Revision 223ec50 by Ton Roosendaal June 25, 2006, 12:44 (GMT) |
Bugfix #4467 - Button "relative key" was still there in Mesh Panel (is in Shape now) - Button "Slurph" also moved to Shape panel, and gave it a tooltip. (Slurph with value 10 will make the first vertex of a Mesh go 10 frames earlier than the last vertex. Nice effect for making flexible stuff) |
Revision 72b501b by Ton Roosendaal June 25, 2006, 12:30 (GMT) |
Bugfix #4466 (half) Object 'active shape' was only 1 byte in object. OK. Let's sacrifice another byte for that then! |
Revision 713711b by Ton Roosendaal June 25, 2006, 12:16 (GMT) |
Bugfix #4463 Render Pipeline: the error "No camera" wrongly popped up when rendering a scene that has only compositing inside (can skip 3d rendering). |
Revision 7e08126 by Ton Roosendaal June 25, 2006, 12:00 (GMT) |
Bugfix #4460 Compositor: The option to re-render a single node, didn't free memory if nodes were in use showing exactly same RenderLayer. |
Revision eacb3c4 by Ton Roosendaal June 25, 2006, 10:52 (GMT) |
Bugfix #4454 Lens flare: error in counting visibility per halo-flare in the to-be cropped area of tiles. Halos now don't render in the 2 pixels exta outline per tile, which is only used by faces anyway. |
Revision 46d3f1e by Ton Roosendaal June 25, 2006, 10:11 (GMT) |
Found one more case for drawing GL_FLOAT in preview render system. Removed that for ATI issues too... |
Revision b45dc08 by Ton Roosendaal June 25, 2006, 10:08 (GMT) |
Bugfix #4449 The "Edge settings" menu in Scene buttons still was displaying old Unified render options. |
Revision 3364a53 by Ton Roosendaal June 25, 2006, 10:02 (GMT) |
Dunno how... maybe during Orange merging, but these files should have been removed from CVS too! |
Revision 21fdfc1 by Ton Roosendaal June 25, 2006, 09:47 (GMT) |
Bugfix #4444 Material buttons: the Node Panel should draw the active node UI, but it didn't use the correct width value to draw buttons, causing for example the "Normal" widget to draw out of bounds. |
Revision 68a5ac9 by Brecht Van Lommel June 25, 2006, 09:40 (GMT) |
Fix for bug #4461: - In weight paint mode, with the vertex paint flag also set, vertex paint would get the mouse events instead of weight paint. |
Revision 93f2eb4 by Ton Roosendaal June 25, 2006, 09:18 (GMT) |
Bugfix #4443 Mblur render without OSA set, still did render OSA. |
Revision 3d59428 by Ton Roosendaal June 25, 2006, 08:20 (GMT) |
Fix #4441 Ancient issue; when you make a path cyclic, inserting new points resulted in wrong interpolation. Reason: the knots array was then created with the wrong tag 'endpoint U'. |
June 25, 2006, 06:00 (GMT) |
* Fix for my commit a while ago to correct the grid floor highting for darker backgrounds, some of the logic was bakwards. |
Revision 15920b3 by Campbell Barton June 25, 2006, 02:26 (GMT) |
Made Shift key slow down the flying by a to a 10th to work more like blender. alt is now mouselook Simplified traveling on x/y/z axis and use WASDRF with RF for up and down. Added cancel to the header tip Made Esc/RMB go back to the initial view for normal perspective views (previously only worked for Camera view) |
Revision 362b367 by Brecht Van Lommel June 24, 2006, 21:45 (GMT) |
Potential fix for bug #4459: - UV editor hotkeys not working. Likely due to paint mode still being enabled without an image visible. |
Revision 47b5894 by Peter Schlaile June 24, 2006, 20:54 (GMT) |
== Render == Bugfix: - Frameserver rendering always got only the first frame, because re->cfra wasn't initialized. |
Revision 893df43 by Peter Schlaile June 24, 2006, 20:48 (GMT) |
== Sequencer == Bugfixes: - Previous seqaudio-patch broke mixdown functionality (no need to init SDL on mixdown case... || -> && ) - hddaudio-crash at end of track finally fixed. |
Revision 2fc243b by Chris Burt June 24, 2006, 18:37 (GMT) |
I couldn't let this die. This commit adds yet another new line to the end of BIF_editgroup.h. That should be *more* than enough ;) I couldn't let it go with no commit message. |
Revision 983570e by Chris Burt June 24, 2006, 18:28 (GMT) |
i t |
Revision 6fb7a72 by Campbell Barton June 24, 2006, 18:00 (GMT) |
This better be the last fix! Non camera objects work, you can now fly a cube to place it! |
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