Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 25, 2006, 12:44 (GMT)
Bugfix #4467

- Button "relative key" was still there in Mesh Panel (is in Shape now)
- Button "Slurph" also moved to Shape panel, and gave it a tooltip.

(Slurph with value 10 will make the first vertex of a Mesh go 10 frames
earlier than the last vertex. Nice effect for making flexible stuff)
June 25, 2006, 12:30 (GMT)
Bugfix #4466 (half)

Object 'active shape' was only 1 byte in object. OK. Let's sacrifice another
byte for that then!
June 25, 2006, 12:16 (GMT)
Bugfix #4463

Render Pipeline: the error "No camera" wrongly popped up when rendering a
scene that has only compositing inside (can skip 3d rendering).
June 25, 2006, 12:00 (GMT)
Bugfix #4460

Compositor:
The option to re-render a single node, didn't free memory if nodes were in
use showing exactly same RenderLayer.
June 25, 2006, 10:52 (GMT)
Bugfix #4454

Lens flare: error in counting visibility per halo-flare in the to-be
cropped area of tiles. Halos now don't render in the 2 pixels exta outline
per tile, which is only used by faces anyway.
June 25, 2006, 10:11 (GMT)
Found one more case for drawing GL_FLOAT in preview render system.
Removed that for ATI issues too...
June 25, 2006, 10:08 (GMT)
Bugfix #4449

The "Edge settings" menu in Scene buttons still was displaying old Unified
render options.
June 25, 2006, 10:02 (GMT)
Dunno how... maybe during Orange merging, but these files should have been
removed from CVS too!
June 25, 2006, 09:47 (GMT)
Bugfix #4444

Material buttons: the Node Panel should draw the active node UI, but it
didn't use the correct width value to draw buttons, causing for example
the "Normal" widget to draw out of bounds.
June 25, 2006, 09:40 (GMT)

Fix for bug #4461:
- In weight paint mode, with the vertex paint flag also set, vertex
paint would get the mouse events instead of weight paint.
June 25, 2006, 09:18 (GMT)
Bugfix #4443

Mblur render without OSA set, still did render OSA.
June 25, 2006, 08:20 (GMT)
Fix #4441

Ancient issue; when you make a path cyclic, inserting new points resulted
in wrong interpolation. Reason: the knots array was then created with the
wrong tag 'endpoint U'.
Revision 86e98f7 by Matt Ebb
June 25, 2006, 06:00 (GMT)
* Fix for my commit a while ago to correct the grid floor highting for darker
backgrounds, some of the logic was bakwards.
June 25, 2006, 02:26 (GMT)
Made Shift key slow down the flying by a to a 10th to work more like blender. alt is now mouselook
Simplified traveling on x/y/z axis and use WASDRF with RF for up and down.
Added cancel to the header tip
Made Esc/RMB go back to the initial view for normal perspective views (previously only worked for Camera view)
June 24, 2006, 21:45 (GMT)

Potential fix for bug #4459:
- UV editor hotkeys not working. Likely due to paint mode still being
enabled without an image visible.
June 24, 2006, 20:54 (GMT)
== Render ==

Bugfix:
- Frameserver rendering always got only the first frame, because
re->cfra wasn't initialized.
June 24, 2006, 20:48 (GMT)
== Sequencer ==

Bugfixes:
- Previous seqaudio-patch broke mixdown functionality (no need to init SDL
on mixdown case... || -> && )
- hddaudio-crash at end of track finally fixed.
Revision 2fc243b by Chris Burt
June 24, 2006, 18:37 (GMT)
I couldn't let this die. This commit adds yet another new line to the end
of BIF_editgroup.h. That should be *more* than enough ;) I couldn't let it
go with no commit message.
Revision 983570e by Chris Burt
June 24, 2006, 18:28 (GMT)

i
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June 24, 2006, 18:00 (GMT)
This better be the last fix!
Non camera objects work, you can now fly a cube to place it!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021