Revision e14f608 by Ton Roosendaal December 7, 2006, 14:32 (GMT) |
Fix in outliner code: var declaration on wrong place (gcc won't warn!) |
Revision 17231f8 by Ton Roosendaal December 7, 2006, 14:17 (GMT) |
Work on RenderLayer and Pass control: Full log: http://www.blender3d.org/cms/Render_Passes.829.0.html In short: - Passes now have option to be excluded from "Combined". - RenderLayers allow to override Light (Lamp groups) or Material. - RenderLayers and Passes are in Outliner now, (ab)using Matt's nice 'restriction collumns'. :) |
Revision 80d1d88 by Joshua Leung December 7, 2006, 09:31 (GMT) |
== Auto-Keying - Needed == Now bones in target-less ik chains get keyed correctly. Reversing the part of yesterday's commit regarding bones. |
Revision bd1fe44 by Jacques Beaurain December 7, 2006, 00:18 (GMT) |
CMake: Move genrated dna.c and cmake_blender_libs.txt to binary directories to keep source dir pristine. Also flag removed libraries as status and not "error" messages. |
Revision cdc9967 by Chris Want December 6, 2006, 22:44 (GMT) |
Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers in the lib dir). |
Revision 4d3bafd by Joseph Eagar December 6, 2006, 19:20 (GMT) |
=IDProperties C-API tiny update= IDP_GroupIterNext returned void* rather then IDProperty*. Made it IDProperty*. BTW, any people out there interested in using IDProperties from the C side, feel free to email me comments and (especially!) file bugreports assigned to me in the tracker. :) |
Revision 383f25f by Ken Hughes December 6, 2006, 17:56 (GMT) |
Tools ----- Fix typo in Material "TraShadow" tooltip. |
Revision 49f1375 by Ton Roosendaal December 6, 2006, 15:48 (GMT) |
Another fix for pass recode: lamp shadow for lamps not in visible render-layers or with option "only layer" was still calculated, giving unnecessary slowdowns. |
Revision bd6db18 by Ton Roosendaal December 6, 2006, 15:40 (GMT) |
Bugfix (caused by passes work): the 'default material' needed to become initialized properly before rendering. Effect was that shadow for Objects without material looked weird. |
Revision 4a5618a by Ton Roosendaal December 6, 2006, 14:37 (GMT) |
Bugfix #5356 Outliner: the new 'restriction' options were drawn as buttons, and created always even when not visible. Gave big slowdowns on large data sets. Also: help lines were drawn as shorts, should be floats Cannot fix: button coordinates are short by default still, giant outliner data sets draw buttons in wrong location. Did add nice feature though; on several events the outliner now is not being re-built anymore, but redrawn only. I want to be a bit conservative with it though... but it happens for: - LMB drag to select items - pageup/down, scrollwheel, mmb scroll - search item - show active item - toggle selection Makes a good difference :) |
December 6, 2006, 12:34 (GMT) |
Removed SlowerDraw and FasterDraw buttons in Mesh panel after discussion with Ton on IRC. This feature was old, something of a hack and didn't really work well with the modifier stack. To paraphrase Ton: We want to make blender higher quality, so poorly thought out code should be removed, or replaced with decent implementations. |
Revision a720296 by Ton Roosendaal December 6, 2006, 11:17 (GMT) |
Another 3-in-one commit: - Unitialized variable in new shadow code caused Sun lamp shadow to not work. - Ipo handle bug: when the handle was vertical it flipped around - Loop select: unitialized variable caused it to work unpredictable in cases. Also found an unitialized var in collaps_edgeuvs(). |
Revision 54e946e by Ton Roosendaal December 6, 2006, 09:56 (GMT) |
Three fixes: - Crash, caused by commit of 1 hour ago to fix 'All Z' render problem - Bug: yesterday's fix for node material renders caused some issues with precalculating correct shadow. - Composite Translate node: input sockets allowed multiple inputs |
Revision 1c54c72 by Jacques Beaurain December 6, 2006, 09:48 (GMT) |
Fix Debug build failure with ffmpeg enabled on MSVC 8 |
Revision 0723372 by Jacques Beaurain December 6, 2006, 09:24 (GMT) |
CMake: Errors during generation with verse turned off |
Revision cad8039 by Jacques Beaurain December 6, 2006, 08:52 (GMT) |
CMake: Provide better control over Python versions and library locations for both Mac and Unix and add to documentation |
Revision cf1cbbd by Ton Roosendaal December 6, 2006, 08:10 (GMT) |
Render error: option "All Z" for render layers crashed. I forgot it uses face index -1 for it... :) |
December 6, 2006, 06:47 (GMT) |
* Simple fix for bug #5347, edit mode undo didn't redraw the 3D View header |
Revision 943aeaa by Joshua Leung December 6, 2006, 04:41 (GMT) |
== Auto-Keyframing 'Needed' == A little tweak to the way this works. Now it only tries to insert keyframes in the ipo curves related to the transform which triggered auto-keying. |
Revision 6210845 by Joshua Leung December 6, 2006, 03:38 (GMT) |
== NLA Editor == Fix for a few alpha problems with icons beside channels when markers are drawn |
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