is a dummy until I can get it working when the script runs from a menu.
February 20, 2007, 23:23 (GMT)
* added MTex uvlayer string attribute

* added Pose attribute "ik" True/False depending on the pose bones IK.
limitX/Y/Z bool's
lockX/Y/ZRot bool's
stiffX/Y/Z floats
stretch (ikstretch) float
February 20, 2007, 09:23 (GMT)
Object parentType could never match Object.ParentTypes.LATTICE, Id incorrectly assigned the lattice constant. Armature and Lattice parent types are the same. documented this.
Revision 6c17f11 by Kent Mein
February 19, 2007, 21:46 (GMT)


Patch provided by Carsten,

KX_RaySensor::Evaluate returns false when hit was detected and it was
already marked as hit. (no change in state)

Kent
February 19, 2007, 21:35 (GMT)
== Sequencer ==

Bugfix: fixed missing plugin init on file load with open 'N'-key
dialog reported by paprmh.
February 19, 2007, 16:25 (GMT)

Fix for a potential crasher bug in the textured brush code, as found
by Andrea (thanks!). This code is known to run OK in the release builds
though, so not that big a deal.
February 19, 2007, 10:54 (GMT)
uvcalc_lightmap, UVCalc menu, usefull for using the most texture area when baking lightmaps
object_sel2dupgroup, creates a dupliGroup from a set of selected objects, using the active as the transformation for the dupli-ob. The advantage of using thus script is that objects have this transformation removed.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021