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Blenderin Git "master"-kehityshaaran kommitit.

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February 28, 2007, 15:29 (GMT)
=== Transform Snap ===

[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
Revision 185ede2 by Joshua Leung
February 28, 2007, 08:54 (GMT)
Added a few extra defines for adding constraints. No new constraints added yet.
February 28, 2007, 04:51 (GMT)
=== SCons ===

Update configs to use Python 2.5. To quote from IRC:

07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5.
07:17 < stivs> let the screaming begin!
February 28, 2007, 04:50 (GMT)
mis named Layer, should be Scene.Layers
February 28, 2007, 03:07 (GMT)
plumiferos request,
Simple script to copy the active vertex group, also has the option to only copy the selected faces into the new group.
February 27, 2007, 23:54 (GMT)
== Sculpt Mode ==

Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.)
February 27, 2007, 15:59 (GMT)
dumb error with Lattice getseters, found with a python random testing script
February 27, 2007, 12:55 (GMT)
added wrong file.
February 27, 2007, 11:15 (GMT)
Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front)
Use the build modifier to see it sort.
February 27, 2007, 10:27 (GMT)
fix for own error, mixed decloration.
February 27, 2007, 10:23 (GMT)
added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring.
February 27, 2007, 06:39 (GMT)
x3d_export.py - fix for bug 6120
Sound.c - moved to getseters
February 27, 2007, 06:22 (GMT)
== Sculpt Mode ==

Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly.
Revision 6e3b4ee by Joshua Leung
February 27, 2007, 04:35 (GMT)
Code Cleanups for Constraints
* Removed some code which really wasn't needed
February 27, 2007, 04:28 (GMT)
moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning.
February 26, 2007, 21:28 (GMT)
== Sculpt Mode ==

Followup to joeedh's commit, removed use of RenderInfo struct from Sculpt Mode.
February 26, 2007, 20:50 (GMT)
add some comments about libalut and a BF_OPENAL_LIB line
to uncomment if necessary.

libalut is becoming problematic. some distros have it, some do not.
At least one considers it deprecated, iirc.
Revision c9f4a0f by Joseph Eagar
February 26, 2007, 20:36 (GMT)
=NKey Panel Fix=

The weightgroup menu in the NKEY panel in
the 3D viewport was using a two-small string variable,
which could cause crashes on msvc compilers (which detects
stack mangling at runtime, nice!).

This should fix bug #6097, though it's hard for me to test
as my default compiler (gcc) is much more lenient :S
February 26, 2007, 19:58 (GMT)
Bugfix #6115

Render crash: "Stars" render didn't survive scenes without a camera.
Revision eb7b0df by Joseph Eagar
February 26, 2007, 19:34 (GMT)
=Armature Undo Fix=

I forgot a few hide functions that needed undo pushes, and misnamed
an undo push in one of them.
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