Revision 853cf24 by Ton Roosendaal June 28, 2006, 14:29 (GMT) |
bugfix #4526 Depsgraph fix: the signal DAG_object_flush_update() should flush changes in 'data' to all object users of that data, not only in current scene. Error was that switching scenes sometimes showed invalid derivedmesh data, with bezerk drawing. |
Revision a3e49a2 by Ton Roosendaal June 28, 2006, 14:14 (GMT) |
Hurmf, the previous commit to solve proper 3D preview re-renders broke how buttons preview work. :) The initialize of the variable should be in the initialize code, not in the freeing code, tsk tsk! |
Revision 3d34bec by Ton Roosendaal June 28, 2006, 14:02 (GMT) |
Bugfix #4520 Boolean modifier allowed to be added after subsurf, but it doesn't support that. Added "eModifierTypeFlag_RequiresOriginalData" flag to prevent this from happening in UI. |
Revision 5b4fa8a by Brecht Van Lommel June 28, 2006, 13:49 (GMT) |
Fix for bug #4523: - Crash on collapse with subsurf modifier. Cause was a missing DAG update when calling from the 3d view header menu. There really should be some standard way to place these countall, DAG update, redraw and undo push calls for editmesh tools, now they're in random places in the editmesh and UI code. |
Revision 9ecffb4 by Ton Roosendaal June 28, 2006, 12:53 (GMT) |
Campbell report: Not clearing the value for 'parts rendered' caused 3d previewrender to sometimes fail doing updates (when an escape happens during converting render data). |
Revision 1937162 by Campbell Barton June 28, 2006, 04:53 (GMT) |
EpyDoc/Object: Added notes and updated the makeDisplayList example for new modifier stuff. |
Revision d91048c by JLuc Peuriere June 27, 2006, 22:51 (GMT) |
added polish and coatian languages. note that finish and russian ones are broken |
Revision 88bfc44 by JLuc Peuriere June 27, 2006, 21:48 (GMT) |
some of the .po file had empty msgids and multilline comments from generator which were making garbage of some sub-menus. generated fresh .mo files added a missing copy in appit for Os X |
Revision 816ed68 by Willian Padovani Germano June 27, 2006, 17:51 (GMT) |
BPython: Bug #4484: http://projects.blender.org/tracker/?func=detail&aid=4484&group_id=9&atid=125 A recent update to Draw.c made the button attr setter function not exit where it should for one of the cases, when new and old strings had same length (code was missing a "return 0;" line in one of the if cases). Should work fine now, I don't get the error under linux anymore. Also saw in the same function that a py object could be created but was not being decref'ed in two other 'if' cases. Thanks elbarto for reporting the bug. |
Revision e9c1e40 by Ton Roosendaal June 27, 2006, 16:54 (GMT) |
Bugfix #4505 Node Editor. Fix for a fix: cleanup of abuse of uiBlock accidentally disabled the feature that only makes Node buttons accessible when visible. This to allow Nodes to overlap and properly used. |
Revision cfecc3b by Campbell Barton June 27, 2006, 16:24 (GMT) |
Dont fly in linked library data. Changed Ctrl for upright into 2 toggles, X and Zkeys enable uprighting of the camera for each axis. Uprighting is also simplified. |
Revision f747fa3 by Stephen Swaney June 27, 2006, 15:54 (GMT) |
patch from Ralf Hölzemer (cheleb) for #4499 Fix for build of blenderplayer on windows/mingw/scons fixes some invalid cflags for gcc on windows/mingw/scons -if sys.platform=='win32': +if (sys.platform=='win32') & ( Environment().subst('$CC') != 'gcc'): cflags = ['/GR'] Patch looks ok but no mingw evironment here to test. So mingw/sconsers to your testing stations. We can always roll back! |
Revision 31416d8 by Campbell Barton June 27, 2006, 13:37 (GMT) |
The tab clickable area was a bit off (10px or so when zoomed in) now its a lot better though not 100% perfect abt 2-3px out. |
Revision cd7cbc1 by Campbell Barton June 27, 2006, 13:26 (GMT) |
bugfix 4501 changed maximum length of the text entry to 399 to conform with Blenders limit. |
Revision c931762 by Ton Roosendaal June 27, 2006, 13:13 (GMT) |
Bugfix #4446 Wire render crashes in Linux (only!), but why? Using a calloc instead of malloc fixes it, but that doesn't solve the real issue in the code. I can only imagine that bsearch() in linux has a completely different implementation... Anyhoo; let's commit the calloc, at least then we got stable wire render! |
Revision 9b8b816 by Ton Roosendaal June 27, 2006, 13:02 (GMT) |
fix #4503 Node Editor: Using the popup menu of an unused vector input socket, used a callback function that lacked proper checking for pointers. |
Revision ed631ec by Ton Roosendaal June 27, 2006, 12:54 (GMT) |
Bugfix #4502 A subsequent hotkey press like F5 now cycles through the sub-context in buttons. However, this should not happen when clicking on Material icon in outliner! |
Revision 56bcc1c by Jiri Hnidek June 27, 2006, 12:36 (GMT) |
bug fix: - added one more countall() function - undo works for (de)select all - added empty line at the end of editmball.c - added some comments |
Revision 4d45723 by Ton Roosendaal June 27, 2006, 12:19 (GMT) |
Bugfix #4497 When using Node Shaders, the OpenGL color (solid drawmode) in 3d window was still using the base Material only. That's a bit counter-intuitive yes... i've replaced this with a function that checks for the active material node color. Not perfect, but at least interactive. |
Revision 8d2f04a by Ton Roosendaal June 27, 2006, 12:01 (GMT) |
Bugfix #4495 Another old only-shadow material error: spot lights with ray-shadow still calculated shadow on faces that were pointing away from the lamp. |
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