Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 25, 2006, 23:57 (GMT)
== Transform ==

Embryon functionnality for snapping.

- Only snaps to grid on translations (grab)
- Transform constraints are supported but header display is wrong.
- Can be turned on/off in the Object/Mesh header menu under Transform Properties (tentative spot, will have to integrate better and in other object type menus too)
- Can be turned on/off during transform with ` (Back Quote, also tentative)

This is, of course, very much Work in Progress.

This implements part of the structural ideas for the transform cleanup I've been juggling around with.
October 25, 2006, 23:34 (GMT)
== 3D View ==

Customizable Grid Subdivisions

This commit adds a numbut to the View Properties panel that lets you specify how the grid is subdivided.

This affects snapping in translations, obviously.

Default: 10 (behavior doesn't change)

That means people still stuck in feet and inches (shudders) can set it to 12 and have 1 unit = 1 foot.

That also means you can work in "heads" when doing body proportions or whatnot (don't think of it as being limite to "CAD" uses).
October 25, 2006, 23:19 (GMT)
Cleanup.

Missing include for ListBase. Wasn't a problem until someone try to include this without including ListBase (manually or through something else). Safe now.
October 25, 2006, 23:15 (GMT)
LocEulSizeToMat4 arith function.

Creates a 4x4 matrix from location, size and euler angles components.

Coded by Joshua Leung (aligorith) for one of his patches. Integrating right now because it's useful in and of itself.
Revision 5fdd9bc by Kent Mein
October 25, 2006, 19:47 (GMT)


Another klockwork patch.
Check to make sure BOP_newEmptyMesh returns a mesh before trying to use it.

Kent
October 25, 2006, 13:33 (GMT)
was missing a return of len, so scn.objects.context was always returning 0
October 25, 2006, 01:32 (GMT)
added the option to rename objects to their DupGroups name.
Revision 00b2d4f by Kent Mein
October 24, 2006, 16:42 (GMT)


Another bug found by klockwork.com
This one is just a simple test to make sure a malloc works before using
the variable allocated.

Kent
Revision 0360be4 by Kent Mein
October 24, 2006, 15:17 (GMT)


This patch is the first of many to follow that deals with various
problems reported by klockwork.com who was very nice and has offered to
provide free source code analisys for us.

This one deals with freeing memory for an object when there is an
error. (The function allocated memory intending to return it but
then ran into problems, and was forgetting to free it before it returned
NULL)

Kent
October 24, 2006, 15:17 (GMT)
Irregular shadow fix: the MemArena module didn't give callocs, only malloc.
Made nice crashes that way... but not in !@%@$ OSX because it seems to
clear memory unwanted. Solve dit with adding API call in MemArena to default
to callocs.

Also removed malloc() from MemArena, replaced with MEM_mallocN().
October 24, 2006, 14:14 (GMT)
Bug provided by Plumiferos team on conference:

In some cases faces were skipped from rendering, when using multiple
RenderLayers. Was caused by a "don't render" flag hanging. Error was
introduced with the "All Z" RenderLayer option.
October 24, 2006, 13:34 (GMT)
- add -lXi to prevent "undefined reference to `XGetExtensionVersion'..."
- remove obsoleted<=4.0 freebsd compatibility
October 23, 2006, 16:15 (GMT)
Bugfix: commit of Campbell june 20, for fly mode, didn't check for the
G.vd->camera pointer. If not set, a view change can crash.

Reported & shown by Ivan!
October 23, 2006, 02:54 (GMT)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
October 22, 2006, 12:46 (GMT)
I was impossible to set a render window back to being a non render window without changing the TexFace image.
now the cross will unset the render window and use the texface if its there, cross again removes the image as useual.
October 22, 2006, 02:43 (GMT)
made mesh getFromObject also copy the meshes flag
October 21, 2006, 19:38 (GMT)
added the option to poly reduce all visible selected objects
October 20, 2006, 23:02 (GMT)
bug fix
in softbody aerodynamics
(should zero a vector which is only added to in function call)
thanks michael
Revision 137d9e5 by Jiri Hnidek
October 20, 2006, 10:24 (GMT)


- bug fix: get rid of "verse client name len: 16 ..." memory of client
name have to be deallocated after calling verse_client_name() function
October 20, 2006, 00:17 (GMT)
removed this script since Briggs ported it to C
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