Blender Git Commits

Blender Git "master" branch commits.

Page: 5193 / 5574

August 1, 2006, 10:54 (GMT)
CKey centers the camera views camdx/y
August 1, 2006, 08:20 (GMT)
Adding back bvh2arm.py - There is a problem when working with BVH files (small but noticable rotation error)
but aparently its still usefull for empties and Jean assures me the bug will be fixed.
Revision 9ce909c by Matt Ebb
August 1, 2006, 01:12 (GMT)
Three shading nodes by Nathan 'Cessen' Vegdahl. He doesn't have any time at the
moment, but they can useful so rather than let them go to waste I've merged and
committed them.

* Camera Info
Input, just provides a view vector, view z depth, view distance

* Scalar Math
A bunch of various mathematical operations on values

* Vector Math
A bunch of various mathematical operations on vectors
July 31, 2006, 19:23 (GMT)
Siggraph show commit!

- pending commit for OSX intel systems, with intel graphics. These now call
an extra swapbuffers after glFlush(). Code is ifdeffed, and doesnt affect
other systems.

- show-off commit: option to have transparent nodes over the composite
result. Only draws Image for active Viewer Node now, and image doesnt
translate nor zoom (which isnt bad though).
Set in themes the alpha color of "node backdrop" to make nodes
transparent.
July 31, 2006, 15:53 (GMT)

ImagePaint Refactoring:
- ImagePaint now uses ImBuf directly, and the rect blending functions
were moved into the imbuf module.
- The brush spacing, timing and sampling was abstracted into brush.c, for
later reuse in other paint modes.

Float ImagePaint support.

Textured Brushes:
- Only the first texture channel is used now.
- Options for size and offset should be added, but need to find some space
in the panel, or add a second one ..
July 31, 2006, 15:22 (GMT)

Made all the scripts use the file browser for saving images

Added better docscrings

Added a texture baker for procedural textures,

Its able to make a WYSIWYG image from the texture, by using the texmesh property, so texture coords arnt lost up when flattening the mesh.

Use a high res image not to see any seams
July 31, 2006, 13:28 (GMT)
Added a octree implimentation for doing fast locational vertex lookups.
July 31, 2006, 12:57 (GMT)
added the texmesh to Mesh property to mesh.
Revision 7bd41a9 by Matt Ebb
July 31, 2006, 10:49 (GMT)
BIF_GetStringWidth() returned garbage when given a 0 length string, which was causing
July 31, 2006, 09:12 (GMT)
rewrote bvh import to be modular,
BVHs can now be imported as armatures pose animations as well as empties.
Revision 1de0248 by Kent Mein
July 31, 2006, 04:54 (GMT)


fixed a typo that must have slipped in ;)

Kent
Revision 4f7a5fd by Matt Ebb
July 31, 2006, 02:48 (GMT)
* Made the proportional edit circle draw inverted against
the background - it was very difficult to see with a muted
grid theme colour.
Revision 3650abf by Matt Ebb
July 31, 2006, 02:24 (GMT)
A couple of compositing nodes:

* Combine RGBA
Basically the opposite of separate RGBA, brings 4 value channels into a single
RGBA image). Has interesting possibilities for reordering channels, when used
with separate RGBA!

* Dilate/Erode
Originally written by Brecht van Lommel, with some minor modifications and
tweaking by myself. Positive distances dilate, negative distances erode.

* I also added the 'value' field to the hue/saturation node. Minimal extra cost,
and can be handy.
July 30, 2006, 12:28 (GMT)
Cleaned up and made a bit more efficient.
Now multiplys with existing colors.
July 30, 2006, 05:48 (GMT)
Fixed some logical errors and improved skinning method some more.
July 29, 2006, 19:32 (GMT)
problem reported with making aeroplane wings,
attempted to fix the filling logic, was 50% now is 80% - not quite up to snuff still.
July 29, 2006, 17:22 (GMT)
Fixed a bug in obj_import

would load faces
f 0 1 2
3 4 5

but not
f 0 1 2
3 4 5

Updated JMS's hotkeys script
July 29, 2006, 12:21 (GMT)
Mostly fixed archimap issue where "fill holes" - island filling would hang ths script.
Some optimizations and Ctrl will escape the script properly if you want to skip merging the islands.

Thanks to Melchior FRANZ for the report and debug blend
July 29, 2006, 07:14 (GMT)
removed image_bake_from_uvs and replaced it with a module that does all the work and 4 scripts accessable from the UV/Image menu.
- bake wire
- bake image
- bake vcol
- bake normals

Fitting all the options for these into 1 PupBlock was not good.

An example of 4 different baking made from these scripts

http://members.iinet.net.au/~cpbarton/temp.png
July 28, 2006, 19:09 (GMT)
Big speedup, 2-3x, from better mesh importing.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021