Revision 42b2ce8 by Campbell Barton August 1, 2006, 10:54 (GMT) |
CKey centers the camera views camdx/y |
Revision 4e26103 by Campbell Barton August 1, 2006, 08:20 (GMT) |
Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error) but aparently its still usefull for empties and Jean assures me the bug will be fixed. |
August 1, 2006, 01:12 (GMT) |
Three shading nodes by Nathan 'Cessen' Vegdahl. He doesn't have any time at the moment, but they can useful so rather than let them go to waste I've merged and committed them. * Camera Info Input, just provides a view vector, view z depth, view distance * Scalar Math A bunch of various mathematical operations on values * Vector Math A bunch of various mathematical operations on vectors |
Revision c2edcd4 by Ton Roosendaal July 31, 2006, 19:23 (GMT) |
Siggraph show commit! - pending commit for OSX intel systems, with intel graphics. These now call an extra swapbuffers after glFlush(). Code is ifdeffed, and doesnt affect other systems. - show-off commit: option to have transparent nodes over the composite result. Only draws Image for active Viewer Node now, and image doesnt translate nor zoom (which isnt bad though). Set in themes the alpha color of "node backdrop" to make nodes transparent. |
Revision e168d67 by Brecht Van Lommel July 31, 2006, 15:53 (GMT) |
ImagePaint Refactoring: - ImagePaint now uses ImBuf directly, and the rect blending functions were moved into the imbuf module. - The brush spacing, timing and sampling was abstracted into brush.c, for later reuse in other paint modes. Float ImagePaint support. Textured Brushes: - Only the first texture channel is used now. - Options for size and offset should be added, but need to find some space in the panel, or add a second one .. |
Revision 6bc2ada by Campbell Barton July 31, 2006, 15:22 (GMT) |
Made all the scripts use the file browser for saving images Added better docscrings Added a texture baker for procedural textures, Its able to make a WYSIWYG image from the texture, by using the texmesh property, so texture coords arnt lost up when flattening the mesh. Use a high res image not to see any seams |
Revision 6a48654 by Campbell Barton July 31, 2006, 13:28 (GMT) |
Added a octree implimentation for doing fast locational vertex lookups. |
Revision 00a6a79 by Campbell Barton July 31, 2006, 12:57 (GMT) |
added the texmesh to Mesh property to mesh. |
July 31, 2006, 10:49 (GMT) |
BIF_GetStringWidth() returned garbage when given a 0 length string, which was causing |
Revision 876885d by Campbell Barton July 31, 2006, 09:12 (GMT) |
rewrote bvh import to be modular, BVHs can now be imported as armatures pose animations as well as empties. |
July 31, 2006, 04:54 (GMT) |
fixed a typo that must have slipped in ;) Kent |
July 31, 2006, 02:48 (GMT) |
* Made the proportional edit circle draw inverted against the background - it was very difficult to see with a muted grid theme colour. |
July 31, 2006, 02:24 (GMT) |
A couple of compositing nodes: * Combine RGBA Basically the opposite of separate RGBA, brings 4 value channels into a single RGBA image). Has interesting possibilities for reordering channels, when used with separate RGBA! * Dilate/Erode Originally written by Brecht van Lommel, with some minor modifications and tweaking by myself. Positive distances dilate, negative distances erode. * I also added the 'value' field to the hue/saturation node. Minimal extra cost, and can be handy. |
Revision 6ca1c28 by Campbell Barton July 30, 2006, 12:28 (GMT) |
Cleaned up and made a bit more efficient. Now multiplys with existing colors. |
Revision 96b2c09 by Campbell Barton July 30, 2006, 05:48 (GMT) |
Fixed some logical errors and improved skinning method some more. |
Revision acbc574 by Campbell Barton July 29, 2006, 19:32 (GMT) |
problem reported with making aeroplane wings, attempted to fix the filling logic, was 50% now is 80% - not quite up to snuff still. |
Revision 0672038 by Campbell Barton July 29, 2006, 17:22 (GMT) |
Fixed a bug in obj_import would load faces f 0 1 2 3 4 5 but not f 0 1 2 3 4 5 Updated JMS's hotkeys script |
Revision d56de7e by Campbell Barton July 29, 2006, 12:21 (GMT) |
Mostly fixed archimap issue where "fill holes" - island filling would hang ths script. Some optimizations and Ctrl will escape the script properly if you want to skip merging the islands. Thanks to Melchior FRANZ for the report and debug blend |
Revision 792114e by Campbell Barton July 29, 2006, 07:14 (GMT) |
removed image_bake_from_uvs and replaced it with a module that does all the work and 4 scripts accessable from the UV/Image menu. - bake wire - bake image - bake vcol - bake normals Fitting all the options for these into 1 PupBlock was not good. An example of 4 different baking made from these scripts http://members.iinet.net.au/~cpbarton/temp.png |
Revision 9054a81 by Campbell Barton July 28, 2006, 19:09 (GMT) |
Big speedup, 2-3x, from better mesh importing. |
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