Blender Git Commits

Blender Git "master" branch commits.

Page: 5207 / 5574

June 28, 2006, 14:29 (GMT)
bugfix #4526

Depsgraph fix: the signal DAG_object_flush_update() should flush changes in
'data' to all object users of that data, not only in current scene.

Error was that switching scenes sometimes showed invalid derivedmesh data,
with bezerk drawing.
June 28, 2006, 14:14 (GMT)
Hurmf, the previous commit to solve proper 3D preview re-renders broke how
buttons preview work. :)

The initialize of the variable should be in the initialize code, not in the
freeing code, tsk tsk!
June 28, 2006, 14:02 (GMT)
Bugfix #4520

Boolean modifier allowed to be added after subsurf, but it doesn't support
that. Added "eModifierTypeFlag_RequiresOriginalData" flag to prevent this
from happening in UI.
June 28, 2006, 13:49 (GMT)

Fix for bug #4523:
- Crash on collapse with subsurf modifier. Cause was a missing DAG update
when calling from the 3d view header menu.

There really should be some standard way to place these countall, DAG
update, redraw and undo push calls for editmesh tools, now they're in
random places in the editmesh and UI code.
June 28, 2006, 12:53 (GMT)
Campbell report:
Not clearing the value for 'parts rendered' caused 3d previewrender to
sometimes fail doing updates (when an escape happens during converting
render data).
June 28, 2006, 04:53 (GMT)
EpyDoc/Object: Added notes and updated the makeDisplayList example for new modifier stuff.
June 27, 2006, 22:51 (GMT)
added polish and coatian languages.
note that finish and russian ones are broken
June 27, 2006, 21:48 (GMT)
some of the .po file had empty msgids and multilline comments from
generator which were making garbage of some sub-menus.
generated fresh .mo files
added a missing copy in appit for Os X
June 27, 2006, 17:51 (GMT)
BPython:

Bug #4484:

http://projects.blender.org/tracker/?func=detail&aid=4484&group_id=9&atid=125

A recent update to Draw.c made the button attr setter function not exit
where it should for one of the cases, when new and old strings had
same length (code was missing a "return 0;" line in one of the if
cases). Should work fine now, I don't get the error under linux anymore.
Also saw in the same function that a py object could be created but
was not being decref'ed in two other 'if' cases.

Thanks elbarto for reporting the bug.
June 27, 2006, 16:54 (GMT)
Bugfix #4505

Node Editor.
Fix for a fix: cleanup of abuse of uiBlock accidentally disabled the
feature that only makes Node buttons accessible when visible. This to
allow Nodes to overlap and properly used.
June 27, 2006, 16:24 (GMT)
Dont fly in linked library data.
Changed Ctrl for upright into 2 toggles, X and Zkeys enable uprighting of the camera for each axis. Uprighting is also simplified.
June 27, 2006, 15:54 (GMT)
patch from Ralf Hölzemer (cheleb) for
#4499 Fix for build of blenderplayer on windows/mingw/scons

fixes some invalid cflags for gcc on windows/mingw/scons
-if sys.platform=='win32':
+if (sys.platform=='win32') & ( Environment().subst('$CC') != 'gcc'):
cflags = ['/GR']

Patch looks ok but no mingw evironment here to test.
So mingw/sconsers to your testing stations.
We can always roll back!
June 27, 2006, 13:37 (GMT)
The tab clickable area was a bit off (10px or so when zoomed in) now its a lot better though not 100% perfect abt 2-3px out.
June 27, 2006, 13:26 (GMT)
bugfix 4501
changed maximum length of the text entry to 399 to conform with Blenders limit.
June 27, 2006, 13:13 (GMT)
Bugfix #4446

Wire render crashes in Linux (only!), but why? Using a calloc instead of
malloc fixes it, but that doesn't solve the real issue in the code.

I can only imagine that bsearch() in linux has a completely different
implementation...

Anyhoo; let's commit the calloc, at least then we got stable wire render!
June 27, 2006, 13:02 (GMT)
fix #4503

Node Editor:
Using the popup menu of an unused vector input socket, used a callback
function that lacked proper checking for pointers.
June 27, 2006, 12:54 (GMT)
Bugfix #4502

A subsequent hotkey press like F5 now cycles through the sub-context in
buttons. However, this should not happen when clicking on Material icon
in outliner!
Revision 56bcc1c by Jiri Hnidek
June 27, 2006, 12:36 (GMT)


bug fix:
- added one more countall() function
- undo works for (de)select all
- added empty line at the end of editmball.c
- added some comments
June 27, 2006, 12:19 (GMT)
Bugfix #4497

When using Node Shaders, the OpenGL color (solid drawmode) in 3d window
was still using the base Material only. That's a bit counter-intuitive
yes... i've replaced this with a function that checks for the active
material node color. Not perfect, but at least interactive.
June 27, 2006, 12:01 (GMT)
Bugfix #4495

Another old only-shadow material error: spot lights with ray-shadow still
calculated shadow on faces that were pointing away from the lamp.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021