Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 7, 2006, 14:32 (GMT)
Fix in outliner code: var declaration on wrong place (gcc won't warn!)
December 7, 2006, 14:17 (GMT)
Work on RenderLayer and Pass control:

Full log:
http://www.blender3d.org/cms/Render_Passes.829.0.html

In short:
- Passes now have option to be excluded from "Combined".
- RenderLayers allow to override Light (Lamp groups) or Material.
- RenderLayers and Passes are in Outliner now, (ab)using Matt's nice
'restriction collumns'. :)
Revision 80d1d88 by Joshua Leung
December 7, 2006, 09:31 (GMT)
== Auto-Keying - Needed ==

Now bones in target-less ik chains get keyed correctly. Reversing
the part of yesterday's commit regarding bones.
December 7, 2006, 00:18 (GMT)
CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages.
Revision cdc9967 by Chris Want
December 6, 2006, 22:44 (GMT)
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
in the lib dir).
Revision 4d3bafd by Joseph Eagar
December 6, 2006, 19:20 (GMT)
=IDProperties C-API tiny update=

IDP_GroupIterNext returned void* rather then IDProperty*.
Made it IDProperty*.

BTW, any people out there interested in using IDProperties
from the C side, feel free to email me comments and (especially!)
file bugreports assigned to me in the tracker. :)
Revision 383f25f by Ken Hughes
December 6, 2006, 17:56 (GMT)


Tools
-----

Fix typo in Material "TraShadow" tooltip.
December 6, 2006, 15:48 (GMT)
Another fix for pass recode: lamp shadow for lamps not in visible
render-layers or with option "only layer" was still calculated, giving
unnecessary slowdowns.
December 6, 2006, 15:40 (GMT)
Bugfix (caused by passes work): the 'default material' needed to become
initialized properly before rendering. Effect was that shadow for Objects
without material looked weird.
December 6, 2006, 14:37 (GMT)
Bugfix #5356

Outliner: the new 'restriction' options were drawn as buttons, and created
always even when not visible. Gave big slowdowns on large data sets.

Also: help lines were drawn as shorts, should be floats

Cannot fix: button coordinates are short by default still, giant outliner
data sets draw buttons in wrong location.

Did add nice feature though; on several events the outliner now is not
being re-built anymore, but redrawn only. I want to be a bit conservative
with it though... but it happens for:
- LMB drag to select items
- pageup/down, scrollwheel, mmb scroll
- search item
- show active item
- toggle selection
Makes a good difference :)
Revision c0becb4 by Ben Batt
December 6, 2006, 12:34 (GMT)

Removed SlowerDraw and FasterDraw buttons in Mesh panel after discussion
with Ton on IRC. This feature was old, something of a hack and didn't really
work well with the modifier stack. To paraphrase Ton: We want to make blender
higher quality, so poorly thought out code should be removed, or replaced
with decent implementations.
December 6, 2006, 11:17 (GMT)
Another 3-in-one commit:

- Unitialized variable in new shadow code caused Sun lamp shadow to not
work.
- Ipo handle bug: when the handle was vertical it flipped around
- Loop select: unitialized variable caused it to work unpredictable in
cases. Also found an unitialized var in collaps_edgeuvs().
December 6, 2006, 09:56 (GMT)
Three fixes:

- Crash, caused by commit of 1 hour ago to fix 'All Z' render problem
- Bug: yesterday's fix for node material renders caused some issues with
precalculating correct shadow.
- Composite Translate node: input sockets allowed multiple inputs
December 6, 2006, 09:48 (GMT)
Fix Debug build failure with ffmpeg enabled on MSVC 8
December 6, 2006, 09:24 (GMT)
CMake: Errors during generation with verse turned off
December 6, 2006, 08:52 (GMT)
CMake: Provide better control over Python versions and library locations for both Mac and Unix and add to documentation
December 6, 2006, 08:10 (GMT)
Render error: option "All Z" for render layers crashed. I forgot it uses
face index -1 for it... :)
Revision c1bd38f by Matt Ebb
December 6, 2006, 06:47 (GMT)
* Simple fix for bug #5347, edit mode undo didn't redraw the 3D View header
Revision 943aeaa by Joshua Leung
December 6, 2006, 04:41 (GMT)
== Auto-Keyframing 'Needed' ==

A little tweak to the way this works. Now it only tries to insert keyframes
in the ipo curves related to the transform which triggered auto-keying.
Revision 6210845 by Joshua Leung
December 6, 2006, 03:38 (GMT)
== NLA Editor ==

Fix for a few alpha problems with icons beside channels when markers are drawn
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