Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 1, 2007, 19:02 (GMT)
tidy up this script as well as 2 new options - "fix nan verts" and "fix nan uvs"
Revision 785dab5 by Kent Mein
February 1, 2007, 15:56 (GMT)


Move the screw button so it lines up with the clockwise button.
(now that clockwise only works for screw)

http://www.cs.umn.edu/~mein/blender/screw.jpg if your wondering

Kent
February 1, 2007, 14:14 (GMT)
Bugfix #5897

Using multiple levels deep referenced groups (group in group) messed up the
add-group menu in toolbox
February 1, 2007, 11:38 (GMT)
faces in face select mode can be selected and hidden, check that faces are not hidden as well as being selected.
February 1, 2007, 10:04 (GMT)
Bugfix #5894

Composite, Time Node did not clamp output between 0-1.
February 1, 2007, 05:27 (GMT)
fixed nieve use of type()..
type(foo) == type(list()) can be done as
type(foo) == list:
Revision 8bc234c by Ben Batt
February 1, 2007, 03:34 (GMT)
Bugfix for #5896 - Array constant offset not behaving as expected
This is not a bug, but rather a misunderstanding of the relationship between object scaling and the Array modifier's constant offset.

The Array modifier's constant offset is specified in local coordinates. In the supplied blend file, the object is scaled up in the x direction by 2.45, and the offset is a constant 2.5 in the x direction. Thus, the final world space offset is 2.45 * 2.5 = 6.125 units in the object's local x direction, as can be seen in the blend file.

I have updated the tooltips for the Array modifier to indicate that offsets are given in local coordinates. I will investigate providing a "Use World Coordinates" toggle button after release.
Revision 3947f9b by Charlie C
February 1, 2007, 02:10 (GMT)
1). Fix for cube maps in the player.
ImBuf pointer was being overridden causing the ibuf->rect to be zero.

2). Added vertex attributes for tangents in in vertex arrays.
This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little
weary about enabling them right now.
February 1, 2007, 01:34 (GMT)
Scripts:
- Making the ac3d importer discard bad faces in the imported model (faces that reference a vertex index more than once). Thanks Melchior Franz for reporting this one, too.
February 1, 2007, 00:59 (GMT)
==Sequencer==

Bugfix [ #5886 ] Crash when duplicate audiostream.
Just make duplicate of hddaudio more intelligent and do less ;-)
February 1, 2007, 00:42 (GMT)

Forgot to typcheck the copied buffer in the seperate nodes. Now (not that it
makes sense to me) you can seperate in a value buffer in all the different color
spaces.
February 1, 2007, 00:09 (GMT)


seperate HSV, YUV, and YCC all converted colorspace on the original image
buffer if it was an RGBA type. This caused buffer corruption in the original buffer
which would be colorspace converted again (for each render). Corrected by duplicating
buffer.
January 31, 2007, 21:30 (GMT)
updated epy doc reference to 2.43, fix broken link.
January 31, 2007, 11:49 (GMT)
Bugfix

Environment map type "load" which was not used for material, but on sky,
crashed when the envmap file could not be found.
January 31, 2007, 11:34 (GMT)
fixed a python error in the exporter, small changes for the importer.
Revision 1e8e779 by Ben Batt
January 31, 2007, 11:24 (GMT)
Bugfix for #5603 - event que 'stuck' when holding down shift modifier
when sculpting

This bug was caused by the main event queue overflowing. This commit fixes the
bug by increasing the size of the main event queue from 256 events to 4096
events.
January 31, 2007, 10:59 (GMT)
Bugfix, report from studio Manos;

This tweaks the dependency rules for Scenes/Objects a bit. Here is the
rule:

- Each Scene has own dependency graph, and only solves dependencies for
objects in the scene

- However, when using multiple linked Scene-sets, the *current* scene is
allowed to have dependencies to objects in a 'set'.
This works by first calculating the sets, then the current scene.

Example: the current scene can have lights with a track/location
constraint to a character in a set.
January 31, 2007, 03:12 (GMT)
Bugfix for #5000
Setup for Armature weak ref list was missing from some places where
we execute py code. This confused the interpreter and gave random
attribute/tuple parse errors.
Changed name of weak ref list to "__arm_weakrefs" to avoid name
collision with user variables.
January 31, 2007, 01:18 (GMT)
3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
January 30, 2007, 23:07 (GMT)
== Multires ==

Fixed bug #5815, Multires mesh UVs get lost (or crashes!) when adding additional UV layers

* Switching to Face Select mode adds a UV layer automatically, was missing code there to add the layer to multires as well
* Adding/Deleting a customdata layer on a multires mesh should update the multires data first
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