Revision bc15d06 by Campbell Barton February 8, 2007, 00:27 (GMT) |
* own error, importer would never load images. * moved from NMesh to Mesh * added more error checking. * tested with 1660 lightwave models * faster dictionary usage. BPyImage - disallowed recursive searching of '/' or a windows drive letter. |
Revision daf867c by Robert Holcomb February 7, 2007, 23:43 (GMT) |
chagned tanf to tan because of guidance received on IRC. |
Revision 7bf2f72 by Martin Poirier February 7, 2007, 23:28 (GMT) |
=== Transform === [ #5833 ] 2.43 RC2: Incorrect Bone rotation when 3D cursor set as Pivot There's really ugly stuff going on with pose mode rotation in transform which I'll have to fix later, in the mean time, this commit fixes the problem (which happens when you rotate bones in post mode around an arbitrary point) and includes some juicy comments to further document the actual architectural problem. |
Revision 55afa0a by Robert Holcomb February 7, 2007, 18:47 (GMT) |
Fixed accidental commit from yesterday. |
Revision 3d167d4 by Robert Holcomb February 7, 2007, 18:26 (GMT) |
Uncommit of previous working copy. |
Revision 9e83e0e by Robert Holcomb February 7, 2007, 18:24 (GMT) |
Fixed chroma key to use tanf instead of tan (float vs double). Fixed input/output checking to prevent running the node if nothing is connected. Drawnode.c in error. will fix in a second. |
Revision 6c6a9f4 by Ton Roosendaal February 7, 2007, 11:25 (GMT) |
The Object restriction flag 'do not allow select' was only handled in the end of the selection code. That gave bad errors, especially in solid drawmode. Instead, when an object is not selectable it is excluded from the opengl selection code entirely now. |
Revision cc93c03 by Brecht Van Lommel February 7, 2007, 10:56 (GMT) |
Bugfix for reading DXF files, custom data layer wasn't always added properly. |
Revision 15750c8 by Ton Roosendaal February 7, 2007, 09:17 (GMT) |
Upward compatibility fix: Redundant variables for postprocess gamma, multiply etc were removed. Unfortunately that makes new saved .blend files initialize these vars to 0.0, so renders come out black entirely. Lets keep them in for at least 1 release cycle. Just 16 bytes per scene :) |
Revision b3e6a6a by Campbell Barton February 7, 2007, 07:43 (GMT) |
animation_trajectory - was printing deprecation warnings. cleaned up some of its code too. Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI. |
Revision 00cdff1 by Robert Holcomb February 7, 2007, 03:40 (GMT) |
When converting a VAL buffer to RGBA the alpha is also set to the value in the VAL buffer. This should be set to 1.0f as in the other conversions or it results in an unevenly transparent buffer. Corrected to result in an opaque buffer. BKE_node.h commit is in error, but harmless (oops). |
Revision a10ed3b by Joshua Leung February 6, 2007, 22:43 (GMT) |
== Action Editor == Added a few checks here and there to prevent crashes related to no action being active. This includes patch 5933 by Diego Borghetti (Plumiferos TD). |
Revision 0bbe1b3 by Willian Padovani Germano February 6, 2007, 19:40 (GMT) |
Scripts: -Another update to the ac3d importer to handle models with wrong face data. Thanks Melchior Franz for reporting. |
Revision 7d3e392 by Ton Roosendaal February 6, 2007, 15:35 (GMT) |
Bugfix #5919 Baking error: dupligrouped objects were not included in database for bake. That should be, it can be used as shadow casters or AO casters. |
Revision 35e96bc by Campbell Barton February 6, 2007, 11:16 (GMT) |
added messages to scripts, stopping them from modifying multires meshes. object_cookie_cutter - can now also use curves to cut holes in a mesh. |
Revision a185758 by Campbell Barton February 6, 2007, 07:11 (GMT) |
added missing reference in the docs for the edgesplit modifier Extended the add object tooltip to note that new objects cant be on a visible layer. |
Revision 75b32a6 by Alfredo de Greef February 6, 2007, 05:34 (GMT) |
fixed bug #5921, artifacts when image input used instead of zbuffer. |
Revision efaa699 by Joshua Leung February 6, 2007, 03:38 (GMT) |
== Armature Buttons - ChildOf menu == This menu now respects armature-layers, so that it works better on armatures with a lot of bones. |
Revision b67a6ac by Tom Musgrove February 6, 2007, 00:20 (GMT) |
= python bugfix= flareseed and haloseed minimums were off by one, thanks Carsten for the fix |
Revision 9217f12 by Joshua Leung February 5, 2007, 23:29 (GMT) |
Patch #5928 from Diego Borghetti (bdiego) Blender crashed when selecting column-select options in Action Editor if there was no action active at the time. |
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