Revision 09a587e by Martin Poirier February 28, 2007, 15:29 (GMT) |
=== Transform Snap === [ #6131 ] Vertex snapping broken in shaded face + edge select mode The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again. The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice. |
Revision 185ede2 by Joshua Leung February 28, 2007, 08:54 (GMT) |
Added a few extra defines for adding constraints. No new constraints added yet. |
Revision 113fa75 by Nathan Letwory February 28, 2007, 04:51 (GMT) |
=== SCons === Update configs to use Python 2.5. To quote from IRC: 07:17 * stivs waves his +5 Mouse of Power and authorizes jestie to update all of scons to py 2.5. 07:17 < stivs> let the screaming begin! |
Revision 780177e by Campbell Barton February 28, 2007, 04:50 (GMT) |
mis named Layer, should be Scene.Layers |
Revision b7e314c by Campbell Barton February 28, 2007, 03:07 (GMT) |
plumiferos request, Simple script to copy the active vertex group, also has the option to only copy the selected faces into the new group. |
Revision 04337d4 by Nicholas Bishop February 27, 2007, 23:54 (GMT) |
== Sculpt Mode == Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.) |
Revision 4f9cb4c by Campbell Barton February 27, 2007, 15:59 (GMT) |
dumb error with Lattice getseters, found with a python random testing script |
Revision 7380249 by Campbell Barton February 27, 2007, 12:55 (GMT) |
added wrong file. |
Revision 96cfdf9 by Campbell Barton February 27, 2007, 11:15 (GMT) |
Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front) Use the build modifier to see it sort. |
Revision e3f8c62 by Campbell Barton February 27, 2007, 10:27 (GMT) |
fix for own error, mixed decloration. |
Revision d067c11 by Campbell Barton February 27, 2007, 10:23 (GMT) |
added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. |
Revision 9d7ace2 by Campbell Barton February 27, 2007, 06:39 (GMT) |
x3d_export.py - fix for bug 6120 Sound.c - moved to getseters |
Revision 4b0db88 by Nicholas Bishop February 27, 2007, 06:22 (GMT) |
== Sculpt Mode == Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly. |
Revision 6e3b4ee by Joshua Leung February 27, 2007, 04:35 (GMT) |
Code Cleanups for Constraints * Removed some code which really wasn't needed |
Revision 58d1a25 by Campbell Barton February 27, 2007, 04:28 (GMT) |
moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning. |
Revision d3f9e66 by Nicholas Bishop February 26, 2007, 21:28 (GMT) |
== Sculpt Mode == Followup to joeedh's commit, removed use of RenderInfo struct from Sculpt Mode. |
Revision 79ad751 by Stephen Swaney February 26, 2007, 20:50 (GMT) |
add some comments about libalut and a BF_OPENAL_LIB line to uncomment if necessary. libalut is becoming problematic. some distros have it, some do not. At least one considers it deprecated, iirc. |
Revision c9f4a0f by Joseph Eagar February 26, 2007, 20:36 (GMT) |
=NKey Panel Fix= The weightgroup menu in the NKEY panel in the 3D viewport was using a two-small string variable, which could cause crashes on msvc compilers (which detects stack mangling at runtime, nice!). This should fix bug #6097, though it's hard for me to test as my default compiler (gcc) is much more lenient :S |
Revision 44cb770 by Ton Roosendaal February 26, 2007, 19:58 (GMT) |
Bugfix #6115 Render crash: "Stars" render didn't survive scenes without a camera. |
Revision eb7b0df by Joseph Eagar February 26, 2007, 19:34 (GMT) |
=Armature Undo Fix= I forgot a few hide functions that needed undo pushes, and misnamed an undo push in one of them. |
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