Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 29, 2007, 06:56 (GMT)
removed copy_facedata_multilayer from BPyMesh since it changes the selection and flips the faces (needed for solidify) but not for general purpose use.
January 29, 2007, 06:38 (GMT)
fixed own bug indroduced when switching to use f.edge_keys
MultiUV/Color support - all layers are copied to new faces. as well as hole filling faces.
Revision 73a0e8c by Joshua Leung
January 29, 2007, 05:09 (GMT)
== IPO Transform Bugfix ==

When scaling in the IPO-editor, axis-clamping was not respected still
(in order to preserve the old behaviour of flipping over the x/y axis).
However, now there is a mirroring tool for IPO curves, so the old
behaviour is no longer needed.This makes things more consistent.
January 29, 2007, 04:08 (GMT)

The channel keyer was not scaling the YCC color space properly for the exec function to make an impact on it.
January 29, 2007, 01:27 (GMT)
Bugfix for #5846 erratic error with in "ob.getData(mesh=1)"

It looks like the changes for bug
#5000 Changin EditMode in Script wrecks memory
break the python interpreter.

Since this is critical, I have #ifdef'ed those out of
BPY_interface.c and Window.c. Did not touch Armature.c.
The ifdefs are tagged with /* bug 5000 */

This means bug #5000 is back in play. Interesting to note
that according to #5846, only scripts run from the script menu
and not via Alt-P were broken.
January 29, 2007, 00:11 (GMT)
Fixed accelerated openGL command list tri-strip generation for geometry. UV coordinates are still off a bit. Fixed bad frame list loading. I'm sleepy and need a snack.
January 28, 2007, 21:26 (GMT)
== Retopo ==

Added a missing undo push for CKEY in retopo paint.
January 28, 2007, 20:03 (GMT)
Scripts:
- Fixed a few bugs in the ac3d importer, found by Melchior Franz (thanks!). Also automatically turning on ztransp for materials with alpha < 1.0 and then also transp shadows for all imported materials.
January 28, 2007, 18:45 (GMT)
== Sequencer ==

Fixes bug #5858 (Render to dv skips frames. OSX and Linux PPC).
Caused by stupid ffmpeg dv multiplexer. PAL-fix is easy, NTSC needs varying
buffer sizes...
January 28, 2007, 18:37 (GMT)

Fix for bug #5861:

Minimize stretch incorrectly stitched together UVs.
January 28, 2007, 15:41 (GMT)
=== Transform Snap ===

Replace references to "Gears" in the header by "Grid". This is more consistant with the rest of the UI and even if I like gears better, grid, I think, is what people expect.
Revision cf04786 by Ed Halley
January 28, 2007, 14:55 (GMT)
Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX. These options should be
inherited properly from the rest of the OSX SCons build system.
Revision d34cd38 by Ben Batt
January 28, 2007, 14:48 (GMT)
Changed Displace modifier UV layer selection UI code to use a temporary
variable in the DisplaceModifierData structure, rather than a global variable.
This fixes a bug in layer selection when more than one Displace modifier is
applied to an object.
January 28, 2007, 13:43 (GMT)
== Sequencer ==

Bugfix: when ipo-frame-locking is turned off, make the ipo cursor show up
at the correct position and set CFRA correctly, if changed within IPO.
(avoids very annoying snapping...)
January 28, 2007, 13:43 (GMT)
bugfix #5865

IpoWindow: panel properties didn't show the "Visible curves" box values
unless you clicked curve once.
January 28, 2007, 12:33 (GMT)
update to the md2 importer.
* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks

Added mesh.key - was missing from docs
January 28, 2007, 12:20 (GMT)
- bugfix in Sculpt (irc reported): using a Texture Brush, and then unlink
the texture (in texture buttons) crashed painting. Reason was reading
a NULL pointer.

- fix for bufix: commit by Ken Hughes accidentally deleted a bugfix
(yafray render doesn't support bake, and should return)

- tooltip fix
January 28, 2007, 11:44 (GMT)
Plumiferos reported bug:

When weights in Meshes are extremely small (< 0.01) normalizing them
can give overflows, thanks to float precision limit.
This is still unsolved, but for now the limit had to be set smaller...
(reason is that Plumiferos uses mixed lattice and vertex-group deform)

Also: running Blender in debug (-d) will print subversion now.
January 28, 2007, 05:45 (GMT)

reverting creator.c to previous version since my earlier commit updated it unintentially
January 28, 2007, 05:34 (GMT)

Added type checking to color space splitting nodes and hsv node. Will uncommit pipeline.c and creator.c since committed in error.
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