Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 3ab085a by Joseph Eagar
January 30, 2007, 22:38 (GMT)
=Python bugfix=

Armature code had missing NULL pointer check that crashed when used in pydrivers.
Revision 3be758d by Joshua Leung
January 30, 2007, 21:43 (GMT)
== Armature Path-Drawing ==

This adds a little paranoia check for some values used by path drawing
which may be uninitialised in older-files causing an infinite loop.
January 30, 2007, 21:22 (GMT)
== Retopo ==

Removed a retopo line that could cause a crash on freeing editmesh.
January 30, 2007, 20:12 (GMT)
Scripts:
- Fixing another bug in the ac3d import script, thanks again Melchior Franz for testing and reporting.
Revision f0e18a8 by Ken Hughes
January 30, 2007, 17:55 (GMT)


Python API
----------
Fix typo in Constraint API examples
January 30, 2007, 16:07 (GMT)
=== Transform Snap ===

Missing distance calculation in Snap Closest when only one element was selected made it not work correctly for rotations.
January 30, 2007, 15:48 (GMT)
=== UV Transform ===

[ #5880 ] Crash on editing UVs

Caused by late check for 3d view in transform snap.
Revision a42c853 by Ben Batt
January 30, 2007, 11:11 (GMT)
Bugfix for #5843 - Wave modifier wont run with negative speed
This is mainly a problem with the interface - it's not clear what effect the
"Time sta:" (more correctly, the time offset) value will have when the speed
is negative. I have updated the UI to change the "Time sta:" button to "Time
end:" when the speed is negative.
January 30, 2007, 10:49 (GMT)
Bugfix #5875

The global "total object" counter in Blender kernel was still using short!
Crash can happen when using this counter for allocating selection data.
January 30, 2007, 03:02 (GMT)
updated render settings to support recent changes.
options like saveBuffers are available from Python and threads can be set from 1 to 8
usefull for python based renderfarms.
Revision 9c1ae55 by Joshua Leung
January 30, 2007, 01:04 (GMT)
Bugfix:

Calculate Paths for Armatures didn't work if called from the WKEY menu
before doing so from the Armature Visualisations panel. Was caused by
the absence of version-patches for older-files where the settings used for
path calculation were uninitialised.
January 30, 2007, 00:16 (GMT)
Update to JMS's latest version of google earth 3 importer.
also made some changes
* redraw in the 3d view only
* create all objects in visible layers
* other small tweaks and speedups, removed debug print's
January 29, 2007, 23:36 (GMT)
fixing x2 param
January 29, 2007, 20:43 (GMT)
Patch / Bugfix #5876

Composite: Defocus node crashed when scene has no camera.
Revision ca2bb39 by Kent Mein
January 29, 2007, 20:43 (GMT)


Should have read it closer when I made the inital change.
was doing if PLUGIN_VERSION ==2 || PLUGIN_VERSION == 5
when what we want is in the range of 2 - 5

Kent
January 29, 2007, 19:26 (GMT)
bugfix #5872

Crash when in sculptmode, add armature, switch to object mode.
Revision 1f35fd7 by Ben Batt
January 29, 2007, 16:28 (GMT)
= Addendum to UVProject's multiple UV handling - "Override Image" button =
* Added an "Override Image" button to the UVProject modifier; this overrides
faces' currently assigned image with the one given in the modifier panel.
This provides some of the functionality previously provided by the "Add UVs"
button - you still need to add a UV layer manually, but you only need to
change the image in one place.
* Note that the "Override Image" option uses the bit position previously used
by the "Add UVs" option, so old files which had "Add UVs" enabled will now
have "Override Image" enabled.
Revision 2a47217 by Ben Batt
January 29, 2007, 15:10 (GMT)
= Updating the UVProject modifier to handle multiple UV layers =
* Removed the "Add UVs" option from the UVProject modifier
* Added a UV layer menu to the UVProject modifier
* Refactored the Displace modifier UV layer menu code to allow the UVProject
modifier to share it
* Added two CustomData functions to facilitate getting layers by name
January 29, 2007, 14:49 (GMT)
Bugfix #5873

3D texture paint crashed when no Image window was opened... the damn global
variables!
January 29, 2007, 10:20 (GMT)
removing redundant scripts because of new features in blender after discussion with LetterRip.

disp_paint.py - Displacement modifier and sculpt mode replace.
uv_paint.py - making can be used to write colors to an image.
animation_empties2armature.py - Was made when BVH importer could not import direct to armature, Resulting animation has visible errors, errors have been known about for a long time and not fixed.
knife.py - Old slow code, No Multi-UV's, We now have a knife tool that has snap!

If anyone wants to maintain these scripts and have them added back in, mail the bf-python ML.

Scripts that are removed can be found here.
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/Attic/?cvsroot=bf-blender
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